public void OnGameLoad(EventArgs args) { try { Utils.ClearConsole(); LoadedTime = Environment.TickCount; Utility.DelayAction.Add( Randoms.Rand.Next(1000, 30000), () => { new Carry(); Console.WriteLine("Carry Init Success!"); }); Utility.DelayAction.Add( Randoms.Rand.Next(1000, 10000), () => { new LeagueSharp.Common.AutoLevel(AutoLevel.GetSequence()); Console.WriteLine("AutoLevel Init Success!"); }); } catch (Exception e) { Console.WriteLine(e); return; } Game.PrintChat("AIM {0} Successfuly Loaded, Enjoy!", Program.Version); }
public void OnGameLoad(EventArgs args) { try { Utils.ClearConsole(); LoadedTime = Environment.TickCount; Utility.DelayAction.Add( Randoms.Rand.Next(1000, 30000), () => { new Carry(); Console.WriteLine("Carry Init Success!"); }); Utility.DelayAction.Add( Randoms.Rand.Next(1000, 10000), () => { new LeagueSharp.Common.AutoLevel(AutoLevel.GetSequence().Select(num => num - 1).ToArray()); LeagueSharp.Common.AutoLevel.Enable(); Console.WriteLine("AutoLevel Init Success!"); }); } catch (Exception e) { Console.WriteLine(e); return; } Game.PrintChat("AIM {0} Successfuly Loaded, Enjoy!", Program.Version); Game.PrintChat("Thanks eLem3ntz and weirdbrian4 for updating!"); Game.PrintChat("Currently still working on a version that improves performance by A LOT."); }