public override Int64 QueryPropertyInt(AFIDENTID self, string strPropertyName) { if (mhtObject.ContainsKey(self)) { AFIObject xGameObject = (AFIObject)mhtObject[self]; return(xGameObject.QueryPropertyInt(strPropertyName)); } return(0); }
public void MainU3D() { Debug.Log("****************AFIDataList******************"); AFIDataList var = new AFCDataList(); for (int i = 0; i < 9; i += 3) { var.AddInt64(i); var.AddFloat((float)i + 1); var.AddString((i + 2).ToString()); } for (int i = 0; i < 9; i += 3) { Int64 n = var.Int64Val(i); float f = var.FloatVal(i + 1); string str = var.StringVal(i + 2); Debug.Log(n); Debug.Log(f); Debug.Log(str); } Debug.Log("***************AFProperty*******************"); AFIDENTID ident = new AFIDENTID(0, 1); AFIObject gameObject = xKernel.CreateObject(ident, 0, 0, "Player", "", new AFCDataList()); AFIDataList valueProperty = new AFCDataList(); valueProperty.AddInt64(112221); gameObject.GetPropertyManager().AddProperty("111", valueProperty); Debug.Log(gameObject.QueryPropertyInt("111")); Debug.Log("***************AFRecord*******************"); AFIDataList valueRecord = new AFCDataList(); valueRecord.AddInt64(0); valueRecord.AddFloat(0); valueRecord.AddString(""); valueRecord.AddObject(ident); gameObject.GetRecordManager().AddRecord("testRecord", 10, valueRecord); xKernel.SetRecordInt(ident, "testRecord", 0, 0, 112221); xKernel.SetRecordFloat(ident, "testRecord", 0, 1, 1122210.0f); xKernel.SetRecordString(ident, "testRecord", 0, 2, ";;;;;;112221"); xKernel.SetRecordObject(ident, "testRecord", 0, 3, ident); Debug.Log(gameObject.QueryRecordInt("testRecord", 0, 0)); Debug.Log(gameObject.QueryRecordFloat("testRecord", 0, 1)); Debug.Log(gameObject.QueryRecordString("testRecord", 0, 2)); Debug.Log(gameObject.QueryRecordObject("testRecord", 0, 3)); Debug.Log(" "); Debug.Log("***************PropertyAFEvent*******************"); //挂属性回调,挂表回调 xKernel.RegisterPropertyCallback(ident, "111", OnPropertydHandler); xKernel.SetPropertyInt(ident, "111", 2456); Debug.Log(" "); Debug.Log("***************RecordAFEvent*******************"); xKernel.RegisterRecordCallback(ident, "testRecord", OnRecordEventHandler); xKernel.SetRecordInt(ident, "testRecord", 0, 0, 1111111); Debug.Log(" "); Debug.Log("***************ClassAFEvent*******************"); xKernel.RegisterClassCallBack("CLASSAAAAA", OnClassHandler); xKernel.CreateObject(new AFIDENTID(0, 2), 0, 0, "CLASSAAAAA", "COAFIGINDEX", new AFCDataList()); xKernel.DestroyObject(new AFIDENTID(0, 2)); Debug.Log(" "); Debug.Log("***************AFHeartBeat*******************"); xKernel.AddHeartBeat(new AFIDENTID(0, 1), "TestHeartBeat", HeartBeatEventHandler, 5.0f, new AFCDataList()); }
public static void Main() { AFIKernel kernel = new AFCKernel(); Console.WriteLine("****************AFIDataList******************"); AFIDataList var = new AFCDataList(); for (int i = 0; i < 9; i += 3) { var.AddInt64(i); var.AddFloat((float)i + 1); var.AddString((i + 2).ToString()); } for (int i = 0; i < 9; i += 3) { Int64 n = var.Int64Val(i); float f = var.FloatVal(i + 1); string str = var.StringVal(i + 2); Console.WriteLine(n); Console.WriteLine(f); Console.WriteLine(str); } Console.WriteLine("***************AFProperty*******************"); AFIDENTID ident = new AFIDENTID(0, 1); AFIObject gameObject = kernel.CreateObject(ident, 0, 0, "", "", new AFCDataList()); AFIDataList valueProperty = new AFCDataList(); valueProperty.AddInt64(112221); gameObject.GetPropertyManager().AddProperty("111", valueProperty); Console.WriteLine(gameObject.QueryPropertyInt("111")); Console.WriteLine("***************AFRecord*******************"); AFIDataList valueRecord = new AFCDataList(); valueRecord.AddInt64(0); valueRecord.AddFloat(0); valueRecord.AddString(""); valueRecord.AddObject(ident); gameObject.GetRecordManager().AddRecord("testRecord", 10, valueRecord); kernel.SetRecordInt(ident, "testRecord", 0, 0, 112221); kernel.SetRecordFloat(ident, "testRecord", 0, 1, 1122210.0f); kernel.SetRecordString(ident, "testRecord", 0, 2, ";;;;;;112221"); kernel.SetRecordObject(ident, "testRecord", 0, 3, ident); Console.WriteLine(gameObject.QueryRecordInt("testRecord", 0, 0)); Console.WriteLine(gameObject.QueryRecordFloat("testRecord", 0, 1)); Console.WriteLine(gameObject.QueryRecordString("testRecord", 0, 2)); Console.WriteLine(gameObject.QueryRecordObject("testRecord", 0, 3)); Console.WriteLine(" "); Console.WriteLine("***************PropertyAFEvent*******************"); //挂属性回调,挂表回调 kernel.RegisterPropertyCallback(ident, "111", OnPropertydHandler); kernel.SetPropertyInt(ident, "111", 2456); Console.WriteLine(" "); Console.WriteLine("***************RecordAFEvent*******************"); kernel.RegisterRecordCallback(ident, "testRecord", OnRecordEventHandler); kernel.SetRecordInt(ident, "testRecord", 0, 0, 1111111); Console.WriteLine(" "); Console.WriteLine("***************ClassAFEvent*******************"); kernel.RegisterClassCallBack("CLASSAAAAA", OnClassHandler); kernel.CreateObject(new AFIDENTID(0, 2), 0, 0, "CLASSAAAAA", "COAFIGINDEX", new AFCDataList()); kernel.DestroyObject(new AFIDENTID(0, 2)); Console.WriteLine(" "); Console.WriteLine("***************AFHeartBeat*******************"); kernel.AddHeartBeat(new AFIDENTID(0, 1), "TestHeartBeat", HeartBeatEventHandler, 5.0f, new AFCDataList()); while (true) { System.Threading.Thread.Sleep(1000); kernel.UpDate(1.0f); } }