예제 #1
0
 /// <summary>
 /// Tweens the y position.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenY(200f, 2f, Ease.QuadIn);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="ITranslate.Y"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sprite">Sprite.</param>
 /// <param name="toY">To Y.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenY(this ITranslate sprite, float toY, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.Y, toY, y => sprite.Y = y, timeInSeconds, easing));
 }
예제 #2
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 /// <summary>
 /// Tweens the angle to rotate.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenAngle(45f, 2f, Ease.Linear);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IRotate.Angle"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sprite">Sprite.</param>
 /// <param name="toAngle">To angle.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenAngle(this IRotate sprite, float toAngle, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.Angle, toAngle, a => sprite.Angle = a, timeInSeconds, easing));
 }
예제 #3
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 public static Tween TweenScaleX(this ISprite sprite, float toScaleX, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.ScaleX, toScaleX, x => sprite.ScaleBy(x, sprite.ScaleY), timeInSeconds, easing));
 }
예제 #4
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 /// <summary>
 /// Tweens the volume of a sound.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = sound.TweenVolume(0f, 2f, Ease.CubeIn);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="ISoundProperties.Volume"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sound">sound.</param>
 /// <param name="toVolume">To volume.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenVolume(this ISound sound, float toVolume, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sound.Volume, toVolume, v => sound.Volume = v, timeInSeconds, easing));
 }
예제 #5
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 /// <summary>
 /// Tweens the panning of a sound.
 /// Note: Panning can only work on Mono sounds (it will not work for Stereo sounds).
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = sound.TweenPanning(-1f, 2f, Ease.CubeIn); //Pan the sound to the left speaker
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="ISoundProperties.Panning"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sound">sound.</param>
 /// <param name="toPanning">To panning.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenPanning(this ISound sound, float toPanning, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sound.Panning, toPanning, p => sound.Panning = p, timeInSeconds, easing));
 }
예제 #6
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 /// <summary>
 /// Tweens the projected height of a viewport.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = viewport.TweenProjectHeight(100f, 2f, Ease.ElasticInOut);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IViewport.ProjectionBox"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="viewport">viewport.</param>
 /// <param name="toProjectHeight">To project height.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenProjectHeight(this IViewport viewport, float toProjectHeight, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(viewport.ProjectionBox.Width, toProjectHeight,
                      height => viewport.ProjectionBox = new RectangleF(viewport.ProjectionBox.X, viewport.ProjectionBox.Y, viewport.ProjectionBox.Width, height),
                      timeInSeconds, easing));
 }
예제 #7
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 /// <summary>
 /// Tweens the z position.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenZ(200f, 2f, Ease.QuadIn);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="ITranslate.Z"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sprite">Sprite.</param>
 /// <param name="toZ">To Z.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenZ(this ITranslate sprite, float toZ, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.Z, toZ, z => sprite.Z = z, timeInSeconds, easing));
 }
예제 #8
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 /// <summary>
 /// Tweens the x position.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenX(200f, 2f, Ease.QuadIn);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="ITranslate.X"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sprite">Sprite.</param>
 /// <param name="toX">To x.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenX(this ITranslate sprite, float toX, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.X, toX, x => sprite.X = x, timeInSeconds, easing));
 }
예제 #9
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 /// <summary>
 /// Tweens the lightness of the image's tint (based on HSLA color scheme).
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenLightness(0f, 2f, Ease.QuadOut);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Color.FromHsla"/>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IHasImage.Tint"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sprite">Sprite.</param>
 /// <param name="toLightness">To lightness.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenTintLightness(this IHasImage sprite, float toLightness, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.Tint.GetLightness(), toLightness, l => sprite.Tint = Color.FromHsla(sprite.Tint.GetHue(),
                                                                                                 sprite.Tint.GetSaturation(), l, sprite.Tint.A), timeInSeconds, easing));
 }
예제 #10
0
 /// <summary>
 /// Tweens the green tint of the image.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenGreen(255, 2f, Ease.QuadIn);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IHasImage.Tint"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sprite">Sprite.</param>
 /// <param name="toGreen">To green.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenGreen(this IHasImage sprite, byte toGreen, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.Tint.G, toGreen, g => sprite.Tint = Color.FromArgb(sprite.Tint.A, sprite.Tint.R,
                                                                                (byte)g, sprite.Tint.B), timeInSeconds, easing));
 }
예제 #11
0
 /// <summary>
 /// Tweens the blue tint of the image.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenBlue(255, 2f, Ease.QuadIn);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IHasImage.Tint"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sprite">Sprite.</param>
 /// <param name="toBlue">To blue.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenBlue(this IHasImage sprite, byte toBlue, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.Tint.B, toBlue, b => sprite.Tint = Color.FromArgb(sprite.Tint.A, sprite.Tint.R,
                                                                               sprite.Tint.G, (byte)b), timeInSeconds, easing));
 }
예제 #12
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 /// <summary>
 /// Tweens the red tint of the image.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenRed(255, 2f, Ease.QuadIn);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IHasImage.Tint"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sprite">Sprite.</param>
 /// <param name="toRed">To red.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenRed(this IHasImage sprite, byte toRed, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.Tint.R, toRed, r => sprite.Tint = Color.FromArgb(sprite.Tint.A, (byte)r,
                                                                              sprite.Tint.G, sprite.Tint.B), timeInSeconds, easing));
 }
예제 #13
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 /// <summary>
 /// Tweens the opacity of the image.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenOpacity(0, 2f, Ease.Linear); //Fade out
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IHasImage.Opacity"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sprite">Sprite.</param>
 /// <param name="toOpacity">To opacity.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenOpacity(this IHasImage sprite, byte toOpacity, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.Opacity, toOpacity, o => sprite.Opacity = (byte)o, timeInSeconds, easing));
 }
예제 #14
0
 /// <summary>
 /// Tweens the hue of the image's tint (based on HSLA color scheme).
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenHue(0, 2f, Ease.QuadOut);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Color.FromHsla"/>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IHasImage.Tint"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sprite">Sprite.</param>
 /// <param name="toHue">To hue.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenTintHue(this IHasImage sprite, int toHue, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run((float)sprite.Tint.GetHue(), (float)toHue, h => sprite.Tint = Color.FromHsla((int)h, sprite.Tint.GetSaturation(),
                                                                                                   sprite.Tint.GetLightness(), sprite.Tint.A), timeInSeconds, easing));
 }
예제 #15
0
 /// <summary>
 /// Tweens the x position of a viewport.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = viewport.TweenX(100f, 2f, Ease.BounceIn);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IViewport.X"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="viewport">viewport.</param>
 /// <param name="toX">To x.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenX(this IViewport viewport, float toX, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(viewport.X, toX, x => viewport.X = x, timeInSeconds, easing));
 }
예제 #16
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 /// <summary>
 /// Tweens the brightness of the image (where 1 is default, 2 is twice as bright).
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenBrightness(2f, 2f, Ease.QuadOut);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IHasImage.Brightness"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sprite">Sprite.</param>
 /// <param name="toBrightness">To brightness.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenBrightness(this IHasImage sprite, float toBrightness, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.Brightness.X, toBrightness, b => sprite.Brightness = new Vector4(b), timeInSeconds, easing));
 }
예제 #17
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 /// <summary>
 /// Tweens the vertical zoom of a viewport.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = viewport.TweenScaleY(4f, 2f, Ease.ElasticOut);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IViewport.ScaleY"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="viewport">viewport.</param>
 /// <param name="toScaleY">To scale y.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenScaleY(this IViewport viewport, float toScaleY, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(viewport.ScaleY, toScaleY, y => viewport.ScaleY = y, timeInSeconds, easing));
 }
예제 #18
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 /// <summary>
 /// Tweens the saturation of the image (where 1 is default, 0 is completely unsaturated).
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenSaturation(0f, 2f, Ease.QuadOut);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="ISaturationEffectComponent.Saturation"/>
 /// </summary>
 /// <returns>The saturation.</returns>
 /// <param name="effect">Effect.</param>
 /// <param name="toSaturation">To saturation.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenSaturation(this ISaturationEffectComponent effect, float toSaturation, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(effect.Saturation, toSaturation, s => effect.Saturation = s, timeInSeconds, easing));
 }
예제 #19
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 /// <summary>
 /// Tweens the rotated angle of a viewport.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = viewport.TweenAngle(45f, 2f, Ease.ElasticInOut);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IViewport.Angle"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="viewport">viewport.</param>
 /// <param name="toAngle">To angle.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenAngle(this IViewport viewport, float toAngle, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(viewport.Angle, toAngle, a => viewport.Angle = a, timeInSeconds, easing));
 }
예제 #20
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 /// <summary>
 /// Tweens the pivot point (its y position) of an image.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenPivotY(0.5f, 2f, Ease.SineIn);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IHasImage.Pivot"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sprite">Sprite.</param>
 /// <param name="toPivotY">To pivot y.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenPivotY(this IHasImage sprite, float toPivotY, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.Pivot.Y, toPivotY, y => sprite.Pivot = new PointF(sprite.Pivot.X, y), timeInSeconds, easing));
 }
예제 #21
0
 /// <summary>
 /// Tweens the y of the viewport's pivot point.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = viewport.TweenPivotY(0.5f, 2f, Ease.ElasticInOut);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IViewport.Pivot"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="viewport">viewport.</param>
 /// <param name="toY">To Y.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenPivotY(this IViewport viewport, float toY, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(viewport.Pivot.Y, toY, y => viewport.Pivot = new PointF(viewport.Pivot.X, y), timeInSeconds, easing));
 }
예제 #22
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 /// <summary>
 /// Tweens the vertical scaling of an object.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenScaleY(0.5f, 2f, Ease.SineInOut);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IScale.ScaleY"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sprite">Sprite.</param>
 /// <param name="toScaleY">To scale y.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenScaleY(this IScale sprite, float toScaleY, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.ScaleY, toScaleY, y => sprite.ScaleY = y, timeInSeconds, easing));
 }
예제 #23
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 /// <summary>
 /// Tweens the pitch of a sound.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = sound.TweenPitch(0f, 2f, Ease.CubeIn);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="ISoundProperties.Pitch"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sound">sound.</param>
 /// <param name="toPitch">To pitch.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenPitch(this ISound sound, float toPitch, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sound.Pitch, toPitch, p => sound.Pitch = p, timeInSeconds, easing));
 }
예제 #24
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 /// <summary>
 /// Tweens the width of an object.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenWidth(100f, 2f, Ease.SineInOut);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IScale.Width"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sprite">Sprite.</param>
 /// <param name="toWidth">To width.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenWidth(this IScale sprite, float toWidth, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.Width, toWidth, w => sprite.ScaleTo(w, sprite.Height), timeInSeconds, easing));
 }
예제 #25
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 /// <summary>
 /// Tweens the y offset of a texture.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = texture.TweenY(0.5f, 2f, Ease.CubeIn);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="ITextureOffsetComponent"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="offset">Texture offset component.</param>
 /// <param name="toY">To y.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenY(this ITextureOffsetComponent offset, float toY, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(offset.TextureOffset.Y, toY, y => offset.TextureOffset = new PointF(offset.TextureOffset.X, y), timeInSeconds, easing));
 }
예제 #26
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 /// <summary>
 /// Tweens the height of an object.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = obj.TweenHeight(100f, 2f, Ease.SineInOut);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="IScale.Height"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="sprite">Sprite.</param>
 /// <param name="toHeight">To height.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenHeight(this IScale sprite, float toHeight, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.Height, toHeight, h => sprite.ScaleTo(sprite.Width, h), timeInSeconds, easing));
 }
예제 #27
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 /// <summary>
 /// Tweens the height of the crop area.
 /// <example>
 /// <code language="lang-csharp">
 /// var tween = crop.TweenHeight(15f, 2f, Ease.CubeIn);
 /// await tween.Task;
 /// </code>
 /// </example>
 /// <seealso cref="Tween"/>
 /// <seealso cref="ICropSelfComponent"/>
 /// </summary>
 /// <returns>The tween.</returns>
 /// <param name="crop">Crop component.</param>
 /// <param name="toHeight">To height.</param>
 /// <param name="timeInSeconds">Time in seconds.</param>
 /// <param name="easing">Easing function.</param>
 public static Tween TweenHeight(this ICropSelfComponent crop, float toHeight, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(crop.CropArea.Height, toHeight, height => crop.CropArea = new RectangleF(crop.CropArea.X, crop.CropArea.Y, crop.CropArea.Width, height), timeInSeconds, easing));
 }
예제 #28
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 public static Tween TweenAnchorY(this ISprite sprite, float toAnchorY, float timeInSeconds, Func <float, float> easing = null)
 {
     return(Tween.Run(sprite.Anchor.Y, toAnchorY, y => sprite.Anchor = new PointF(sprite.Anchor.X, y), timeInSeconds, easing));
 }