/// <summary> /// Get the texture and return the DESC sort order /// </summary> private void GetResByType(string message, object callback) { #if APLUS_DEV var now = DateTime.Now; #endif if (string.IsNullOrEmpty(message)) { throw new Exception("no message provide"); } string json = "[]"; switch (message.ToLower()) { case AssetType.TEXTURES: json = APCache.GetAssetsLitJsonByTypeFromCache(APAssetType.Texture); break; case AssetType.MODELS: json = APCache.GetAssetsLitJsonByTypeFromCache(APAssetType.Model); break; case AssetType.AUDIOS: json = APCache.GetAssetsLitJsonByTypeFromCache(APAssetType.AudioClip); break; case AssetType.MOVIES: json = APCache.GetAssetsLitJsonByTypeFromCache(APAssetType.MovieTexture); break; case AssetType.FONTS: json = APCache.GetAssetsLitJsonByTypeFromCache(APAssetType.Font); break; case AssetType.MATERIALS: json = APCache.GetAssetsLitJsonByTypeFromCache(APAssetType.Material); break; case AssetType.SHADERS: json = APCache.GetAssetsLitJsonByTypeFromCache(APAssetType.Shader); break; case AssetType.ANIMATIONS: json = APCache.GetAssetsLitJsonByTypeFromCache(APAssetType.AnimationClip); break; case AssetType.PREFABS: json = APCache.GetAssetsLitJsonByTypeFromCache(APAssetType.Prefab); break; case AssetType.STREAMING_ASSETS: json = APCache.GetAssetsLitJsonByTypeFromCache(APAssetType.StreamingAssets); break; case AssetType.CODE: json = APCache.GetAssetsLitJsonByTypeFromCache(APAssetType.Script); break; case AssetType.BLACKLIST: json = APCache.GetAssetsLitJsonByTypeFromCache(APAssetType.Blacklist); break; case AssetType.OTHERS: json = APCache.GetAssetsLitJsonByTypeFromCache(APAssetType.Others); break; case "hierarchy": json = GetHierarchyAssetsListJson(); break; default: break; } json = CLZF2_Base64(json); wrap = new CallbackWrapper(callback); wrap.Send(json); #if APLUS_DEV Utility.DebugLog(String.Format("Load Res {0} cost {1} ms", message, (DateTime.Now - now).TotalMilliseconds)); #endif }