public void InitializeEngine(Game game, IntPtr editorHwnd) { _communicator.NewClient(); _communicator.SendMessage("<Engine Command=\"START\" EditorWindow=\"" + editorHwnd + "\" />"); ChangeDebugState(DebugState.Running); foreach (Script script in game.GetAllGameAndLoadedRoomScripts()) { foreach (int line in script.BreakpointedLines) { SetBreakpoint(script, line); } } _communicator.SendMessage("<Engine Command=\"READY\" EditorWindow=\"" + editorHwnd + "\" />"); }