public Actor.SearchInfo GetSearchInfo()
 {
     if (this._searchInfo == null && Singleton <Resources> .IsInstance())
     {
         CommonDefine             commonDefine  = Singleton <Resources> .Instance.CommonDefine;
         Resources.GameInfoTables gameInfo      = Singleton <Resources> .Instance.GameInfo;
         ItemIDKeyPair            driftwoodId   = commonDefine.ItemIDDefine.DriftwoodID;
         StuffItemInfo            stuffItemInfo = gameInfo.GetItem(driftwoodId.categoryID, driftwoodId.itemID);
         if (stuffItemInfo == null)
         {
             return((Actor.SearchInfo)null);
         }
         this._searchInfo = new Actor.SearchInfo()
         {
             IsSuccess = true,
             ItemList  = new List <Actor.ItemSearchInfo>()
             {
                 new Actor.ItemSearchInfo()
                 {
                     categoryID = stuffItemInfo.CategoryID,
                     id         = stuffItemInfo.ID,
                     name       = stuffItemInfo.Name,
                     count      = 1
                 }
             }
         };
     }
     return(this._searchInfo);
 }
예제 #2
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        private void OnComplete(AgentActor agent)
        {
            ItemIDKeyPair gauzeID    = Singleton <Resources> .Instance.CommonDefine.ItemIDDefine.GauzeID;
            StuffItem     stuffItem1 = agent.AgentData.ItemList.Find((Predicate <StuffItem>)(x => x.CategoryID == gauzeID.categoryID && x.ID == gauzeID.itemID));
            StuffItem     stuffItem2 = new StuffItem(stuffItem1.CategoryID, stuffItem1.ID, 1);

            agent.AgentData.ItemList.RemoveItem(stuffItem2);
        }
예제 #3
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        public virtual TaskStatus OnUpdate()
        {
            if (this.Agent.EquipedItem == null)
            {
                return((TaskStatus)1);
            }
            ItemIDKeyPair umbrellaId = Singleton <Resources> .Instance.CommonDefine.ItemIDDefine.UmbrellaID;

            return(Singleton <Resources> .Instance.GameInfo.CommonEquipEventItemTable[umbrellaId.categoryID][umbrellaId.itemID].EventItemID == this.Agent.EquipedItem.EventItemID ? (TaskStatus)2 : (TaskStatus)1);
        }
예제 #4
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        public virtual TaskStatus OnUpdate()
        {
            ItemIDKeyPair gauzeId = Singleton <Resources> .Instance.CommonDefine.ItemIDDefine.GauzeID;

            foreach (StuffItem stuffItem in this.Agent.AgentData.ItemList)
            {
                if (stuffItem.CategoryID == gauzeId.categoryID && stuffItem.ID == gauzeId.itemID)
                {
                    return((TaskStatus)2);
                }
            }
            return((TaskStatus)1);
        }
예제 #5
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        protected override void OnCompletedStateTask()
        {
            this.Agent.SetDesire(Desire.GetDesireKey(Desire.Type.Drink), 0.0f);
            AgentActor agent = this.Agent;

            agent.ApplyDrinkParameter(this._targetItem);
            ItemIDKeyPair coconutDrinkId = Singleton <Resources> .Instance.AgentProfile.CoconutDrinkID;

            if (this._targetItem.CategoryID == coconutDrinkId.categoryID && this._targetItem.ID == coconutDrinkId.itemID)
            {
                agent.SetStatus(0, 50f);
            }
            this._targetItem = (StuffItem)null;
        }
예제 #6
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        public virtual void OnStart()
        {
            AgentActor agent = this.Agent;

            if (agent.EquipedItem != null)
            {
                ItemCache equipedItem = agent.EquipedItem;
                if (equipedItem.EventItemID == Singleton <Resources> .Instance.LocomotionProfile.ObonEventItemID)
                {
                    return;
                }
                ItemIDKeyPair      umbrellaId         = Singleton <Resources> .Instance.CommonDefine.ItemIDDefine.UmbrellaID;
                EquipEventItemInfo equipEventItemInfo = Singleton <Resources> .Instance.GameInfo.CommonEquipEventItemTable[umbrellaId.categoryID][umbrellaId.itemID];
                if (equipedItem.EventItemID == equipEventItemInfo.EventItemID)
                {
                    return;
                }
            }
            ((Task)this).OnStart();
            agent.StopNavMeshAgent();
            agent.ChangeStaticNavMeshAgentAvoidance();
            int id = agent.AgentData.SickState.ID;

            this._info = (PlayState)null;
            Dictionary <int, Dictionary <int, PlayState> > agentActionAnimTable = Singleton <Resources> .Instance.Animation.AgentActionAnimTable;

            AgentProfile.PoseIDCollection poseIdTable = Singleton <Resources> .Instance.AgentProfile.PoseIDTable;
            PoseKeyPair?nullable = new PoseKeyPair?();

            switch (id)
            {
            case 0:
                nullable = new PoseKeyPair?(poseIdTable.CoughID);
                break;

            case 4:
                nullable = new PoseKeyPair?(poseIdTable.StandHurtID);
                break;

            default:
                if ((double)agent.AgentData.StatsTable[2] <= 0.0)
                {
                    nullable = new PoseKeyPair?(poseIdTable.StandHurtID);
                    break;
                }
                switch (Singleton <Manager.Map> .Instance.Simulator.Temperature)
                {
                case Temperature.Hot:
                    nullable = new PoseKeyPair?(poseIdTable.ColdPoseID);
                    break;

                case Temperature.Cold:
                    nullable = new PoseKeyPair?(poseIdTable.ColdPoseID);
                    break;
                }
                break;
            }
            if (!nullable.HasValue)
            {
                return;
            }
            this._info = agentActionAnimTable[nullable.Value.postureID][nullable.Value.poseID];
            if (this._info == null)
            {
                return;
            }
            agent.Animation.LoadEventKeyTable(nullable.Value.postureID, nullable.Value.poseID);
            this._layer        = this._info.Layer;
            this._inEnableFade = this._info.MainStateInfo.InStateInfo.EnableFade;
            this._inFadeTime   = this._info.MainStateInfo.InStateInfo.FadeSecond;
            agent.Animation.OnceActionStates.Clear();
            if (!this._info.MainStateInfo.InStateInfo.StateInfos.IsNullOrEmpty <PlayState.Info>())
            {
                foreach (PlayState.Info stateInfo in this._info.MainStateInfo.InStateInfo.StateInfos)
                {
                    agent.Animation.OnceActionStates.Add(stateInfo);
                }
            }
            agent.Animation.OutStates.Clear();
            if (!this._info.MainStateInfo.OutStateInfo.StateInfos.IsNullOrEmpty <PlayState.Info>())
            {
                foreach (PlayState.Info stateInfo in this._info.MainStateInfo.OutStateInfo.StateInfos)
                {
                    agent.Animation.OutStates.Enqueue(stateInfo);
                }
            }
            agent.Animation.PlayOnceActionAnimation(this._inEnableFade, this._inFadeTime, this._layer);
            this._onEndActionDisposable = ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndAction, 1), (Action <M0>)(_ =>
            {
                agent.Animation.StopAllAnimCoroutine();
                agent.Animation.PlayOutAnimation(this._outEnableFade, this._outFadeTime, this._layer);
            }));
        }