public Sprite( Vector2 p_Pos, Texture2D p_Tex ) { Particle = new Particle ( ); Texture = p_Tex; Scale = 1.0f; Rotation = 0.0f; Colour = Color.White; Center = p_Pos; }
public Emitter( int p_ParticleCount ) { ParticleCount = p_ParticleCount; Particle = new Particle ( ); }
private Texture2D _Texture; // Texture to use #endregion Fields #region Constructors public Sprite( ) { Particle = new Particle ( ); }
public Emitter( ) { Particle = new Particle ( ); }