예제 #1
0
        /// <summary>
        /// connected to server
        /// </summary>

        /// <param name="clientObject">
        /// the representation of this client
        /// </param>

        public override void onConnect(APlayTest.Client.Client clientObject)
        {
            // Autogenerated log message for call
            APlay.Common.Logging.Logger.LogDesigned(2, "APlayClient.onConnect called", "APlayTest.Client.APlayClient");
            /// TODO: add your code here
        }
예제 #2
0
        /// <summary>
        /// connected to server
        /// </summary>

        /// <param name="clientObject">
        /// the representation of this client
        /// </param>

        public override void onConnect(APlayTest.Client.Client clientObject)
        {
            // Autogenerated log message for call
            APlay.Common.Logging.Logger.LogDesigned(2, "APlayClient.onConnect called", "APlayTest.Client.APlayClient");
            /// TODO: Do NOT add code here. The event is handled outside. You will never be called...
        }