public void Excute(SkillDeployer deployer) { deployer.StartCoroutine(RepeatDamage(deployer)); }
public void TargetImpact(SkillDeployer deployer, SkillData skillData, GameObject targetGo) { // 2 执行伤害 deployer.StartCoroutine(RepeatDamage(deployer, skillData)); }
public void DoImpact(SkillDeployer deployer) { //攻击 deployer.StartCoroutine(RepeatAttack(deployer)); }