private void SetStatsActiveAccordingToUsage(Species species) { for (int s = 0; s < Values.STATS_COUNT; s++) { activeStats[s] = species.UsesStat(s); statIOs[s].IsActive = activeStats[s]; } }
/// <summary> /// Import exported file. Used by a fileWatcher. /// </summary> /// <param name="filePath"></param> private void ImportExportedAddIfPossible(string filePath) { bool alreadyExists = ExtractExportedFileInExtractor(filePath); bool added = false; bool copyNameToClipboard = Properties.Settings.Default.copyNameToClipboardOnImportWhenAutoNameApplied && (Properties.Settings.Default.applyNamePatternOnImportIfEmptyName || (!alreadyExists && Properties.Settings.Default.applyNamePatternOnAutoImportForNewCreatures)); Species species = speciesSelector1.SelectedSpecies; if (_extractor.uniqueResults || (alreadyExists && _extractor.validResults)) { AddCreatureToCollection(true, goToLibraryTab: false); SetMessageLabelText($"Successful {(alreadyExists ? "updated" : "added")} {creatureInfoInputExtractor.CreatureName} ({species.name}) of the exported file\n" + filePath, MessageBoxIcon.Information); added = true; } bool topLevels = false; bool newTopLevels = false; // give feedback in overlay string infoText; Color textColor; const int colorSaturation = 200; if (added) { var sb = new StringBuilder(); sb.AppendLine($"{species.name} \"{creatureInfoInputExtractor.CreatureName}\" {(alreadyExists ? "updated in " : "added to")} the library."); if (copyNameToClipboard) { sb.AppendLine("Name copied to clipboard."); } for (int s = 0; s < values.Values.STATS_COUNT; s++) { int statIndex = values.Values.statsDisplayOrder[s]; if (!species.UsesStat(statIndex)) { continue; } sb.Append($"{Utils.StatName(statIndex, true, species.IsGlowSpecies)}: {_statIOs[statIndex].LevelWild} ({_statIOs[statIndex].BreedingValue})"); if (_statIOs[statIndex].TopLevel == StatIOStatus.NewTopLevel) { sb.Append($" {Loc.S("newTopLevel")}"); newTopLevels = true; } else if (_statIOs[statIndex].TopLevel == StatIOStatus.TopLevel) { sb.Append($" {Loc.S("topLevel")}"); topLevels = true; } sb.AppendLine(); } infoText = sb.ToString(); textColor = Color.FromArgb(colorSaturation, 255, colorSaturation); } else { infoText = $"Creature \"{creatureInfoInputExtractor.CreatureName}\" couldn't be extracted uniquely, manual level selection is necessary."; textColor = Color.FromArgb(255, colorSaturation, colorSaturation); } _overlay?.SetInfoText(infoText, textColor); if (added) { if (Properties.Settings.Default.MoveAutoImportedFileToSubFolder) { string importedPath = Path.Combine(Path.GetDirectoryName(filePath), "imported"); if (!FileService.TryCreateDirectory(importedPath, out string errorMessage)) { MessageBox.Show($"Subfolder\n{importedPath}\ncould not be created.\n{errorMessage}", $"{Loc.S("error")} - {Utils.ApplicationNameVersion}", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } FileService.TryMoveFile(filePath, Path.Combine(importedPath, Path.GetFileName(filePath))); } else if (Properties.Settings.Default.DeleteAutoImportedFile) { FileService.TryDeleteFile(filePath); } } else if (copyNameToClipboard) { // extraction failed, user might expect the name of the new creature in the clipboard Clipboard.SetText("Automatic extraction was not possible"); } if (Properties.Settings.Default.PlaySoundOnAutoImport) { if (added) { if (newTopLevels) { Utils.BeepSignal(3); } else if (topLevels) { Utils.BeepSignal(2); } else { Utils.BeepSignal(1); } } else { Utils.BeepSignal(0); } } }
/// <summary> /// Extracts possible level combinations for the given values. /// </summary> /// <param name="species"></param> /// <param name="level">Total level of the creature.</param> /// <param name="statIOs">Controls that display the stats</param> /// <param name="lowerTEBound">Lowest possible taming effectiveness</param> /// <param name="upperTEBound">Highest possible taming effectiveness</param> /// <param name="tamed"></param> /// <param name="bred"></param> /// <param name="imprintingBonusRounded"></param> /// <param name="adjustImprinting"></param> /// <param name="allowMoreThanHundredImprinting"></param> /// <param name="imprintingBonusMultiplier"></param> /// <param name="considerWildLevelSteps"></param> /// <param name="wildLevelSteps"></param> /// <param name="highPrecisionInputs">If true, the input is expected to be a float value from an export file. /// If false, it's assumed to be a displayed value from the game with one decimal digit.</param> /// <param name="imprintingChanged"></param> public void ExtractLevels(Species species, int level, List <StatIO> statIOs, double lowerTEBound, double upperTEBound, bool tamed, bool bred, double imprintingBonusRounded, bool adjustImprinting, bool allowMoreThanHundredImprinting, double imprintingBonusMultiplier, bool considerWildLevelSteps, int wildLevelSteps, bool highPrecisionInputs, out bool imprintingChanged) { List <CreatureStat> stats = species.stats; ValidResults = true; imprintingChanged = false; considerWildLevelSteps = considerWildLevelSteps && !bred && species.name.Substring(0, 3) != "Tek" && species.name != "Jerboa" ; this._bred = bred; PostTamed = bred || tamed; List <MinMaxDouble> imprintingBonusList = new List <MinMaxDouble> { new MinMaxDouble(0) }; if (bred) { if (!adjustImprinting) { imprintingBonusList[0] = new MinMaxDouble(imprintingBonusRounded); } else { imprintingBonusList = CalculateImprintingBonus(species, imprintingBonusRounded, imprintingBonusMultiplier, statIOs[(int)StatNames.Torpidity].Input, statIOs[(int)StatNames.Food].Input); } } for (int IBi = 0; IBi < imprintingBonusList.Count; IBi++) { _imprintingBonusRange = imprintingBonusList[IBi]; _imprintingBonusRange.SetToIntersectionWith(0, (allowMoreThanHundredImprinting ? 5 : 1)); // it's assumed that a valid IB will not be larger than 500% var imprintingMultiplierRanges = new MinMaxDouble[Values.STATS_COUNT]; for (int s = 0; s < Values.STATS_COUNT; s++) { double statImprintingMultiplier = species.StatImprintMultipliers[s]; imprintingMultiplierRanges[s] = statImprintingMultiplier != 0 ? new MinMaxDouble(1 + _imprintingBonusRange.Min * imprintingBonusMultiplier * statImprintingMultiplier, 1 + _imprintingBonusRange.Max * imprintingBonusMultiplier * statImprintingMultiplier) : new MinMaxDouble(1); } var levelWildSumRange = new MinMaxInt((int)Math.Round((statIOs[(int)StatNames.Torpidity].Input / imprintingMultiplierRanges[(int)StatNames.Torpidity].Max - (PostTamed ? stats[(int)StatNames.Torpidity].AddWhenTamed : 0) - stats[(int)StatNames.Torpidity].BaseValue) / (stats[(int)StatNames.Torpidity].BaseValue * stats[(int)StatNames.Torpidity].IncPerWildLevel)), (int)Math.Round((statIOs[(int)StatNames.Torpidity].Input / imprintingMultiplierRanges[(int)StatNames.Torpidity].Min - (PostTamed ? stats[(int)StatNames.Torpidity].AddWhenTamed : 0) - stats[(int)StatNames.Torpidity].BaseValue) / (stats[(int)StatNames.Torpidity].BaseValue * stats[(int)StatNames.Torpidity].IncPerWildLevel))); var levelDomSumRange = new MinMaxInt(Math.Max(0, level - 1 - levelWildSumRange.Max), Math.Max(0, level - 1 - levelWildSumRange.Min)); LevelWildSum = levelWildSumRange.Min; LevelDomSum = levelDomSumRange.Min; // TODO implement range-mechanic _levelsUndeterminedWild = LevelWildSum; _levelsUndeterminedDom = LevelDomSum; if (bred) { // bred creatures always have 100% TE lowerTEBound = 1; upperTEBound = 1; } else { // sometimes it fails due to double-precision errors, e.g. // Pteranodon (Lvl 34, TE: 80%): HP: 415.9 (6, 0); St: 195 (6, 0); Ox: 240 (6, 0); Fo: 2150.4 (6, 0); We: 134.4 (6, 0); Dm: 141.6% (3, 0); Sp: 135% (0, 0); To: 358.1 (33); // will fail the extraction with a lowerTEBound of 0.8, it only extracts with a lowerTEBound of 0.79, then displays 0.8 as result for the TE. Adding these margins make it work as expected. lowerTEBound -= 0.0006; if (lowerTEBound < 0) { lowerTEBound = 0; } upperTEBound += 0.0006; } // check all possible level-combinations for (int s = 0; s < Values.STATS_COUNT; s++) { if (!species.UsesStat(s)) { Results[s].Add(new StatResult(0, 0)); continue; } if (statIOs[s].Input <= 0) // if stat is unknown (e.g. oxygen sometimes is not shown) { Results[s].Add(new StatResult(-1, 0)); continue; } statIOs[s].postTame = PostTamed; // determine the precision of the input value float toleranceForThisStat = StatValueCalculation.DisplayedAberration(statIOs[s].Input, Utils.Precision(s), highPrecisionInputs); //Console.WriteLine($"Precision stat {s}: {toleranceForThisStat}"); MinMaxDouble inputValue = new MinMaxDouble(statIOs[s].Input - toleranceForThisStat, statIOs[s].Input + toleranceForThisStat); double statBaseValue = stats[s].BaseValue; if (PostTamed && s == (int)StatNames.Health) { statBaseValue *= (double)species.TamedBaseHealthMultiplier; // + 0.00000000001; // todo double-precision handling } bool withTEff = (PostTamed && stats[s].MultAffinity > 0); if (withTEff) { StatsWithTE.Add(s); } int minLW = 0; int maxLW; if (stats[s].IncPerWildLevel > 0) { double multAffinityFactor = stats[s].MultAffinity; if (PostTamed) { // the multiplicative bonus is only multiplied with the TE if it is positive (i.e. negative boni won't get less bad if the TE is low) if (multAffinityFactor > 0) { multAffinityFactor *= lowerTEBound; } multAffinityFactor += 1; } else { multAffinityFactor = 1; } maxLW = (int)Math.Round(((inputValue.Max / multAffinityFactor - (PostTamed ? stats[s].AddWhenTamed : 0)) / statBaseValue - 1) / stats[s].IncPerWildLevel); // floor is too unprecise } else { minLW = -1; maxLW = -1; } if (maxLW > LevelWildSum) { maxLW = LevelWildSum; } double maxLD = 0; if (!statIOs[s].DomLevelLockedZero && PostTamed && species.DisplaysStat(s) && stats[s].IncPerTamedLevel > 0) { int ww = 0; // base wild level for the tamed creature needed to be alive if (statBaseValue + stats[s].AddWhenTamed < 0) { // e.g. Griffin // get lowest wild level at which the creature is alive while (StatValueCalculation.CalculateValue(species, s, ww, 0, true, lowerTEBound, 0, false) <= 0) { ww++; } } maxLD = Math.Round((inputValue.Max / ((statBaseValue * (1 + stats[s].IncPerWildLevel * ww) + stats[s].AddWhenTamed) * (1 + lowerTEBound * stats[s].MultAffinity)) - 1) / stats[s].IncPerTamedLevel); //floor is sometimes too low } if (maxLD > _levelsUndeterminedDom) { maxLD = _levelsUndeterminedDom; } if (maxLD < 0) { maxLD = 0; } MinMaxDouble statImprintingMultiplierRange = new MinMaxDouble(1); // only use imprintingMultiplier for stats that use them. Stamina and Oxygen don't use ist. Sometimes speed neither. if (bred && species.StatImprintMultipliers[s] != 0) { statImprintingMultiplierRange = imprintingMultiplierRanges[s].Clone(); } // if dom levels have no effect, just calculate the wild level // for flyers (without mods) this means for speed no wild levels at all (i.e. not unknown, but 0) // for the Diplodocus this means 0 wild levels in melee if (stats[s].IncPerTamedLevel == 0) { if (stats[s].IncPerWildLevel == 0) { // check if the input value is valid MinMaxDouble possibleStatValues = new MinMaxDouble(StatValueCalculation.CalculateValue(species, s, 0, 0, PostTamed, lowerTEBound, _imprintingBonusRange.Min, false), StatValueCalculation.CalculateValue(species, s, 0, 0, PostTamed, upperTEBound, _imprintingBonusRange.Max, false)); if (inputValue.Overlaps(possibleStatValues)) { Results[s].Add(new StatResult(0, 0, inputValue.Mean)); } } else { MinMaxDouble lwRange = new MinMaxDouble(((inputValue.Min / (PostTamed ? 1 + stats[s].MultAffinity : 1) - (PostTamed ? stats[s].AddWhenTamed : 0)) / (statBaseValue * statImprintingMultiplierRange.Max) - 1) / stats[s].IncPerWildLevel, ((inputValue.Max / (PostTamed ? 1 + stats[s].MultAffinity : 1) - (PostTamed ? stats[s].AddWhenTamed : 0)) / (statBaseValue * statImprintingMultiplierRange.Min) - 1) / stats[s].IncPerWildLevel); int lw = (int)Math.Round(lwRange.Mean); if (lwRange.Includes(lw) && lw >= 0 && lw <= maxLW) { Results[s].Add(new StatResult(lw, 0, inputValue.Mean)); } } // even if no result was found, there is no other valid continue; } for (int lw = minLW; lw < maxLW + 1; lw++) { // imprinting bonus is applied to all stats except stamina (s==1) and oxygen (s==2) and speed (s==6) MinMaxDouble valueWODomRange = new MinMaxDouble(statBaseValue * (1 + stats[s].IncPerWildLevel * lw) * statImprintingMultiplierRange.Min + (PostTamed ? stats[s].AddWhenTamed : 0), statBaseValue * (1 + stats[s].IncPerWildLevel * lw) * statImprintingMultiplierRange.Max + (PostTamed ? stats[s].AddWhenTamed : 0)); // value without domesticated levels if (!withTEff) { // calculate the only possible Ld, if it's an integer, take it. if (stats[s].IncPerTamedLevel > 0) { MinMaxDouble ldRange = new MinMaxDouble((inputValue.Min / (valueWODomRange.Max * (PostTamed ? 1 + stats[s].MultAffinity : 1)) - 1) / stats[s].IncPerTamedLevel, (inputValue.Max / (valueWODomRange.Min * (PostTamed ? 1 + stats[s].MultAffinity : 1)) - 1) / stats[s].IncPerTamedLevel); int ld = (int)Math.Round(ldRange.Mean); if (ldRange.Includes(ld) && ld >= 0 && ld <= maxLD) { Results[s].Add(new StatResult(lw, ld, inputValue.Mean)); } } else { Results[s].Add(new StatResult(lw, 0, inputValue.Mean)); } } else { for (int ld = 0; ld <= maxLD; ld++) { // taming bonus is dependent on taming-effectiveness // get tamingEffectiveness-possibility // calculate rounding-error thresholds. Here it's assumed that the displayed ingame value is maximal 0.5 off of the true ingame value MinMaxDouble tamingEffectiveness = new MinMaxDouble((inputValue.Min / (1 + stats[s].IncPerTamedLevel * ld) - valueWODomRange.Max) / (valueWODomRange.Max * stats[s].MultAffinity), (inputValue.Max / (1 + stats[s].IncPerTamedLevel * ld) - valueWODomRange.Min) / (valueWODomRange.Min * stats[s].MultAffinity)); if (tamingEffectiveness.Min > upperTEBound) { continue; } if (tamingEffectiveness.Max < lowerTEBound) { break; // if tamingEff < lowerBound: break, in this d-loop it's getting only smaller } // here it's ensured the TE overlaps the bounds, so we can clamp it to the bounds if (tamingEffectiveness.Min < lowerTEBound) { tamingEffectiveness.Min = lowerTEBound; } if (tamingEffectiveness.Max > upperTEBound) { tamingEffectiveness.Max = upperTEBound; } if (!bred) { // check if the totalLevel and the TE is possible by using the TE-levelbonus (credits for this check which sorts out more impossible results: https://github.com/VolatilePulse , thanks!) int levelPostTame = LevelWildSum + 1; MinMaxInt levelPreTameRange = new MinMaxInt(Creature.CalculatePreTameWildLevel(levelPostTame, tamingEffectiveness.Max), Creature.CalculatePreTameWildLevel(levelPostTame, tamingEffectiveness.Min)); bool impossibleTE = true; for (int wildLevel = levelPreTameRange.Min; wildLevel <= levelPreTameRange.Max; wildLevel++) { MinMaxInt levelPostTameRange = new MinMaxInt((int)Math.Floor(wildLevel * (1 + tamingEffectiveness.Min / 2)), (int)Math.Floor(wildLevel * (1 + tamingEffectiveness.Max / 2))); if (levelPostTameRange.Includes(levelPostTame)) { impossibleTE = false; break; } } if (impossibleTE) { continue; } // test if TE with torpor-level of tamed-creatures results in a valid wild-level according to the possible levelSteps if (considerWildLevelSteps) { bool validWildLevel = false; for (int wildLevel = levelPreTameRange.Min; wildLevel <= levelPreTameRange.Max; wildLevel++) { if (wildLevel % wildLevelSteps == 0) { validWildLevel = true; break; } } if (!validWildLevel) { continue; } } // if another stat already is dependent on TE, check if this TE overlaps any of their TE-ranges. If not, TE is not possible (a creature can only have the same TE for all TE-dependent stats) if (StatsWithTE.Count > 1) { bool teExistent = false; for (int er = 0; er < Results[StatsWithTE[0]].Count; er++) { if (tamingEffectiveness.Overlaps(Results[StatsWithTE[0]][er].TE)) { teExistent = true; break; } } if (!teExistent) { continue; } } } Results[s].Add(new StatResult(lw, ld, inputValue.Mean, tamingEffectiveness)); } } } } if (bred) { // if each stat has at least one result, assume the extraction was valid with the chosen IB if (EveryStatHasAtLeastOneResult) { // all stats have a result, don't test the other possible IBs imprintingChanged = (Math.Abs(imprintingBonusRounded - ImprintingBonus) > 0.01); break; } else if (IBi < imprintingBonusList.Count - 1) { // not all stats got a result, clear results for the next round Clear(); ValidResults = true; } } } }
/// <summary> /// Import exported file. Used by a fileWatcher. /// </summary> /// <param name="filePath"></param> private void ImportExportedAddIfPossible(string filePath) { var loadResult = ExtractExportedFileInExtractor(filePath); if (!loadResult.HasValue) { return; } bool alreadyExists = loadResult.Value; bool added = false; bool copyNameToClipboard = Properties.Settings.Default.copyNameToClipboardOnImportWhenAutoNameApplied && (Properties.Settings.Default.applyNamePatternOnAutoImportAlways || Properties.Settings.Default.applyNamePatternOnImportIfEmptyName || (!alreadyExists && Properties.Settings.Default.applyNamePatternOnAutoImportForNewCreatures) ); Species species = speciesSelector1.SelectedSpecies; Creature creature = null; if (_extractor.UniqueResults || (alreadyExists && _extractor.ValidResults)) { creature = AddCreatureToCollection(true, goToLibraryTab: Properties.Settings.Default.AutoImportGotoLibraryAfterSuccess); SetMessageLabelText($"Successful {(alreadyExists ? "updated" : "added")} {creature.name} ({species.name}) of the exported file\n" + filePath, MessageBoxIcon.Information, filePath); added = true; } bool topLevels = false; bool newTopLevels = false; // give feedback in overlay string infoText; Color textColor; const int colorSaturation = 200; if (added) { var sb = new StringBuilder(); sb.AppendLine($"{species.name} \"{creature.name}\" {(alreadyExists ? "updated in " : "added to")} the library."); if (copyNameToClipboard) { sb.AppendLine("Name copied to clipboard."); } for (int s = 0; s < values.Values.STATS_COUNT; s++) { int statIndex = values.Values.statsDisplayOrder[s]; if (!species.UsesStat(statIndex)) { continue; } sb.Append($"{Utils.StatName(statIndex, true, species.statNames)}: { _statIOs[statIndex].LevelWild} ({_statIOs[statIndex].BreedingValue})"); if (_statIOs[statIndex].TopLevel == StatIOStatus.NewTopLevel) { sb.Append($" {Loc.S("newTopLevel")}"); newTopLevels = true; } else if (_statIOs[statIndex].TopLevel == StatIOStatus.TopLevel) { sb.Append($" {Loc.S("topLevel")}"); topLevels = true; } sb.AppendLine(); } infoText = sb.ToString(); textColor = Color.FromArgb(colorSaturation, 255, colorSaturation); } else { infoText = $"Creature \"{creatureInfoInputExtractor.CreatureName}\" couldn't be extracted uniquely, manual level selection is necessary."; textColor = Color.FromArgb(255, colorSaturation, colorSaturation); } if (_overlay != null) { _overlay.SetInfoText(infoText, textColor); if (Properties.Settings.Default.DisplayInheritanceInOverlay && creature != null) { _overlay.SetInheritanceCreatures(creature, creature.Mother, creature.Father); } } if (added) { if (Properties.Settings.Default.DeleteAutoImportedFile) { FileService.TryDeleteFile(filePath); } else if (Properties.Settings.Default.MoveAutoImportedFileToSubFolder || Properties.Settings.Default.AutoImportedExportFileRename) { string newPath = Properties.Settings.Default.MoveAutoImportedFileToSubFolder ? (string.IsNullOrEmpty(Properties.Settings.Default.ImportExportedArchiveFolder) ? Path.Combine(Path.GetDirectoryName(filePath), "imported") : Properties.Settings.Default.ImportExportedArchiveFolder) : Path.GetDirectoryName(filePath); if (Properties.Settings.Default.MoveAutoImportedFileToSubFolder && !FileService.TryCreateDirectory(newPath, out string errorMessage)) { MessageBoxes.ShowMessageBox($"Subfolder\n{newPath}\ncould not be created.\n{errorMessage}"); return; } string namePattern = Properties.Settings.Default.AutoImportedExportFileRenamePattern; string newFileName = Properties.Settings.Default.AutoImportedExportFileRename && !string.IsNullOrWhiteSpace(namePattern) ? NamePatterns.GenerateCreatureName(creature, _creatureCollection.creatures.Where(c => c.Species == speciesSelector1.SelectedSpecies).ToArray(), null, null, _customReplacingNamingPattern, false, -1, false, namePattern) : Path.GetFileName(filePath); string newFileNameWithoutExtension = Path.GetFileNameWithoutExtension(newFileName); string newFileNameExtension = Path.GetExtension(newFileName); string newFilePath = Path.Combine(newPath, newFileName); int fileSuffix = 1; while (File.Exists(newFilePath)) { newFilePath = Path.Combine(newPath, $"{newFileNameWithoutExtension}_{++fileSuffix}{newFileNameExtension}"); } if (FileService.TryMoveFile(filePath, newFilePath)) { _librarySelectionInfoClickPath = newFilePath; } } } else if (copyNameToClipboard) { // extraction failed, user might expect the name of the new creature in the clipboard Clipboard.SetText("Automatic extraction was not possible"); } if (Properties.Settings.Default.PlaySoundOnAutoImport) { if (added) { if (alreadyExists) { SoundFeedback.BeepSignal(SoundFeedback.FeedbackSounds.Indifferent); } if (newTopLevels) { SoundFeedback.BeepSignal(SoundFeedback.FeedbackSounds.Great); } else if (topLevels) { SoundFeedback.BeepSignal(SoundFeedback.FeedbackSounds.Good); } else { SoundFeedback.BeepSignal(SoundFeedback.FeedbackSounds.Success); } } else { SoundFeedback.BeepSignal(SoundFeedback.FeedbackSounds.Failure); } } }
public void Calculate(Species species, int[] wildLevels1, int[] wildLevels2) { var levelProbabilities = new Dictionary <int, double>(); double maxProbability = 0; if (wildLevels1 == null || wildLevels2 == null || wildLevels1.Length != Values.STATS_COUNT || wildLevels2.Length != Values.STATS_COUNT) { Clear(true); return; } List <int> usedStatIndicesTest = new List <int>(Values.STATS_COUNT); for (int s = 0; s < Values.STATS_COUNT; s++) { if (species.UsesStat(s) && s != (int)StatNames.Torpidity) { usedStatIndicesTest.Add(s); } } int usedStatsCount = usedStatIndicesTest.Count; List <int> usedStatIndices = new List <int>(usedStatsCount); // first check for equal levels, these can be skipped in the all-combinations loop int minimumLevel = 1; // includes the base level and all levels that are equal in both parents for (int s = 0; s < usedStatsCount; s++) { if (wildLevels1[usedStatIndicesTest[s]] == wildLevels2[usedStatIndicesTest[s]]) { minimumLevel += wildLevels1[usedStatIndicesTest[s]]; } else { usedStatIndices.Add(usedStatIndicesTest[s]); } } usedStatsCount = usedStatIndices.Count; int totalLevelCombinations = 1 << usedStatsCount; // loop through all combinations the offspring can inherit stat-levels // each used stat multiplies the combinations by two for (int p = 0; p < totalLevelCombinations; p++) { int totalLevel = minimumLevel; double probability = 1; for (int s = 0; s < usedStatsCount; s++) { // determine if stat-level of creature one or two should be used if ((p & (1 << s)) != 0) { // use the stat level of creature 1 totalLevel += wildLevels1[usedStatIndices[s]]; probability *= wildLevels1[usedStatIndices[s]] > wildLevels2[usedStatIndices[s]] ? BreedingPlan.ProbabilityHigherLevel : BreedingPlan.ProbabilityLowerLevel; } else { // use the stat level of creature 2 totalLevel += wildLevels2[usedStatIndices[s]]; probability *= wildLevels1[usedStatIndices[s]] < wildLevels2[usedStatIndices[s]] ? BreedingPlan.ProbabilityHigherLevel : BreedingPlan.ProbabilityLowerLevel; } } if (!levelProbabilities.ContainsKey(totalLevel)) { levelProbabilities[totalLevel] = 0; } levelProbabilities[totalLevel] += probability; if (levelProbabilities[totalLevel] > maxProbability) { maxProbability = levelProbabilities[totalLevel]; } } DrawBars(levelProbabilities, maxProbability); }