/// <summary> /// Updates the <see cref="PGIModel" /> to match a change in the <see cref="PlayerSaveData" />. /// </summary> private void PlayerDataUpdated( PlayerSaveData saveData ) { if( !m_keepSyncedWithInventory ) { return; } PGI_Unsub(); ClearDisplay(); Display(); PGI_Sub(); }
private void SaveDataChanged( PlayerSaveData playerSaveData ) { // TODO Image.sprite = m_fallback; throw new NotImplementedException(); }
private void SaveDataChanged( PlayerSaveData playerSaveData ) { Text.text = string.Format( m_displayFormat, playerSaveData.PlayerName ); }