public void LoadEventItem( int itemID, PlayState.ItemInfo itemInfo, ActionItemInfo eventItemInfo) { this.LoadEventItem(itemID, itemInfo.parentName, itemInfo.isSync, eventItemInfo); }
public GameObject LoadEventItem( int itemID, string parentName, bool isSync, ActionItemInfo eventItemInfo) { GameObject gameObject = (GameObject)null; if (Object.op_Inequality((Object)this.CurrentPoint, (Object)null)) { gameObject = this.CurrentPoint.CreateEventItems(itemID, parentName, isSync); } if (Object.op_Equality((Object)gameObject, (Object)null)) { gameObject = CommonLib.LoadAsset <GameObject>((string)eventItemInfo.assetbundleInfo.assetbundle, (string)eventItemInfo.assetbundleInfo.asset, false, (string)eventItemInfo.assetbundleInfo.manifest); if (!MapScene.AssetBundlePaths.Exists((Predicate <ValueTuple <string, string> >)(x => (string)x.Item1 == (string)eventItemInfo.assetbundleInfo.assetbundle && (string)x.Item2 == (string)eventItemInfo.assetbundleInfo.manifest))) { MapScene.AssetBundlePaths.Add(new ValueTuple <string, string>((string)eventItemInfo.assetbundleInfo.assetbundle, (string)eventItemInfo.assetbundleInfo.manifest)); } } if (Object.op_Inequality((Object)gameObject, (Object)null)) { GameObject loop = ((Component)this.ChaControl.animBody).get_transform().FindLoop(parentName); GameObject self = (GameObject)Object.Instantiate <GameObject>((M0)gameObject, loop.get_transform(), false); self.SetActiveIfDifferent(true); ((Object)self.get_gameObject()).set_name(((Object)gameObject.get_gameObject()).get_name()); self.get_transform().set_localPosition(Vector3.get_zero()); self.get_transform().set_localRotation(Quaternion.get_identity()); self.get_transform().set_localScale(Vector3.get_one()); this.Animation.Items.Add(new ValueTuple <int, GameObject>(itemID, self)); Renderer[] componentsInChildren = (Renderer[])self.GetComponentsInChildren <Renderer>(); foreach (Renderer renderer in componentsInChildren) { renderer.set_enabled(false); } this.Animation.ItemRenderers.Add(new ValueTuple <int, Renderer[]>(itemID, componentsInChildren)); if (eventItemInfo.existsAnimation) { Animator component = (Animator)self.GetComponent <Animator>(); RuntimeAnimatorController animatorController = AssetUtility.LoadAsset <RuntimeAnimatorController>(eventItemInfo.animeAssetBundle); component.set_runtimeAnimatorController(animatorController); this.Animation.ItemAnimatorTable[((Object)self).GetInstanceID()] = new ItemAnimInfo() { Animator = component, Parameters = component.get_parameters(), Sync = isSync }; } Resources.TriValues triValues; if (Singleton <Resources> .Instance.Animation.ItemScaleTable.TryGetValue(itemID, out triValues)) { this._scaleCtrlInfos.Add(new Actor.ItemScaleInfo() { TargetItem = self, ScaleMode = triValues.ScaleType, SThreshold = triValues.SThreshold, MThreshold = triValues.MThreshold, LThreshold = triValues.LThreshold }); } return(self); } AssetBundleInfo assetbundleInfo = eventItemInfo.assetbundleInfo; Debug.LogError((object)string.Format("イベントアイテム読み込み失敗: バンドルパス[{0}] プレハブ[{1}] マニフェスト[{2}]", (object)assetbundleInfo.assetbundle, (object)assetbundleInfo.asset, (object)assetbundleInfo.manifest)); return((GameObject)null); }