private int SetObjectCoordinate(int newCoord) { if (RoomEditorState.IsHighResRoomWithLowResScript(_room)) { // Round co-ordinate to nearest even number to reflect what // will happen in the engine newCoord = (newCoord / 2) * 2; } return(newCoord); }
private int GetArrowMoveStepSize() { return(RoomEditorState.IsHighResRoomWithLowResScript(_room) ? 2 : 1); }