예제 #1
0
 /// <summary>
 /// повернуть фрейм вокруг горизонтальной оси (y)
 /// </summary>
 /// <param name="frame">положение сонара</param>
 /// <param name="angle">угол поворота</param>
 /// <returns>вектор - новое направление</returns>
 public static Frame3D VerticalFrameRotation(Frame3D frame, Angle angle)
 {
     Matrix m = frame.GetMatrix();
     //var right = new Point3D(m[0, 1], m[1, 1], m[2, 1]);
     var right = new Point3D(0,-1,0);
     Frame3D rotated = frame.Apply(Frame3D.DoRotate(right, angle));
     return rotated;
 }
예제 #2
0
 /// <summary>
 /// повернуть фрейм вокруг вертикальной оси (z)
 /// </summary>
 /// <param name="frame">положение сонара</param>
 /// <param name="angle">угол поворота</param>
 /// <returns>вектор - новое направление</returns>
 public static Frame3D HorisontalFrameRotation(Frame3D frame, Angle angle)
 {
     Matrix m = frame.GetMatrix();
     //var up = new Point3D(m[0, 2], m[1, 2], m[2, 2]);
     var up = new Point3D(0,0,1);
     Frame3D rotated = frame.Apply(Frame3D.DoRotate(up, angle));
     return rotated;
 }
예제 #3
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 public static Point3D VerticalRotation(Frame3D frame, Angle angle)
 {
     Matrix m = frame.GetMatrix();
     var right = new Point3D(m[0, 1], m[1, 1], m[2, 1]);
     Frame3D rotated = frame.Apply(Frame3D.DoRotate(right, angle));
     Matrix n = rotated.GetMatrix();
     var rotatedFront = new Point3D(n[0, 0], n[1, 0], n[2, 0]);
     return rotatedFront;
 }
예제 #4
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 public static Point3D HorisontalRotation(Frame3D frame, Angle angle)
 {
     Matrix m = frame.GetMatrix();
     var up = new Point3D(m[0, 2], m[1, 2], m[2, 2]);
     Frame3D rotated = frame.Apply(Frame3D.DoRotate(up, angle));
     Matrix n = rotated.GetMatrix();
     var rotatedFront = new Point3D(n[0, 0], n[1, 0], n[2, 0]);
     return rotatedFront;
 }
예제 #5
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 public static Point3D GetFrontDirection(Frame3D frame)
 {
     Matrix m = frame.GetMatrix();
     var front = new Point3D(m[0, 0], m[1, 0], m[2, 0]);
     return front;
 }