void Awake() { movementAI = GetComponent <MovementAI>(); botFSM = GetComponent <BotFSM>(); actionsAI = GetComponent <ActionsAI>(); triggerController = GetComponent <AITriggerController>(); }
void Awake() { movementAI = GetComponent <MovementAI>(); botFSM = GetComponent <BotFSM>(); //botFSM.SetBotFSM(movementAI); coletaveis = aiSpawner.wayPointsForAI; }
public Kick(ActionsAI _actionsAI, BotFSM _stateMachine, Rigidbody2D _rb, AnimationsAI _animationsAI) { actionsAI = _actionsAI; stateMachine = _stateMachine; rb = _rb; animationsAI = _animationsAI; }
void Awake() { spawner = FindObjectOfType <AISpawner>(); movementAI = GetComponent <MovementAI>(); botFSM = GetComponent <BotFSM>(); actionsAI = GetComponent <ActionsAI>(); target = spawner.bola; }
public None(MovementAI _moveAI, BotFSM _stateMachine) { movementAI = _moveAI; stateMachine = _stateMachine; }
public Stop(MovementAI _moveAI, BotFSM _stateMachine, AnimationsAI _animationsAI) { movementAI = _moveAI; stateMachine = _stateMachine; animationsAI = _animationsAI; }
public TouchBall(ActionsAI _actionsAI, BotFSM _stateMachine, Rigidbody2D _rb) { actionsAI = _actionsAI; stateMachine = _stateMachine; rb = _rb; }
public KickPlayer(ActionsAI _actionsAI, BotFSM _stateMachine, NewPlayerMovent _playerMovement) { actionsAI = _actionsAI; stateMachine = _stateMachine; playerMovement = _playerMovement; }
public Stun(BotFSM _stateMachine) { stateMachine = _stateMachine; }