static int _CreateAL_Resources_LoadStageAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { AL.Resources.LoadStageAsync obj = new AL.Resources.LoadStageAsync(); ToLua.PushObject(L, obj); return(1); } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); bool arg1 = LuaDLL.luaL_checkboolean(L, 2); AL.Resources.LoadStageAsync obj = new AL.Resources.LoadStageAsync(arg0, arg1); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: AL.Resources.LoadStageAsync.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); AL.Resources.LoadStageAsync obj = (AL.Resources.LoadStageAsync)ToLua.CheckObject <AL.Resources.LoadStageAsync>(L, 1); obj.Reset(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Sort(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); AL.Resources.LoadStageAsync obj = (AL.Resources.LoadStageAsync)ToLua.CheckObject <AL.Resources.LoadStageAsync>(L, 1); System.Collections.Generic.IComparer <AL.Resources.LoadStageAsync.AsyncLoader> arg0 = (System.Collections.Generic.IComparer <AL.Resources.LoadStageAsync.AsyncLoader>)ToLua.CheckObject <System.Collections.Generic.IComparer <AL.Resources.LoadStageAsync.AsyncLoader> >(L, 2); obj.Sort(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsDone(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); AL.Resources.LoadStageAsync obj = (AL.Resources.LoadStageAsync)ToLua.CheckObject <AL.Resources.LoadStageAsync>(L, 1); bool o = obj.IsDone(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddRangeLoader(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); AL.Resources.LoadStageAsync obj = (AL.Resources.LoadStageAsync)ToLua.CheckObject <AL.Resources.LoadStageAsync>(L, 1); AL.Resources.ALoadOperation[] arg0 = ToLua.CheckObjectArray <AL.Resources.ALoadOperation>(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.AddRangeLoader(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PreLoadCutscene(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaFramework.CutsceneManager obj = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); AL.Resources.LoadStageAsync arg1 = (AL.Resources.LoadStageAsync)ToLua.CheckObject <AL.Resources.LoadStageAsync>(L, 3); obj.PreLoadCutscene(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_Current(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); AL.Resources.LoadStageAsync obj = (AL.Resources.LoadStageAsync)o; object ret = obj.Current; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Current on a nil value")); } }
static int get_Progress(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); AL.Resources.LoadStageAsync obj = (AL.Resources.LoadStageAsync)o; float ret = obj.Progress; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Progress on a nil value")); } }
static int get_Weight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); AL.Resources.LoadStageAsync obj = (AL.Resources.LoadStageAsync)o; int ret = obj.Weight; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Weight on a nil value")); } }
static int get_stageLoader(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LuaFramework.SceneStageManager obj = (LuaFramework.SceneStageManager)o; AL.Resources.LoadStageAsync ret = obj.stageLoader; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index stageLoader on a nil value")); } }