public bool RemoveComponent(Component component) { if (components.Contains(component)) { components.Remove(component); return true; } return false; }
public bool AddComponent(Component component) { for (int i = 0; i < components.Count; i++) { if (components[i].GetType() == component.GetType()) return false; } component.SetOwner(id); components.Add(component); return true; }
public void AddComponent(ulong entity, Component component) { }
public void RegisterComponent(ulong owner, Component component) { if (!entityMap.ContainsKey(owner)) return; if (component is DropComponent) dropSystem.AddEntity(owner, (DropComponent)component); if (component is ItemComponent) itemSystem.AddEntity(owner, (ItemComponent)component); if (component is StatModifierComponent) modifierSystem.AddEntity(owner, (StatModifierComponent)component); if (component is EffectComponent) effectSystem.AddEntity(owner, (EffectComponent)component); if (component is EquipmentComponent) equipmentSystem.AddEntity(owner, (EquipmentComponent)component); if (component is AIComponent) aiSystem.AddEntity(owner, (AIComponent)component); if (component is GearComponent) { gearSystem.AddEntity(owner, (GearComponent)component); } if (component is ExperienceComponent) { experienceSystem.AddEntity(owner, (ExperienceComponent)component); experienceSystem.CalculateToNext(owner); } if (component is ItemInventoryComponent) inventorySystem.AddEntity(owner, (ItemInventoryComponent)component); if (component is NameComponent) nameSystem.AddEntity(owner, (NameComponent)component); if (component is StatsComponent) { statsSystem.AddEntity(owner, (StatsComponent)component); statsSystem.UpdateCurrentValues(owner, null); } if (component is ProfessionComponent) professionSystem.AddEntity(owner, (ProfessionComponent)component); if (component is PlayerComponent) playerSystem.AddEntity(owner, (PlayerComponent)component); if (component is ActionComponent) actionSystem.AddEntity(owner, (ActionComponent)component); if (component is ActionInventoryComponent) aInventorySystem.AddEntity(owner, (ActionInventoryComponent)component); }
public bool RemoveComponent(ulong owner, Component component) { if (entityMap.ContainsKey(owner)) return entityMap[owner].RemoveComponent(component); return false; }
public void AddComponent(ulong owner, Component component) { if (!entityMap.ContainsKey(owner)) { Console.WriteLine("ENTITY DOES NOT EXIST"); Console.ReadKey(); return; } RegisterComponent(owner, component); entityMap[owner].AddComponent(component); }