internal static uint TileFor(this TiledBarrierGraph graph, int vertex) { var l = graph.GetVertex(vertex); return(TileStatic.WorldTileLocalId(l.longitude, l.latitude, graph.Zoom)); }
internal static void AddEdgeFlattened(this TiledBarrierGraph graph, int vertex1, int vertex2, IEnumerable <(double longitude, double latitude)>?shape = null,
internal static bool HasTileFor(this TiledBarrierGraph graph, int vertex) { return(graph.HasTile(graph.TileFor(vertex))); }