public AGSStringItem(IFont font = null) { font = font ?? AGSGame.Game.Settings.Defaults.SpeechFont; IdleTextConfig = new AGSTextConfig(autoFit: AutoFit.LabelShouldFitText, font: font); HoverTextConfig = AGSTextConfig.ChangeColor(IdleTextConfig, Colors.Yellow, Colors.Black, 0f); Properties = new AGSCustomProperties(); }
public void BeforeDisplayingNode(ITreeStringNode item, ITreeNodeView nodeView, bool isCollapsed, bool isHovered, bool isSelected) { var textConfig = isHovered ? item.HoverTextConfig : item.IdleTextConfig; var label = nodeView.TreeItem as ITextComponent; if (label != null) { label.TextConfig = textConfig; label.Text = item.Text; label.TextBackgroundVisible = isSelected; } nodeView.TreeItem.Tint = isSelected ? Colors.DarkSlateBlue : Colors.Transparent; var expandButton = nodeView.ExpandButton; if (expandButton != null) { var expandTextConfig = textConfig; if (item.TreeNode.ChildrenCount == 0) { expandTextConfig = AGSTextConfig.ChangeColor(textConfig, textConfig.Brush.Color.WithAlpha(0), textConfig.OutlineBrush.Color, textConfig.OutlineWidth); } expandButton.TextConfig = expandTextConfig; expandButton.Text = isCollapsed ? "+" : "-"; expandButton.Enabled = expandButton.TextVisible; } }
public void Load() { const float headerHeight = 50f; const float borderWidth = 3f; IGameFactory factory = _game.Factory; _panel = factory.UI.GetPanel(_panelId, _layer.IndependentResolution.Value.Width / 4f, _layer.IndependentResolution.Value.Height, 5f, _layer.IndependentResolution.Value.Height / 2f); _panel.Pivot = new PointF(0f, 0.5f); _panel.Visible = false; _panel.Tint = Colors.Black.WithAlpha(150); _panel.Border = AGSBorders.SolidColor(Colors.Green, borderWidth, hasRoundCorners: true); _panel.RenderLayer = _layer; _panel.ClickThrough = false; _game.State.FocusedUI.CannotLoseFocus.Add(_panelId); var headerLabel = factory.UI.GetLabel("GameDebugTreeLabel", "Game Debug", _panel.Width, headerHeight, 0f, _panel.Height - headerHeight, _panel, new AGSTextConfig(alignment: Alignment.MiddleCenter, autoFit: AutoFit.TextShouldFitLabel)); headerLabel.Tint = Colors.Transparent; headerLabel.Border = _panel.Border; headerLabel.RenderLayer = _layer; var xButton = factory.UI.GetButton("GameDebugTreeCloseButton", (IAnimation)null, null, null, 0f, _panel.Height - headerHeight + 5f, _panel, "X", new AGSTextConfig(factory.Graphics.Brushes.LoadSolidBrush(Colors.Red), autoFit: AutoFit.TextShouldFitLabel, alignment: Alignment.MiddleCenter), width: 40f, height: 40f); xButton.Pivot = new PointF(); xButton.RenderLayer = _layer; xButton.Tint = Colors.Transparent; xButton.MouseEnter.Subscribe(_ => xButton.TextConfig = AGSTextConfig.ChangeColor(xButton.TextConfig, Colors.Yellow, Colors.White, 0.3f)); xButton.MouseLeave.Subscribe(_ => xButton.TextConfig = AGSTextConfig.ChangeColor(xButton.TextConfig, Colors.Red, Colors.Transparent, 0f)); xButton.MouseClicked.Subscribe(_ => Hide()); _panesButton = factory.UI.GetButton("GameDebugViewPanesButton", (IAnimation)null, null, null, _panel.Width, xButton.Y, _panel, "Display List", new AGSTextConfig(autoFit: AutoFit.TextShouldFitLabel, alignment: Alignment.MiddleRight), width: 120f, height: 40f); _panesButton.Pivot = new PointF(1f, 0f); _panesButton.RenderLayer = _layer; _panesButton.Tint = Colors.Black; _panesButton.MouseEnter.Subscribe(_ => _panesButton.TextConfig = AGSTextConfig.ChangeColor(xButton.TextConfig, Colors.Yellow, Colors.White, 0.3f)); _panesButton.MouseLeave.Subscribe(_ => _panesButton.TextConfig = AGSTextConfig.ChangeColor(xButton.TextConfig, Colors.White, Colors.Transparent, 0f)); _panesButton.MouseClicked.SubscribeToAsync(onPaneSwitch); var parentPanelHeight = _panel.Height - headerHeight; var parentPanel = factory.UI.GetPanel("GameDebugParentPanel", _panel.Width, parentPanelHeight, 0f, parentPanelHeight, _panel); parentPanel.Pivot = new PointF(0f, 1f); parentPanel.Tint = Colors.Transparent; parentPanel.RenderLayer = _layer; var topPanel = factory.UI.GetPanel("GameDebugTopPanel", _panel.Width, parentPanelHeight / 2f, 0f, parentPanelHeight / 2f, parentPanel); topPanel.Pivot = new PointF(0f, 0f); topPanel.Tint = Colors.Transparent; topPanel.RenderLayer = _layer; var bottomPanel = factory.UI.GetPanel("GameDebugBottomPanel", _panel.Width, parentPanelHeight / 2f, 0f, parentPanelHeight / 2f, parentPanel); bottomPanel.Pivot = new PointF(0f, 1f); bottomPanel.Tint = Colors.Transparent; bottomPanel.RenderLayer = _layer; _debugTree.Load(topPanel); _displayList.Load(topPanel); _inspector.Load(bottomPanel); _currentTab = _debugTree; _splitPanel = parentPanel.AddComponent <ISplitPanelComponent>(); _splitPanel.TopPanel = topPanel; _splitPanel.BottomPanel = bottomPanel; var horizSplit = _panel.AddComponent <ISplitPanelComponent>(); horizSplit.IsHorizontal = true; horizSplit.TopPanel = _panel; _panel.GetComponent <IScaleComponent>().PropertyChanged += (_, args) => { if (args.PropertyName != nameof(IScaleComponent.Width)) { return; } _panesButton.X = _panel.Width; headerLabel.LabelRenderSize = new SizeF(_panel.Width, headerLabel.LabelRenderSize.Height); parentPanel.BaseSize = new SizeF(_panel.Width, parentPanel.Height); topPanel.BaseSize = new SizeF(_panel.Width, topPanel.Height); bottomPanel.BaseSize = new SizeF(_panel.Width, bottomPanel.Height); _currentTab.Resize(); _inspector.Resize(); }; }
public AGSStringItem() { IdleTextConfig = new AGSTextConfig(autoFit: AutoFit.LabelShouldFitText, font: AGSGameSettings.DefaultSpeechFont); HoverTextConfig = AGSTextConfig.ChangeColor(IdleTextConfig, Colors.Yellow, Colors.Black, 1f); Properties = new AGSCustomProperties(); }