예제 #1
0
        void Start()
        {
            var layer = new PerceptronLayer(2);

            layer.Add(new Perceptron(2));
            layer.Add(new Perceptron(2));
            //layer.Add (new Perceptron (2));

            var layer2 = new PerceptronLayer(2);

            layer2.Add(new Perceptron(2));

            /*
             * layer2.Add (new Perceptron (3));
             *
             * var layer3 = new PerceptronLayer (2);
             * layer3.Add (new Perceptron (2));
             */
            // 總共3神經元就能訓練xor
            p.Add(layer);
            p.Add(layer2);
            // p.Add (layer3);

            for (var i = 0; i < pixels.GetLength(0); ++i)
            {
                for (var j = 0; j < pixels.GetLength(1); ++j)
                {
                    pixels [i, j] = Instantiate(pixel, new Vector3(i, j, 0), new Quaternion()) as GameObject;
                }
            }
        }
예제 #2
0
파일: Think.cs 프로젝트: VicYu1983/spaceWar
        void Start()
        {
            float[] state  = TeacherCar.State;
            float[] action = TeacherCar.Action;

            bpn = new MultiLayerPerceptron(state.Length);
            var layer = new PerceptronLayer(state.Length);

            layer.Add(new Perceptron(state.Length));
            layer.Add(new Perceptron(state.Length));
            layer.Add(new Perceptron(state.Length));

            var layer2 = new PerceptronLayer(3);

            layer2.Add(new Perceptron(3));
            layer2.Add(new Perceptron(3));

            var layer3 = new PerceptronLayer(2);

            for (var i = 0; i < action.Length; ++i)
            {
                layer3.Add(new Perceptron(2));
            }

            bpn.Add(layer);
            bpn.Add(layer2);
            bpn.Add(layer3);

            /*
             * for (var i = 0; i < 1000; ++i) {
             *      bpn.Input = new float[]{ 0, 0, 0 };
             *      bpn.Feed ();
             *      bpn.Learn (new float[]{ 1, 1 });
             *
             *      bpn.Input = new float[]{ 1, 1, 1 };
             *      bpn.Feed ();
             *      bpn.Learn (new float[]{ 0, 0 });
             *
             *      bpn.Input = new float[]{ 1, 0, 1 };
             *      bpn.Feed ();
             *      bpn.Learn (new float[]{ 0.5f, 0.5f });
             * }
             *
             * bpn.Input = new float[]{ 0, 0, 0 };
             * bpn.Feed ();
             * var currAction = bpn.Output;
             * print (currAction[0]+","+currAction[1]);
             *
             * bpn.Input = new float[]{ 1, 1, 1 };
             * bpn.Feed ();
             * currAction = bpn.Output;
             * print (currAction[0]+","+currAction[1]);
             *
             * bpn.Input = new float[]{ 1, 0, 1 };
             * bpn.Feed ();
             * currAction = bpn.Output;
             * print (currAction[0]+","+currAction[1]);
             */
        }