public static Area CreateArea() { Area area = new Area(); Node node0 = new Node(area, new Vector2(500, 50)); Node node1 = new Node(area, new Vector2(50, 50)); Node node2 = new Node(area, new Vector2(300, 70)); Node node3 = new Node(area, new Vector2(400, 140)); Node node4 = new Node(area, new Vector2(90, 300)); Node node5 = new Node(area, new Vector2(450, 300)); Node node6 = new Node(area, new Vector2(600, 400)); Node node7 = new Node(area, new Vector2(150, 200)); Edge edge0 = new Edge(area, node0, node3, 1); Edge edge1 = new Edge(area, node1, node2, 1); Edge edge2 = new Edge(area, node4, node3, 3); Edge edge3 = new Edge(area, node6, node5, 3); Edge edge4 = new Edge(area, node3, node5, 2); Edge edge5 = new Edge(area, node1, node4, 1); Edge edge6 = new Edge(area, node2, node7, 1); Edge edge7 = new Edge(area, node7, node1, 3); Edge edge8 = new Edge(area, node2, node3, 2); Edge edge9 = new Edge(area, node6, node3, 3); Edge edge10 = new Edge(area, node6, node4, 1); Edge edge11 = new Edge(area, node0, node6, 3); return area; }
//Constructors public Node(Area area, Vector2 position) { this.nodeID = nextID++; area.AllNodes.AddLast(this); this.position = position; edges = new LinkedList<Edge>(); texture = MainGame.Instance.Content.Load<Texture2D>("GameAssets/node"); }
//Constructors private MainModel() { instance = this; eventManagement = new EventManager(); area = AreaFactory.CreateArea(); CreateEntities(); SetUpPillBehaviour(); SetUpHareBehaviour(); SetUpCowBehaviour(); }
//Constructors public Edge(Area area, Node node1, Node node2, int cost) { area.AllEdges.AddLast(this); this.node1 = node1; this.node2 = node2; node1.LinkToEdge(this); node2.LinkToEdge(this); this.lineTexture = CreateLineTexture(); this.cost = cost; costTexture = DetermineCostTexture(); }