public UnitFSM(UnitController controller) { StateIdle idleState = new StateIdle(controller); AddState(idleState); AddState(new StateMove(controller)); AddState(new StateAttack(controller)); AddState(new StateAttackMove(controller)); AddState(new StateChase(controller)); AddState(new StateHoldPosition(controller)); defaultState = idleState; Reset(); }
public UnitFSM(UnitController controller, GameplayManager gm) { StateIdle idleState = new StateIdle(controller, gm); AddState(idleState); AddState(new StateMove(controller, gm)); AddState(new StateAttack(controller, gm)); AddState(new StateAttackMove(controller, gm)); AddState(new StateChase(controller, gm)); AddState(new StateHoldPosition(controller, gm)); defaultState = idleState; Reset(); }