private void InsertLogEvent(string logText) { GUIBufferTextBlock textB = new GUIBufferTextBlock(new Vector2(0, -25)) { Text = logText }; gamelog.AddToList(textB); }
private void InsertLogEvent(string logText) { GUIBufferTextBlock textB = new GUIBufferTextBlock(new Vector2(0,-25)) {Text = logText}; gamelog.AddToList(textB); }