public static void OnRecycleTickObj(GameObject obj, float[] objSize, Vector3[] objScale) { if (objSize != null && objSize.Length > 0) { ParticleSystem[] componentsInChildren = obj.GetComponentsInChildren <ParticleSystem>(true); int num = 0; while (num < objSize.Length && num < componentsInChildren.Length) { componentsInChildren[num].startSize = objSize[num]; num++; } } if (objScale != null && objScale.Length > 0) { MeshRenderer[] componentsInChildren2 = obj.GetComponentsInChildren <MeshRenderer>(true); int num2 = 0; while (num2 < objScale.Length && num2 < componentsInChildren2.Length) { componentsInChildren2[num2].transform.localScale = objScale[num2]; num2++; } } ParticleHelper.DecParticleActiveNumber(); if (FogOfWar.enable) { Singleton <GameFowManager> .instance.m_collector.RemoveVirtualParentParticle(obj); } }
public static void OnRecycleTickObj(GameObject obj) { ParticleHelper.DecParticleActiveNumber(); if (FogOfWar.enable) { Singleton <GameFowManager> .get_instance().m_collector.RemoveVirtualParentParticle(obj); } }
public override void Leave(Action _action, Track _track) { if (this.particleObject != null) { if (this.iDelayDisappearTime > 0) { ParticleSystemPoolComponent cachedComponent = Singleton <CGameObjectPool> .GetInstance().GetCachedComponent <ParticleSystemPoolComponent>(this.particleObject, false); if (null != cachedComponent) { ParticleSystemPoolComponent.ParticleSystemCache[] cache = cachedComponent.cache; if (cache != null) { for (int i = 0; i < cache.Length; i++) { cache[i].par.enableEmission = false; } } MonoSingleton <SceneMgr> .GetInstance().AddToRoot(this.particleObject, SceneObjType.ActionRes); Singleton <CGameObjectPool> .GetInstance().RecycleGameObjectDelay(this.particleObject, this.iDelayDisappearTime, new CGameObjectPool.OnDelayRecycleDelegate(TriggerParticle.OnDelayRecycleParticleCallback), this.particleSystemSize, null); } } else { if (FogOfWar.enable) { Singleton <GameFowManager> .instance.m_collector.RemoveVirtualParentParticle(this.particleObject); } if (this.particleSystemSize != null && this.particleSystem != null) { int num = 0; while (num < this.particleSystemSize.Length && num < this.particleSystem.Length) { this.particleSystem[num].startSize = this.particleSystemSize[num]; num++; } } if (this.particleMeshRenderScale != null && this.particleMeshRender != null) { int num2 = 0; while (num2 < this.particleMeshRenderScale.Length && num2 < this.particleMeshRender.Length) { this.particleMeshRender[num2].transform.localScale = this.particleMeshRenderScale[num2]; num2++; } } this.particleTransform.position = new Vector3(10000f, 10000f, 10000f); Singleton <CGameObjectPool> .GetInstance().RecycleGameObject(this.particleObject); } ParticleHelper.DecParticleActiveNumber(); if (this.applyActionSpeedToParticle) { _action.RemoveTempObject(Action.PlaySpeedAffectedType.ePSAT_Fx, this.particleObject); } } }
public override void Leave(Action _action, Track _track) { if (this.particleObject != null) { this.particleObject.transform.position = new Vector3(10000f, 10000f, 10000f); Singleton <CGameObjectPool> .GetInstance().RecycleGameObject(this.particleObject); ParticleHelper.DecParticleActiveNumber(); if (this.applyActionSpeedToParticle) { _action.RemoveTempObject(Action.PlaySpeedAffectedType.ePSAT_Fx, this.particleObject); } } }
public override void Leave(AGE.Action _action, Track _track) { if (this.particleObject != null) { if (this.iDelayDisappearTime > 0) { MonoSingleton <SceneMgr> .GetInstance().AddToRoot(this.particleObject, SceneObjType.ActionRes); Singleton <CGameObjectPool> .GetInstance().RecycleGameObjectDelay(this.particleObject, this.iDelayDisappearTime, new CGameObjectPool.OnDelayRecycleDelegate(TriggerParticle.OnDelayRecycleParticleCallback)); } else { this.particleObject.transform.position = new Vector3(10000f, 10000f, 10000f); Singleton <CGameObjectPool> .GetInstance().RecycleGameObject(this.particleObject); } ParticleHelper.DecParticleActiveNumber(); if (this.applyActionSpeedToParticle) { _action.RemoveTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, this.particleObject); } } }
public static void OnRecycleTickObj(GameObject obj) { ParticleHelper.DecParticleActiveNumber(); }