public static void Read(byte[] packet, Client cli) { PacketReader reader = new PacketReader(packet); reader.PopShort(); //magic 0xDFDF short pktType = reader.PopShort(); if (pktType != 0x0005) { //TextMessage type throw new WrongPacketTypeException("Wrong packet type given to VicinityHandler."); } reader.PopShort(); //unknown short packetSize = reader.PopShort(); UInt32 senderId = reader.PopUInt(); reader.PopInt(); // Receiver int pktId = reader.PopInt(); // Packet ID // 3 unknown values reader.PopInt(); reader.PopInt(); reader.PopInt(); short msgLen = reader.PopShort(); string msg = reader.PopString(msgLen); byte msgType = reader.PopByte(); #if DEBUG Console.WriteLine("Vicinity: " + msg); #endif float range = 0f; switch (msgType) { case 0: // Say range = 10.0f; break; case 1: // Whisper range = 1.5f; break; case 2: // Shout range = 60.0f; break; default: break; } List<Client> clients = FindClient.GetClientsInRadius(cli, range); UInt32[] recvers = new UInt32[clients.Count]; int index = 0; foreach (Client child in clients) { recvers[index] = (UInt32)child.Character.Id; index++; } ChatCom.SendVicinity(senderId, msgType, recvers, msg); }
/// <summary> /// /// </summary> /// <param name="packet"></param> /// <param name="client"></param> public static void Read(byte[] packet, Client client) { #region Bytes / Strings / Ints setup PacketReader packetReader = new PacketReader(packet); packetReader.PopHeader(); packetReader.PopByte(); packetReader.PopInt(); Identity target = packetReader.PopIdentity(); int commandLength = packetReader.PopInt(); string fullArgs = packetReader.PopString(commandLength).TrimEnd(char.MinValue); string temp = string.Empty; do { temp = fullArgs; fullArgs = fullArgs.Replace(" ", " "); } while (temp != fullArgs); string[] cmdArgs = fullArgs.Trim().Split(' '); packetReader.Finish(); #endregion Program.csc.CallChatCommand(cmdArgs[0].ToLower(), client, target, cmdArgs); }
/// <summary> /// /// </summary> /// <param name="packet"></param> /// <param name="client"></param> public void Read(ref byte[] packet, Client client) { PacketReader reader = new PacketReader(ref packet); Header header = reader.PopHeader(); reader.PopByte(); byte cmd = reader.PopByte(); Identity target = reader.PopIdentity(); int unknown = reader.PopInt(); string CmdStr = ""; byte CmdByte = 0; #region cmd args switch (cmd) { case 1: case 7: case 9: case 13: case 17: case 19: case 20: case 21: case 23: case 24: case 25: case 26: case 27: case 28: short CmdStrLen = reader.PopShort(); CmdStr = reader.PopString((int)CmdStrLen); break; case 10: CmdByte = reader.PopByte(); break; default: break; } reader.Finish(); #endregion DataTable dt; #region cmd handlers switch (cmd) { #region /org create <name> case 1: { // org create /* client wants to create organization * name of org is CmdStr */ string SqlQuery = "SELECT * FROM organizations WHERE Name='" + CmdStr + "'"; string guild_name = null; uint orgID = 0; dt = ms.ReadDT(SqlQuery); if (dt.Rows.Count > 0) { guild_name = (string)dt.Rows[0]["Name"]; } if (guild_name == null) { client.SendChatText("You have created the guild: " + CmdStr); string CurrDate = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"); string SqlQuery2 = "INSERT INTO organizations (Name, creation, LeaderID, GovernmentForm) VALUES ('" + CmdStr + "', '" + CurrDate + "', '" + client.Character.ID + "', '0')"; ms.SqlInsert(SqlQuery2); string SqlQuery3 = "SELECT * FROM organizations WHERE Name='" + CmdStr + "'"; dt = ms.ReadDT(SqlQuery3); if (dt.Rows.Count > 0) { orgID = (UInt32)dt.Rows[0]["ID"]; } // Make sure the order of these next two lines is not swapped -NV client.Character.Stats.ClanLevel.Set(0); client.Character.orgId = orgID; break; } else { client.SendChatText("This guild already <font color=#DC143C>exists</font>"); break; } } #endregion #region /org ranks case 2: // org ranks //Displays Org Rank Structure. /* Select governingform from DB, Roll through display from GovForm */ if (client.Character.orgId == 0) { client.SendChatText("You're not in an organization!"); break; } string ranksSql = "SELECT GovernmentForm FROM organizations WHERE ID = " + client.Character.orgId; int govForm = -1; dt = ms.ReadDT(ranksSql); if (dt.Rows.Count > 0) { govForm = (Int32)dt.Rows[0]["GovernmentForm"]; } client.SendChatText("Current Rank Structure: " + GetRankList(govForm)); break; #endregion #region /org contract case 3: // org contract break; #endregion #region unknown org command 4 case 4: Console.WriteLine("Case 4 Started"); break; #endregion #region /org info case 5: { Client tPlayer = null; if (Misc.FindClient.FindClientByID(target.Instance, out tPlayer)) { string orgDescription = "", orgObjective = "", orgHistory = "", orgLeaderName = ""; int orgGoverningForm = 0, orgLeaderID = 0; dt = ms.ReadDT("SELECT * FROM organizations WHERE ID=" + tPlayer.Character.orgId); if (dt.Rows.Count > 0) { orgDescription = (string)dt.Rows[0]["Description"]; orgObjective = (string)dt.Rows[0]["Objective"]; orgHistory = (string)dt.Rows[0]["History"]; orgGoverningForm = (Int32)dt.Rows[0]["GovernmentForm"]; orgLeaderID = (Int32)dt.Rows[0]["LeaderID"]; } dt = ms.ReadDT("SELECT Name FROM characters WHERE ID=" + orgLeaderID); if (dt.Rows.Count > 0) { orgLeaderName = (string)dt.Rows[0][0]; } string TextGovForm = null; if (orgGoverningForm == 0) { TextGovForm = "Department"; } else if (orgGoverningForm == 1) { TextGovForm = "Faction"; } else if (orgGoverningForm == 2) { TextGovForm = "Republic"; } else if (orgGoverningForm == 3) { TextGovForm = "Monarchy"; } else if (orgGoverningForm == 4) { TextGovForm = "Anarchism"; } else if (orgGoverningForm == 5) { TextGovForm = "Feudalism"; } else { TextGovForm = "Department"; } string orgRank = GetRank(orgGoverningForm, tPlayer.Character.Stats.ClanLevel.StatBaseValue); PacketWriter writer = new PacketWriter(); writer.PushBytes(new byte[] { 0xDF, 0xDF }); writer.PushShort(10); writer.PushShort(1); writer.PushShort(0); writer.PushInt(3086); writer.PushInt(client.Character.ID); writer.PushInt(0x64582A07); writer.PushIdentity(50000, tPlayer.Character.ID); writer.PushByte(0); writer.PushByte(2); // OrgServer case 0x02 (Org Info) writer.PushInt(0); writer.PushInt(0); writer.PushInt(0xDEAA); // Type (org) writer.PushUInt(tPlayer.Character.orgId); // org ID writer.PushShort((short)tPlayer.Character.orgName.Length); writer.PushBytes(Encoding.ASCII.GetBytes(tPlayer.Character.orgName)); writer.PushShort((short)orgDescription.Length); writer.PushBytes(Encoding.ASCII.GetBytes(orgDescription)); writer.PushShort((short)orgObjective.Length); writer.PushBytes(Encoding.ASCII.GetBytes(orgObjective)); writer.PushShort((short)orgHistory.Length); writer.PushBytes(Encoding.ASCII.GetBytes(orgHistory)); writer.PushShort((short)TextGovForm.Length); writer.PushBytes(Encoding.ASCII.GetBytes(TextGovForm)); writer.PushShort((short)orgLeaderName.Length); writer.PushBytes(Encoding.ASCII.GetBytes(orgLeaderName)); writer.PushShort((short)orgRank.Length); writer.PushBytes(Encoding.ASCII.GetBytes(orgRank)); writer.Push3F1Count(0); byte[] reply = writer.Finish(); client.SendCompressed(reply); } } break; #endregion #region /org disband case 6: break; #endregion #region /org startvote <text> <duration> <entries> case 7: // org startvote <"text"> <duration(minutes)> <entries> // arguments (<text> <duration> and <entries>) are in CmdStr break; #endregion #region /org vote info case 8: // org vote info break; #endregion #region /org vote <entry> case 9: // <entry> is CmdStr break; #endregion #region /org promote case 10: { // some arg in CmdByte. No idea what it is //create the target namespace t_promote Client t_promote = null; string promoteSql = ""; int targetOldRank = -1; int targetNewRank = -1; int newPresRank = -1; int oldPresRank = 0; if (Misc.FindClient.FindClientByID(target.Instance, out t_promote)) { //First we check if target is in the same org as you if (t_promote.Character.orgId != client.Character.orgId) { //not in same org client.SendChatText("Target is not in your organization!"); break; } //Target is in same org, are you eligible to promote? Promoter Rank has to be TargetRank-2 or == 0 if ((client.Character.Stats.ClanLevel.Value == (t_promote.Character.Stats.ClanLevel.Value - 2)) || (client.Character.Stats.ClanLevel.Value == 0)) { //Promoter is eligible. Start the process //First we get the details about the org itself promoteSql = "SELECT * FROM organizations WHERE ID = " + client.Character.orgId; dt = ms.ReadDT(promoteSql); int promoteGovForm = -1; string promotedToRank = ""; string demotedFromRank = ""; if (dt.Rows.Count > 0) { promoteGovForm = (Int32)dt.Rows[0]["GovernmentForm"]; } //Check if new rank == 0, if so, demote promoter if ((targetOldRank - 1) == 0) { /* This is a bit more complex. Here we need to promote new president first * then we go about demoting old president * finally we set the new leader in SQL * Reset OrgName to set changes */ // Set new President's Rank targetOldRank = t_promote.Character.Stats.ClanLevel.Value; targetNewRank = targetOldRank - 1; promotedToRank = GetRank(promoteGovForm, (uint)targetNewRank); t_promote.Character.Stats.ClanLevel.Set(targetNewRank); // Demote the old president oldPresRank = client.Character.Stats.ClanLevel.Value; newPresRank = oldPresRank + 1; demotedFromRank = GetRank(promoteGovForm, (uint)newPresRank); client.Character.Stats.ClanLevel.Set(newPresRank); //Change the leader id in SQL string newLeadSql = "UPDATE organizations SET LeaderID = " + t_promote.Character.ID + " WHERE ID = " + t_promote.Character.orgId; ms.SqlUpdate(newLeadSql); client.SendChatText("You've passed leadership of the organization to: " + t_promote.Character.Name); t_promote.SendChatText("You've been promoted to the rank of " + promotedToRank + " by " + client.Character.Name); break; } else { //Just Promote targetOldRank = t_promote.Character.Stats.ClanLevel.Value; targetNewRank = targetOldRank - 1; promotedToRank = GetRank(promoteGovForm, (uint)targetNewRank); t_promote.Character.Stats.ClanLevel.Set(targetNewRank); client.SendChatText("You've promoted " + t_promote.Character.Name + " to " + promotedToRank); t_promote.SendChatText("You've been promoted to the rank of " + promotedToRank + " by " + client.Character.Name); } } else { //Promoter not eligible to promote client.SendChatText("Your Rank is not high enough to promote " + t_promote.Character.Name); break; } } break; } #endregion #region /org demote case 11: // demote target player //create the target namespace t_demote Client t_demote = null; string demoteSql = ""; int targetCurRank = -1; int targetNewerRank = -1; if (Misc.FindClient.FindClientByID(target.Instance, out t_demote)) { //First we check if target is in the same org as you if (t_demote.Character.orgId != client.Character.orgId) { //not in same org client.SendChatText("Target is not in your organization!"); break; } //Target is in same org, are you eligible to demote? Promoter Rank has to be TargetRank-2 or == 0 if ((client.Character.Stats.GmLevel.Value == (t_demote.Character.Stats.ClanLevel.Value - 2)) || (client.Character.Stats.ClanLevel.Value == 0)) { //Promoter is eligible. Start the process //First we get the details about the org itself demoteSql = "SELECT GovernmentForm FROM organizations WHERE ID = " + client.Character.orgId; dt = ms.ReadDT(demoteSql); int demoteGovForm = -1; string demotedToRank = ""; if (dt.Rows.Count > 0) { demoteGovForm = (Int32)dt.Rows[0]["GovernmentForm"]; } //Check whether new rank would be lower than lowest for current govform if ((targetCurRank + 1) > GetLowestRank(demoteGovForm)) { client.SendChatText("You can't demote character any lower!"); break; } targetCurRank = t_demote.Character.Stats.GmLevel.Value; targetNewerRank = targetCurRank + 1; demotedToRank = GetRank(demoteGovForm, (uint)targetNewerRank); t_demote.Character.Stats.ClanLevel.Set(targetNewerRank); client.SendChatText("You've demoted " + t_demote.Character.Name + " to " + demotedToRank); t_demote.SendChatText("You've been demoted to the rank of " + demotedToRank + " by " + client.Character.Name); break; } else { //Promoter not eligible to promote client.SendChatText("Your Rank is not high enough to demote " + t_demote.Character.Name); break; } } break; #endregion #region unknown org command 12 case 12: Console.WriteLine("Case 12 Started"); break; #endregion #region /org kick <name> case 13: // kick <name> from org // <name> is CmdStr //create the t_player Client namespace, using CmdStr to find character id, in replacement of target.Instance uint kickedFrom = client.Character.orgId; string kickeeSql = "SELECT * FROM characters WHERE Name = '" + CmdStr + "'"; int kickeeId = 0; dt = ms.ReadDT(kickeeSql); if (dt.Rows.Count > 0) { kickeeId = (Int32)dt.Rows[0]["ID"]; } Client target_player = null; if (Misc.FindClient.FindClientByID(kickeeId, out target_player)) { //Check if CmdStr is actually part of the org uint kickeeOrgId = target_player.Character.orgId; if (kickeeOrgId != client.Character.orgId) { //Not part of Org. break out. client.SendChatText(CmdStr + "is not a member of your organization!"); break; } //They are part of the org, so begin the processing... //First we check if the player is online... string onlineSql = "SELECT online FROM characters WHERE ID = " + client.Character.ID; dt = ms.ReadDT(onlineSql); int onlineStatus = 0; if (dt.Rows.Count > 0) { onlineStatus = (Int32)dt.Rows[0][0]; } if (onlineStatus == 0) { //Player isn't online. Org Kicks are processed in a different method break; } //Player is online. Start the kick. target_player.Character.Stats.ClanLevel.Set(0); target_player.Character.orgId = 0; string kickedFromSql = "SELECT Name FROM organizations WHERE ID = " + client.Character.orgId; dt = ms.ReadDT(kickedFromSql); string KickedFromName = ""; if (dt.Rows.Count > 0) { KickedFromName = (string)dt.Rows[0][0]; } target_player.SendChatText("You've been kicked from the organization " + KickedFromName); } break; #endregion #region /org invite case 14: { Client t_player = null; if (Misc.FindClient.FindClientByID(target.Instance, out t_player)) { PacketWriter writer = new PacketWriter(); writer.PushBytes(new byte[] { 0xDF, 0xDF }); writer.PushShort(10); writer.PushShort(1); writer.PushShort(0); writer.PushInt(3086); //Sender writer.PushInt(t_player.Character.ID); //Receiver writer.PushInt(0x64582A07); //Packet ID writer.PushIdentity(50000, t_player.Character.ID); //Target Identity writer.PushByte(0); writer.PushByte(5); //OrgServer Case 0x05 (Invite) writer.PushInt(0); writer.PushInt(0); writer.PushIdentity(0xDEAA, (int)client.Character.orgId); // Type (org) writer.PushShort((short)client.Character.orgName.Length); writer.PushBytes(Encoding.ASCII.GetBytes(client.Character.orgName)); writer.PushInt(0); byte[] reply = writer.Finish(); t_player.SendCompressed(reply); } } break; #endregion #region Org Join case 15: { //target.Instance holds the OrgID of the Org wishing to be joined. int orgIdtoJoin = target.Instance; string JoinSql = "SELECT * FROM organizations WHERE ID = '" + orgIdtoJoin + "' LIMIT 1"; int gov_form = 0; dt = ms.ReadDT(JoinSql); if (dt.Rows.Count > 0) { gov_form = (Int32)dt.Rows[0]["GovernmentForm"]; } // Make sure the order of these next two lines is not swapped -NV client.Character.Stats.ClanLevel.Set(GetLowestRank(gov_form)); client.Character.orgId = (uint)orgIdtoJoin; } break; #endregion #region /org leave case 16: // org leave // TODO: Disband org if it was leader that left org. -Suiv- // I don't think a Disband happens if leader leaves. I don't think leader -can- leave without passing lead to another // Something worth testing on Testlive perhaps ~Chaz // Just because something happens on TL, doesnt mean its a good idea. Really tbh id prefer it if you had to explicitly type /org disband to disband rather than /org leave doing it... -NV // Agreeing with NV. Org Leader can't leave without passing lead on. org disband requires /org disband to specifically be issued, with a Yes/No box. string LeaveSql = "SELECT * FROM organizations WHERE ID = " + client.Character.orgId; int govern_form = 0; dt = ms.ReadDT(LeaveSql); if (dt.Rows.Count > 0) { govern_form = (Int32)dt.Rows[0]["GovernmentForm"]; } if ((client.Character.Stats.ClanLevel.Value == 0) && (govern_form != 4)) { client.SendChatText("Organization Leader cannot leave organization without Disbanding or Passing Leadership!"); } else { client.Character.orgId = 0; client.SendChatText("You left the guild"); } break; #endregion #region /org tax | /org tax <tax> case 17: // gets or sets org tax // <tax> is CmdStr // if no <tax>, then just send chat text with current tax info if (CmdStr == null) { client.SendChatText("The current organization tax rate is: "); break; } else { break; } #endregion #region /org bank case 18: { // org bank dt = ms.ReadDT("SELECT * FROM organizations WHERE ID=" + client.Character.orgId); if (dt.Rows.Count > 0) { UInt64 bank_credits = (UInt64)dt.Rows[0]["Bank"]; client.SendChatText("Your bank has " + bank_credits + " credits in its account"); } } break; #endregion #region /org bank add <cash> case 19: { if (client.Character.orgId == 0) { client.SendChatText("You are not in an organisation."); break; } // org bank add <cash> int minuscredits_fromplayer = Convert.ToInt32(CmdStr); int characters_credits = client.Character.Stats.Cash.Value; if (characters_credits < minuscredits_fromplayer) { client.SendChatText("You do not have enough Credits"); } else { int total_Creditsspent = characters_credits - minuscredits_fromplayer; client.Character.Stats.Cash.Set(total_Creditsspent); ms.SqlUpdate("UPDATE `organizations` SET `Bank` = `Bank` + " + minuscredits_fromplayer + " WHERE `ID` = " + client.Character.orgId); client.SendChatText("You have donated " + minuscredits_fromplayer + " to the organization"); } } break; #endregion #region /org bank remove <cash> case 20: // org bank remove <cash> // <cash> is CmdStr // player wants to take credits from org bank // only leader can do that if ((client.Character.Stats.ClanLevel.Value != 0) || (client.Character.orgId == 0)) { client.SendChatText("You're not the leader of an Organization"); break; } int remove_credits = Convert.ToInt32(CmdStr); long org_bank = 0; dt = ms.ReadDT("SELECT Bank FROM organizations WHERE ID = " + client.Character.orgId); if (dt.Rows.Count > 0) { org_bank = (Int64)dt.Rows[0][0]; } if (remove_credits > org_bank) { client.SendChatText("Not enough credits in Organization Bank!"); break; } else { long neworgbank = org_bank - remove_credits; int existingcreds = 0; existingcreds = client.Character.Stats.Cash.Value; int newcreds = existingcreds + remove_credits; ms.SqlUpdate("UPDATE organizations SET Bank = " + neworgbank + " WHERE ID = " + client.Character.orgId); client.Character.Stats.Cash.Set(newcreds); client.SendChatText("You've removed " + remove_credits + " credits from the organization bank"); } break; #endregion #region /org bank paymembers <cash> case 21: // <cash> is CmdStr // give <cash> credits to every org member // credits are taken from org bank // only leader can do it break; #endregion #region /org debt case 22: // send player text about how big is his/her tax debt to org break; #endregion #region /org history <text> case 23: { if (client.Character.Stats.ClanLevel.Value == 0) { // org history <history text> ms.SqlUpdate("UPDATE organizations SET history = '" + CmdStr + "' WHERE ID = '" + client.Character.orgId + "'"); client.SendChatText("History Updated"); } else { client.SendChatText("You must be the Organization Leader to perform this command!"); } } break; #endregion #region /org objective <text> case 24: { if (client.Character.Stats.ClanLevel.Value == 0) { // org objective <objective text> ms.SqlUpdate("UPDATE organizations SET objective = '" + CmdStr + "' WHERE ID = '" + client.Character.orgId + "'"); client.SendChatText("Objective Updated"); } else { client.SendChatText("You must be the Organization Leader to perform this command!"); } } break; #endregion #region /org description <text> case 25: { if (client.Character.Stats.ClanLevel.Value == 0) { // org description <description text> ms.SqlUpdate("UPDATE organizations SET description = '" + CmdStr + "' WHERE ID = '" + client.Character.orgId + "'"); client.SendChatText("Description Updated"); } else { client.SendChatText("You must be the Organization Leader to perform this command!"); } } break; #endregion #region /org name <text> case 26: { // org name <name> /* Renames Organization * Checks for Existing Orgs with similar name to stop crash * Chaz */ if (client.Character.Stats.ClanLevel.Value == 0) { string SqlQuery26 = "SELECT * FROM organizations WHERE Name LIKE '" + CmdStr + "' LIMIT 1"; string CurrentOrg = null; dt = ms.ReadDT(SqlQuery26); if (dt.Rows.Count > 0) { CurrentOrg = (string)dt.Rows[0]["Name"]; } if (CurrentOrg == null) { string SqlQuery27 = "UPDATE organizations SET Name = '" + CmdStr + "' WHERE ID = '" + client.Character.orgId + "'"; ms.SqlUpdate(SqlQuery27); client.SendChatText("Organization Name Changed to: " + CmdStr); // Forces reloading of org name and the like // XXXX TODO: Make it reload for all other members in the org client.Character.orgId = client.Character.orgId; break; } else { client.SendChatText("An Organization already exists with that name"); break; } } else { client.SendChatText("You must be the organization leader to perform this command!"); } break; } #endregion #region /org governingform <text> case 27: { // org governingform <form> /* Current Governing Forms: * Department, Faction, Republic, Monarchy, Anarchism, Feudalism */ //Check on whether your President or not if (client.Character.Stats.ClanLevel.Value == 0) { //first we drop the case on the input, just to be sure. Int32 GovFormNum = -1; if (CmdStr == null) { //list gov forms client.SendChatText("List of Accepted Governing Forms is: department, faction, republic, monarchy, anarchism, feudalism"); break; } //was correct input passed? switch (CmdStr.ToLower()) { case "department": GovFormNum = 0; break; case "faction": GovFormNum = 1; break; case "republic": GovFormNum = 2; break; case "monarchy": GovFormNum = 3; break; case "anarchism": GovFormNum = 4; break; case "feudalism": GovFormNum = 5; break; default: client.SendChatText(CmdStr + " Is an invalid Governing Form!"); client.SendChatText("Accepted Governing Forms are: department, faction, republic, monarchy, anarchism, feudalism"); break; } if (GovFormNum != -1) { ms.SqlUpdate("UPDATE organizations SET GovernmentForm = '" + GovFormNum + "' WHERE ID = '" + client.Character.orgId + "'"); foreach (int currentCharId in OrgMisc.GetOrgMembers(client.Character.orgId, true)) { client.Character.Stats.ClanLevel.Set(GetLowestRank(GovFormNum)); } client.SendChatText("Governing Form is now: " + CmdStr); break; } } else { //Haha! You're not the org leader! client.SendChatText("You must be the Org Leader to perform this command"); break; } } break; #endregion #region /org stopvote <text> case 28: // <text> is CmdStr break; #endregion #region unknown command default: break; #endregion } #endregion reader.Finish(); }
/// <summary> /// /// </summary> /// <param name="client"></param> /// <param name="packet"></param> /// <param name="messageNumber"></param> public void Parse(Client client, byte[] packet, uint messageNumber) { #region Setup... PacketReader packetReader = new PacketReader(packet); string encryptedPassword; int encPasswordLength; byte[] wrongLogin = LoginWrong.GetPacket(); CheckLogin cbl = new CheckLogin(); CharacterName characterName = new CharacterName(); #endregion switch (messageNumber) { case 0x22: SaltAuthentication salt = new SaltAuthentication(); // Username and version info packetReader.ReadBytes(24); client.AccountName = Encoding.ASCII.GetString(packetReader.ReadBytes(40)).TrimEnd(char.MinValue); client.ClientVersion = Encoding.ASCII.GetString(packetReader.ReadBytes(20)).TrimEnd(char.MinValue); packetReader.Finish(); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine( "Client '" + client.AccountName + "' connected using version '" + client.ClientVersion + "'"); Console.ResetColor(); // Send Authentication Salt to client client.ServerSalt = salt.SendPacket(client); break; case 0x25: // Username and encrypted password // m_stream.Position = 20; packetReader.ReadBytes(20); string loginAccountName = packetReader.PopString(40).TrimEnd(char.MinValue); encPasswordLength = packetReader.PopInt(); encryptedPassword = packetReader.PopString(encPasswordLength).TrimEnd(char.MinValue); packetReader.Finish(); if (cbl.IsLoginAllowed(client, loginAccountName) == false) { /* * Account name not found or client banned/otherwise not permitted on the server * Note, this is done here not in the above packet (0x22), even though we have * the username or the client will complain. Also a security measure as you can * not tell if an account name is correct or not, only if both the username and * password are correct. * * We also double check that the Account Name is the same as origionally sent * or there could be a possibility to log in with someone elses account. * */ Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine( "Client '" + client.AccountName + "' banned, not a valid username, or sent a malformed Authentication Packet"); Console.ResetColor(); client.Send(wrongLogin); client.Server.DisconnectClient(client); break; } if (cbl.IsLoginCorrect(client, encryptedPassword) == false) { // Username/Password Incorrect Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Client '" + client.AccountName + "' failed Authentication."); Console.ResetColor(); client.Send(wrongLogin); client.Server.DisconnectClient(client); break; } else { // All's well, send CharacterList Packet CharacterListPacket charlist = new CharacterListPacket(); charlist.SendPacket(client, client.AccountName); } break; case 0x16: // Player selected a character and client sends us selected characters ID packetReader.ReadBytes(20); int selectedCharID = packetReader.PopInt(); packetReader.Finish(); if (cbl.IsCharacterOnAccount(client, selectedCharID) == false) { Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine( "Client '" + client.AccountName + "' tried to log in as CharID " + selectedCharID + " but it is not on their account!"); Console.ResetColor(); // NV: Is this really what we want to send? Should find out sometime... client.Send(wrongLogin); client.Server.DisconnectClient(client); break; } if (OnlineChars.IsOnline(selectedCharID)) { Console.WriteLine( "Client '" + client.AccountName + "' is trying to login, but the requested character is already logged in."); client.Send(wrongLogin); client.Server.DisconnectClient(client); break; } OnlineChars.SetOnline(selectedCharID); IPAddress tempIP; if (IPAddress.TryParse(ConfigReadWrite.Instance.CurrentConfig.ZoneIP, out tempIP) == false) { IPHostEntry zoneHost = Dns.GetHostEntry(ConfigReadWrite.Instance.CurrentConfig.ZoneIP); foreach (IPAddress ip in zoneHost.AddressList) { if (ip.AddressFamily == AddressFamily.InterNetwork) { tempIP = ip; break; } } } byte[] ZoneIP = tempIP.GetAddressBytes(); byte[] ZonePort = BitConverter.GetBytes(Convert.ToInt32(ConfigReadWrite.Instance.CurrentConfig.ZonePort)); PacketWriter writer = new PacketWriter(); writer.PushByte(0xDF); writer.PushByte(0xDF); writer.PushShort(1); // Packet type writer.PushShort(1); writer.PushShort(0); // Packet length (will be set in packet writer) writer.PushInt(1); writer.PushInt(0x615B); // Server ID writer.PushInt(23); // Packet ID writer.PushInt(selectedCharID); writer.PushBytes(ZoneIP); writer.PushByte(ZonePort[1]); writer.PushByte(ZonePort[0]); writer.PushShort(0); writer.PushInt(0); writer.PushInt(0); Byte[] pkt = writer.Finish(); client.Send(pkt); break; case 0x55: /* player ask for 'suggest name'; server sends 'random' name. */ characterName.GetRandomName(client, packetReader.PopInt()); packetReader.Finish(); break; case 0xf: /* client created new character */ Int32 characterId; bool startInShadowLands = false; characterName.AccountName = client.AccountName; /* start reading packet */ // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // As of 18.5.1 heading for this packet is 69 bytes (65 bytes for lower versions) // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! packetReader.ReadBytes(69); /* name length */ int nameLen = packetReader.PopInt(); /* name */ characterName.Name = packetReader.PopString(nameLen); /* breed */ characterName.Breed = packetReader.PopInt(); /* gender */ characterName.Gender = packetReader.PopInt(); /* profession */ characterName.Profession = packetReader.PopInt(); /* level (should always be 0 )*/ characterName.Level = packetReader.PopInt(); /* lets skip some stuff */ int skipLen = packetReader.PopInt(); packetReader.ReadBytes(skipLen + 8); /* head mesh */ characterName.HeadMesh = packetReader.PopInt(); /* monster scale */ characterName.MonsterScale = packetReader.PopInt(); /* fatness */ characterName.Fatness = packetReader.PopInt(); /* start in SL? */ int sl = packetReader.PopInt(); if (sl == 1) { startInShadowLands = true; } /* close reader and stream */ packetReader.Finish(); /* now you got the data.. * do whatever you have to do with it * but please.. in some other class :) */ /* check name against database * * if name exist, return 0. * if name doesnt exist, creates default char setup and returns character_id * */ characterId = characterName.CheckAgainstDatabase(); if (characterId < 1) { characterName.SendNameInUse(client); } else { characterName.SendNameToStartPlayfield(client, startInShadowLands, characterId); } /* reply will work only if character creation * works, so its disabled for now and should be * handled in other class in /Packets/<class name> */ break; case 0x14: /* client deletes char */ Int32 uid; /* start reading packet */ packetReader.ReadBytes(20); uid = packetReader.PopInt(); characterName.DeleteChar(client, uid); packetReader.Finish(); break; default: packetReader.Finish(); client.Server.Warning(client, "Client sent unknown message {0}", messageNumber.ToString()); break; } }