//---------------------------------- GENERIC COMMANDS FOR THERA-MEM DIALOG -----------------------// private void btnPlay_Click(object sender, EventArgs e) { int numCommands = 1; string boxValue = numCommands.ToString() + "{"; bool CorrectOptionSelected = false; if (btnPlay.Text == "Stop") { CorrectOptionSelected = true; boxValue = numCommands.ToString() + "{$TheraMem_Stop"; } else { // Game is starting string tmpString = ""; tmpString += comboGameStyle.SelectedItem.ToString(); if (tmpString == "TheraMem ( Original )") { CorrectOptionSelected = true; boxValue += "$TheraMemOriginal"; } else if (tmpString == "TheraMem ( Memory )") { CorrectOptionSelected = true; boxValue += "$TheraMemMemory"; } else if (tmpString == "TheraMem ( One-Handed )") { CorrectOptionSelected = true; boxValue += "$TheraMemOneHanded"; Form leftOrRightChoice = new TheraMemLeftOrRight(this); leftOrRightChoice.ShowDialog(); boxValue += "_" + this.leftOrRight; } else { // Nothing } } boxValue += "};"; if (CorrectOptionSelected) { string toSend = ""; toSend += applicationCode + "," + boxValue; sendString(toSend); warning.Text = ""; if (btnPlay.Text == "Play") { gameRunning = true; comboGameStyle.Enabled = false; btnPause.Enabled = true; btnPause.Text = "Resume"; btnPlay.Text = "Stop"; } else if (btnPlay.Text == "Stop") { gameRunning = false; comboGameStyle.Enabled = true; btnPause.Text = "Pause"; btnPause.Enabled = false; btnPlay.Text = "Play"; } } else { warning.Text = "Select one of the available game options and then Play"; } }
//---------------------------------- GENERIC COMMANDS FOR THERA-MEM DIALOG -----------------------// private void btnPlay_Click(object sender, EventArgs e) { int numCommands = 1; string boxValue = numCommands.ToString() + "{"; bool CorrectOptionSelected = false; if (btnPlay.Text == "Stop") { CorrectOptionSelected = true; boxValue = numCommands.ToString() + "{$TheraMem_Stop"; } else { // Game is starting string tmpString = ""; tmpString += comboGameStyle.SelectedItem.ToString(); if (tmpString == "TheraMem ( Original )") { CorrectOptionSelected = true; boxValue += "$TheraMemOriginal"; } else if (tmpString == "TheraMem ( Memory )") { CorrectOptionSelected = true; boxValue += "$TheraMemMemory"; } else if (tmpString == "TheraMem ( One-Handed )") { CorrectOptionSelected = true; boxValue += "$TheraMemOneHanded"; Form leftOrRightChoice = new TheraMemLeftOrRight(this); leftOrRightChoice.ShowDialog(); boxValue += "_" + this.leftOrRight; } else { // Nothing } } boxValue += "};"; if (CorrectOptionSelected) { string toSend = ""; toSend += applicationCode + "," + boxValue; sendString(toSend); warning.Text = ""; if (btnPlay.Text == "Play") { gameRunning = true; comboGameStyle.Enabled = false; btnPause.Enabled = true; btnPause.Text= "Resume"; btnPlay.Text = "Stop"; } else if (btnPlay.Text == "Stop") { gameRunning = false; comboGameStyle.Enabled = true; btnPause.Text = "Pause"; btnPause.Enabled = false; btnPlay.Text = "Play"; } } else { warning.Text = "Select one of the available game options and then Play"; } }