예제 #1
0
        private WarningMessageElement GetElement()
        {
            WarningMessageElement warningMessageElement = !this.closeElements.IsNullOrEmpty <WarningMessageElement>() ? this.closeElements.Pop <WarningMessageElement>() : (WarningMessageElement)null;

            if (Object.op_Equality((Object)warningMessageElement, (Object)null))
            {
                if (Object.op_Equality((Object)this.Prefab, (Object)null))
                {
                    return((WarningMessageElement)null);
                }
                warningMessageElement = (WarningMessageElement)((GameObject)Object.Instantiate <GameObject>((M0)this.Prefab, ((Component)this).get_transform(), false))?.GetComponent <WarningMessageElement>();
                if (Object.op_Equality((Object)warningMessageElement, (Object)null))
                {
                    return((WarningMessageElement)null);
                }
                ((Object)((Component)warningMessageElement).get_gameObject()).set_name(string.Format("{0}_{1}", (object)((Object)this.Prefab).get_name(), (object)this.elmCount++));
                warningMessageElement.Root = this;
            }
            if (((Component)warningMessageElement).get_gameObject().get_activeSelf())
            {
                ((Component)warningMessageElement).get_gameObject().SetActive(false);
            }
            warningMessageElement.EndAction = new System.Action <WarningMessageElement>(this.EndAction);
            return(warningMessageElement);
        }
예제 #2
0
 private void ReturnElement(WarningMessageElement _elm)
 {
     this.currentElement = (WarningMessageElement)null;
     if (((Component)_elm).get_gameObject().get_activeSelf())
     {
         ((Component)_elm).get_gameObject().SetActive(false);
     }
     if (this.openElements.Contains(_elm))
     {
         this.openElements.Remove(_elm);
     }
     if (this.closeElements.Contains(_elm))
     {
         return;
     }
     this.closeElements.Add(_elm);
 }
예제 #3
0
        private void OnDestroy()
        {
            if (this.nextMessageCheckerDisposable != null)
            {
                this.nextMessageCheckerDisposable.Dispose();
            }
            ListPool <WarningMessageElement> .Release(this.openElements);

            ListPool <WarningMessageElement> .Release(this.closeElements);

            ListPool <ValueTuple <string, int, Transform, System.Action> > .Release(this.messageStock);

            this.openElements   = (List <WarningMessageElement>)null;
            this.closeElements  = (List <WarningMessageElement>)null;
            this.messageStock   = (List <ValueTuple <string, int, Transform, System.Action> >)null;
            this.currentElement = (WarningMessageElement)null;
        }
예제 #4
0
        private void PopupWarning()
        {
            ValueTuple <string, int, Transform, System.Action> valueTuple = this.messageStock.Pop <ValueTuple <string, int, Transform, System.Action> >();
            WarningMessageElement element = this.GetElement();

            this.currentElement = element;
            if (Object.op_Equality((Object)element, (Object)null))
            {
                return;
            }
            element.ClosedAction       = (System.Action)valueTuple.Item4;
            element.isFadeInForOutWait = this.isReserveFadeInForOutWait;
            element.SetFadeInfo(this.fadeInInfo, this.displayInfo, this.fadeOutInfo);
            element.Text  = (string)valueTuple.Item1;
            element.Color = this.GetColor((int)valueTuple.Item2);
            if (Object.op_Inequality((Object)valueTuple.Item3, (Object)null))
            {
                ((Component)element).get_transform().set_localPosition(((Transform)valueTuple.Item3).get_localPosition());
            }
            if (!((Component)element).get_gameObject().get_activeSelf())
            {
                ((Component)element).get_gameObject().SetActive(true);
            }
            ((Component)element).get_transform().SetAsLastSibling();
            element.StartFadeIn();
            switch ((int)valueTuple.Item2)
            {
            case 1:
            case 2:
                this.PlaySE();
                break;
            }
            foreach (WarningMessageElement openElement in this.openElements)
            {
                if (!openElement.PlayingFadeOut)
                {
                    openElement.StartFadeOut();
                }
            }
            this.openElements.Add(element);
        }
예제 #5
0
 private void EndAction(WarningMessageElement _elm)
 {
     _elm.isFadeInForOutWait = false;
     _elm.EndAction          = (System.Action <WarningMessageElement>)null;
     this.ReturnElement(_elm);
 }