/// <summary> /// connected to server /// </summary> /// <param name="clientObject"> /// the representation of this client /// </param> public override void onConnect(APlayTest.Client.Client clientObject) { // Autogenerated log message for call APlay.Common.Logging.Logger.LogDesigned(2, "APlayClient.onConnect called", "APlayTest.Client.APlayClient"); /// TODO: add your code here }
/// <summary> /// connected to server /// </summary> /// <param name="clientObject"> /// the representation of this client /// </param> public override void onConnect(APlayTest.Client.Client clientObject) { // Autogenerated log message for call APlay.Common.Logging.Logger.LogDesigned(2, "APlayClient.onConnect called", "APlayTest.Client.APlayClient"); /// TODO: Do NOT add code here. The event is handled outside. You will never be called... }