public override void Execute(Miner pMiner) { pMiner.IncreaseFatigue(); pMiner.IncreaseHunger(); if (pMiner.GoldInPockets > 0) { pMiner.DepositIntoTheBank(pMiner.GoldInPockets); Console.WriteLine(String.Format("\n{0}: Я положил {1} золота в банк. Теперь у меня всего в банке {2} золота", EntityManager.Instance().GetNameOfEntity(pMiner.ID), pMiner.GoldInPockets, pMiner.GoldInBank)); pMiner.EmptyPockets(); if (pMiner.Wealthy()) { pMiner.ChangeState(GoHomeAndSleepTilRested.Instance()); //pMiner.GetFSM().SetGlobalState(GoHomeAndSleepTilRested.Instance()); } else { pMiner.ChangeState(EnterMineAndDigForNugget.Instance()); } } else { Console.WriteLine(String.Format("\n{0}: У меня нет золота с собой. Зачем я пришел в банк?", EntityManager.Instance().GetNameOfEntity(pMiner.ID))); pMiner.ChangeState(EnterMineAndDigForNugget.Instance()); } }
private void SetBaseValues() { if (rand == null) { rand = new Random(); } m_iGoldCarried = 0; m_iMoneyInBank = 0; m_iThirst = 0; m_iHunger = 0; m_iFatigue = 0; m_Location = location_type.home; m_iGoldCarriedMax = 2 + rand.Next(4); m_iGoldMax = 4 + rand.Next(10); m_iThirstMax = 7 + rand.Next(5); m_iHungerMax = 9 + rand.Next(4); //setting up state machine m_pStateMachine = new StateMachine <Miner>(this); m_pStateMachine.SetCurrentState(GoHomeAndSleepTilRested.Instance()); }
public bool HusbandIsNotSleeping() { bool answ = (w_husband.CurrentState.GetType() != GoHomeAndSleepTilRested.Instance().GetType()); return(answ); }