public void LoadResources(AGT_SceneLoadDialog dialog_instance, Device device) { //throw new Exception("The method or operation is not implemented."); }
public new void LoadResources(AGT_SceneLoadDialog dialog_instance, Device device) { lock (this) { dialog_instance.UpdateStatusBar("Initializing Sprite Manager", 0, 3); if (_active_zone_sprites != null) { _active_zone_sprites.Dispose(); } if (_waypoint_group_sprites != null) { _waypoint_group_sprites.Dispose(); } if (_map_sprites != null) { _map_sprites.Dispose(); } if (_pawn_sprites != null) { _pawn_sprites.Dispose(); } _active_zone_sprites = new AGT_SpriteManager(device); _waypoint_group_sprites = new AGT_SpriteManager(device); _map_sprites = new AGT_SpriteManager(device); _pawn_sprites = AGT_ImageLibrary.Load(ImageLibraryPath, dialog_instance, device); dialog_instance.UpdateStatusBar("Loading " + MapFile, 2, 3); _playfield_image_id = _map_sprites.AddResource(MapFile, MapFile, 0, 0, 0, false); UTM_Mapping.ImageHeight = _map_sprites.GetBitmapHeight(_playfield_image_id); UTM_Mapping.ImageWidth = _map_sprites.GetBitmapWidth(_playfield_image_id); dialog_instance.UpdateStatusBar("Finished", 3, 3); } }
public void DialogInitialize(AGT_SceneLoadDialog dialog_instance) { //throw new Exception("The method or operation is not implemented."); }
public new void DialogInitialize(AGT_SceneLoadDialog dialog_instance) { }