tamingTimes() 공개 정적인 메소드

public static tamingTimes ( int speciesI, int level, List usedFood, List foodAmount, List &foodAmountUsed, System.TimeSpan &duration, int &neededNarcoberries, int &neededNarcotics, double &te, bool &enoughFood ) : void
speciesI int
level int
usedFood List
foodAmount List
foodAmountUsed List
duration System.TimeSpan
neededNarcoberries int
neededNarcotics int
te double
enoughFood bool
리턴 void
        private void updateTamingData()
        {
            if (updateCalculation)
            {
                int      sI = comboBoxSpecies.SelectedIndex;
                TimeSpan duration;
                int      narcoBerries, narcotics, bioToxines;
                double   te;
                bool     enoughFood;
                var      usedFood       = new List <string>();
                var      foodAmount     = new List <int>();
                var      foodAmountUsed = new List <int>();
                foreach (TamingFoodControl tfc in foodControls)
                {
                    usedFood.Add(tfc.foodName);
                    foodAmount.Add(tfc.amount);
                    tfc.maxFood = Taming.foodAmountNeeded(sI, (int)nudLevel.Value, tfc.foodName, Values.V.species[sI].taming.nonViolent);
                }
                Taming.tamingTimes(sI, (int)nudLevel.Value, usedFood, foodAmount, out foodAmountUsed, out duration, out narcoBerries, out narcotics, out bioToxines, out te, out enoughFood);

                for (int f = 0; f < foodControls.Count; f++)
                {
                    foodControls[f].foodUsed = foodAmountUsed[f];
                }

                if (enoughFood)
                {
                    int bonusLevel = (int)Math.Floor((double)nudLevel.Value * te / 2);
                    labelResult.Text = "It takes " + duration.ToString(@"hh\:mm\:ss") + " (until " + (DateTime.Now + duration).ToShortTimeString() + ") to tame the " + comboBoxSpecies.SelectedItem.ToString() + "."
                                       + "\n\nTaming Effectiveness: " + Math.Round(100 * te, 1).ToString() + " %\nBonus-Level: " + bonusLevel + " (total level after Taming: " + (nudLevel.Value + bonusLevel).ToString() + ")"
                                       + "\n\n" + narcoBerries + " Narcoberries or\n" + narcotics + " Narcotics or\n" + bioToxines + " Bio Toxines are needed";
                }
                else
                {
                    labelResult.Text = "Not enough food to tame the creature!";
                }
            }
        }
예제 #2
0
        public void updateTamingData()
        {
            if (updateCalculation && speciesIndex >= 0)
            {
                updateKOCounting();

                TimeSpan duration = new TimeSpan();
                int      narcoBerries = 0, narcotics = 0, bioToxines = 0, bonusLevel = 0;
                double   te = 0, hunger = 0;
                bool     enoughFood     = false;
                var      usedFood       = new List <string>();
                var      foodAmount     = new List <int>();
                var      foodAmountUsed = new List <int>();
                quickTamingInfos = "n/a";
                int level = (int)nudLevel.Value;

                if (Values.V.species[speciesIndex].taming.eats != null)
                {
                    int foodCounter = Values.V.species[speciesIndex].taming.eats.Count;
                    foreach (TamingFoodControl tfc in foodControls)
                    {
                        if (foodCounter == 0)
                        {
                            break;
                        }
                        foodCounter--;

                        usedFood.Add(tfc.FoodName);
                        foodAmount.Add(tfc.amount);
                        tfc.maxFood        = Taming.foodAmountNeeded(speciesIndex, level, tamingSpeedMultiplier, tfc.FoodName, Values.V.species[speciesIndex].taming.nonViolent);
                        tfc.tamingDuration = Taming.tamingDuration(speciesIndex, tfc.maxFood, tfc.FoodName, tamingFoodRateMultiplier, Values.V.species[speciesIndex].taming.nonViolent);
                    }
                    Taming.tamingTimes(speciesIndex, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, usedFood, foodAmount, out foodAmountUsed, out duration, out narcoBerries, out narcotics, out bioToxines, out te, out hunger, out bonusLevel, out enoughFood);

                    for (int f = 0; f < foodAmountUsed.Count; f++)
                    {
                        foodControls[f].foodUsed = foodAmountUsed[f];
                    }
                }

                if (enoughFood)
                {
                    labelResult.Text = "It takes " + Utils.durationUntil(duration)
                                       + " to tame the " + Values.V.speciesNames[speciesIndex] + "."
                                       + "\n\n"
                                       + "Taming Effectiveness: " + Math.Round(100 * te, 1) + " %"
                                       + "\nBonus-Level: +" + bonusLevel + " (total level after Taming: " + (nudLevel.Value + bonusLevel) + ")"
                                       + "\n\n"
                                       + $"Food has to drop by {hunger:F1} units."
                                       + "\n\n"
                                       + $"{narcoBerries} Narcoberries or\n"
                                       + $"{narcotics} Narcotics or\n"
                                       + $"{bioToxines} Bio Toxines are needed"
                                       + firstFeedingWaiting;

                    if (foodAmountUsed.Count > 0)
                    {
                        quickTamingInfos = Taming.quickInfoOneFood(speciesIndex, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, foodControls[0].FoodName, foodControls[0].maxFood, foodControls[0].foodNameDisplay);
                        // show raw meat or mejoberries as alternative (often used)
                        for (int i = 1; i < usedFood.Count; i++)
                        {
                            if (usedFood[i] == "Raw Meat" || usedFood[i] == "Mejoberry")
                            {
                                quickTamingInfos += "\n\n" + Taming.quickInfoOneFood(speciesIndex, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, foodControls[i].FoodName, foodControls[i].maxFood, foodControls[i].foodNameDisplay);
                                break;
                            }
                        }

                        quickTamingInfos += "\n\n" + koNumbers
                                            + "\n\n" + boneDamageAdjustersImmobilization
                                            + firstFeedingWaiting;
                    }

                    if (favoriteKibble != null)
                    {
                        if (Kibbles.K.kibble.ContainsKey(favoriteKibble))
                        {
                            labelResult.Text += "\n\nKibble:" + Kibbles.K.kibble[favoriteKibble].RecipeAsText();
                        }
                    }
                }
                else if (foodAmountUsed.Count == 0)
                {
                    labelResult.Text = "no taming-data available";
                }
                else
                {
                    labelResult.Text = "Not enough food to tame the creature!";
                }

                numericUpDownCurrentTorpor.Value = (decimal)(Values.V.species[speciesIndex].stats[7].BaseValue * (1 + Values.V.species[speciesIndex].stats[7].IncPerWildLevel * (level - 1)));

                // displays the time until the food has decreased enough to tame the creature in one go.
                var durationStarving = new TimeSpan(0, 0, (int)(hunger / foodDepletion));
                lblTimeUntilStarving.Text = "Time until you can feed all needed food in one go: " + Utils.duration(durationStarving);
                if (Values.V.species[speciesIndex].stats[3].BaseValue * (1 + Values.V.species[speciesIndex].stats[3].IncPerWildLevel * (level / 7)) < hunger)
                {
                    lblTimeUntilStarving.Text     += "\nCareful: this creature could have not enough food, so you might have to feed it before this time to prevent it from starving (check its inventory)!";
                    lblTimeUntilStarving.ForeColor = Color.DarkRed;
                }
                else
                {
                    lblTimeUntilStarving.ForeColor = SystemColors.ControlText;
                }

                starvingTime = DateTime.Now.Add(durationStarving);
            }
        }
예제 #3
0
        private void UpdateTamingData()
        {
            if (!updateCalculation || selectedSpecies == null)
            {
                return;
            }
            if (selectedSpecies.taming == null)
            {
                NoTamingData();
                return;
            }

            this.Enabled = true;
            UpdateKOCounting();

            TimeSpan duration = new TimeSpan();
            int      narcoBerries = 0, narcotics = 0, bioToxines = 0, bonusLevel = 0;
            double   te = 0, hunger = 0;
            bool     enoughFood     = false;
            var      usedFood       = new List <string>();
            var      foodAmount     = new List <int>();
            var      foodAmountUsed = new List <int>();

            quickTamingInfos = "n/a";
            int level = (int)nudLevel.Value;

            if (selectedSpecies.taming.eats != null)
            {
                int foodCounter = selectedSpecies.taming.eats.Count;
                foreach (TamingFoodControl tfc in foodControls)
                {
                    if (foodCounter == 0)
                    {
                        break;
                    }
                    foodCounter--;

                    usedFood.Add(tfc.FoodName);
                    foodAmount.Add(tfc.amount);
                    tfc.maxFood        = Taming.foodAmountNeeded(selectedSpecies, level, tamingSpeedMultiplier, tfc.FoodName, selectedSpecies.taming.nonViolent);
                    tfc.tamingDuration = Taming.tamingDuration(selectedSpecies, tfc.maxFood, tfc.FoodName, tamingFoodRateMultiplier, selectedSpecies.taming.nonViolent);
                }
                Taming.tamingTimes(selectedSpecies, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, usedFood, foodAmount, out foodAmountUsed, out duration, out narcoBerries, out narcotics, out bioToxines, out te, out hunger, out bonusLevel, out enoughFood);

                for (int f = 0; f < foodAmountUsed.Count; f++)
                {
                    foodControls[f].foodUsed = foodAmountUsed[f];
                }
            }

            if (enoughFood)
            {
                labelResult.Text = $"It takes {Utils.durationUntil(duration)} to tame the {selectedSpecies.name}.\n\n" +
                                   $"Taming Effectiveness: {Math.Round(100 * te, 1)} %\n" +
                                   $"Bonus-Level: +{bonusLevel} (total level after Taming: {(nudLevel.Value + bonusLevel)})\n\n" +
                                   $"Food has to drop by {hunger:F1} units.\n\n" +
                                   $"{narcoBerries} Narcoberries or\n" +
                                   $"{narcotics} Narcotics or\n" +
                                   $"{bioToxines} Bio Toxines are needed{firstFeedingWaiting}";

                labelResult.Text += kibbleRecipe;
            }
            else if (foodAmountUsed.Count == 0)
            {
                labelResult.Text = Loc.s("noTamingData");
            }
            else
            {
                labelResult.Text = Loc.s("notEnoughFoodToTame");
            }

            numericUpDownCurrentTorpor.ValueSave = (decimal)(selectedSpecies.stats[(int)StatNames.Torpidity].BaseValue * (1 + selectedSpecies.stats[(int)StatNames.Torpidity].IncPerWildLevel * (level - 1)));

            // displays the time until the food has decreased enough to tame the creature in one go.
            var durationStarving = new TimeSpan(0, 0, (int)(hunger / foodDepletion));

            lbTimeUntilStarving.Text = (enoughFood ? $"{Loc.s("TimeUntilFeedingAllFood")}: {Utils.duration(durationStarving)}" : "");
            nudCurrentFood.Value     = (decimal)(selectedSpecies.stats[(int)StatNames.Food].BaseValue * (1 + selectedSpecies.stats[(int)StatNames.Food].IncPerWildLevel * (level / 7))); // approximating the food level
            if ((double)nudCurrentFood.Value < hunger)
            {
                lbTimeUntilStarving.Text     += (lbTimeUntilStarving.Text.Length > 0 ? "\n" : "") + $"{Loc.s("WarningMoreStarvingThanFood")}";
                lbTimeUntilStarving.ForeColor = Color.DarkRed;
            }
            else
            {
                lbTimeUntilStarving.ForeColor = SystemColors.ControlText;
            }

            starvingTime = DateTime.Now.Add(durationStarving);

            //// quicktame infos
            if (foodAmountUsed.Count > 0)
            {
                quickTamingInfos = Taming.quickInfoOneFood(selectedSpecies, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, foodControls[0].FoodName, foodControls[0].maxFood, foodControls[0].foodNameDisplay);
                // show raw meat or mejoberries as alternative (often used)
                for (int i = 1; i < usedFood.Count; i++)
                {
                    if (usedFood[i] == "Raw Meat" || usedFood[i] == "Mejoberry")
                    {
                        quickTamingInfos += "\n\n" + Taming.quickInfoOneFood(selectedSpecies, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, foodControls[i].FoodName, foodControls[i].maxFood, foodControls[i].foodNameDisplay);
                        break;
                    }
                }

                quickTamingInfos += "\n\n" + koNumbers
                                    + "\n\n" + boneDamageAdjustersImmobilization
                                    + firstFeedingWaiting
                                    + kibbleRecipe;
            }
        }
예제 #4
0
        public void updateTamingData()
        {
            if (updateCalculation && speciesIndex >= 0)
            {
                updateKOCounting();

                TimeSpan duration = new TimeSpan();
                int      narcoBerries = 0, narcotics = 0, bioToxines = 0, bonusLevel = 0;
                double   te = 0, hunger = 0;
                bool     enoughFood     = false;
                var      usedFood       = new List <string>();
                var      foodAmount     = new List <int>();
                var      foodAmountUsed = new List <int>();
                quickTamingInfos = "n/a";
                int level = (int)nudLevel.Value;

                if (Values.V.species[speciesIndex].taming.eats != null)
                {
                    int foodCounter = Values.V.species[speciesIndex].taming.eats.Count;
                    foreach (TamingFoodControl tfc in foodControls)
                    {
                        if (foodCounter == 0)
                        {
                            break;
                        }
                        foodCounter--;

                        usedFood.Add(tfc.FoodName);
                        foodAmount.Add(tfc.amount);
                        tfc.maxFood        = Taming.foodAmountNeeded(speciesIndex, level, evolutionEvent, tfc.FoodName, Values.V.species[speciesIndex].taming.nonViolent);
                        tfc.tamingDuration = Taming.tamingDuration(speciesIndex, tfc.maxFood, tfc.FoodName, Values.V.species[speciesIndex].taming.nonViolent);
                    }
                    Taming.tamingTimes(speciesIndex, level, evolutionEvent, usedFood, foodAmount, out foodAmountUsed, out duration, out narcoBerries, out narcotics, out bioToxines, out te, out hunger, out bonusLevel, out enoughFood);

                    for (int f = 0; f < foodAmountUsed.Count; f++)
                    {
                        foodControls[f].foodUsed = foodAmountUsed[f];
                    }
                }

                if (enoughFood)
                {
                    labelResult.Text = "It takes " + Utils.durationUntil(duration)
                                       + " to tame the " + Values.V.speciesNames[speciesIndex] + "."
                                       + "\n\n"
                                       + "Taming Effectiveness: " + Math.Round(100 * te, 1) + " %"
                                       + "\nBonus-Level: +" + bonusLevel + " (total level after Taming: " + (nudLevel.Value + bonusLevel) + ")"
                                       + "\n\n"
                                       + $"Food has to drop by {hunger:F1} units."
                                       + "\n\n"
                                       + $"{narcoBerries} Narcoberries or\n"
                                       + $"{narcotics} Narcotics or\n"
                                       + $"{bioToxines} Bio Toxines are needed"
                                       + firstFeedingWaiting;

                    if (foodAmountUsed.Count > 0)
                    {
                        quickTamingInfos = Taming.quickInfoOneFood(speciesIndex, level, evolutionEvent, foodControls[0].FoodName, foodControls[0].maxFood, foodControls[0].foodNameDisplay);
                        // show raw meat or mejoberries as alternative (often used)
                        for (int i = 1; i < usedFood.Count; i++)
                        {
                            if (usedFood[i] == "Raw Meat" || usedFood[i] == "Mejoberry")
                            {
                                quickTamingInfos += "\n\n" + Taming.quickInfoOneFood(speciesIndex, level, evolutionEvent, foodControls[i].FoodName, foodControls[i].maxFood, foodControls[i].foodNameDisplay);
                                break;
                            }
                        }

                        quickTamingInfos += "\n\n" + koNumbers
                                            + "\n\n" + boneDamageAdjusters
                                            + firstFeedingWaiting;
                    }
                }
                else if (foodAmountUsed.Count == 0)
                {
                    labelResult.Text = "no taming-data available";
                }
                else
                {
                    labelResult.Text = "Not enough food to tame the creature!";
                }

                numericUpDownCurrentTorpor.Value = (decimal)(Values.V.species[speciesIndex].stats[7].BaseValue * (1 + Values.V.species[speciesIndex].stats[7].IncPerWildLevel * (level - 1)));
                nudCurrentFood.Value             = (decimal)(Values.V.species[speciesIndex].stats[3].BaseValue * (1 + Values.V.species[speciesIndex].stats[3].IncPerWildLevel * (level / 7)));
            }
        }