public List<GameModel> AllGames() { List<GameModel> ret = new List<GameModel>(); using (ADayInTheLifeEntities db = new ADayInTheLifeEntities()) { try { List<Game> games = db.Games.ToList(); foreach(Game g in games) { GameModel gm = new GameModel() { GameId = g.GameId, Players = g.Players, WinCondition1 = g.WinCondition1, WinCondition2 = g.WinCondition2, WinCondition3 = g.WinCondition3, WinCondition4 = g.WinCondition4 }; ret.Add(gm); } } catch (Exception e) { //TODOL: Log This } } return ret; }
public GameModel GameById(int id) { GameModel ret = new GameModel(); using (ADayInTheLifeEntities db = new ADayInTheLifeEntities()) { try { Game game = db.Games.Where(o => o.GameId == id).FirstOrDefault(); if (game == null) { throw new Exception(String.Format("Issue: Game {0} cannot be found", id)); } ret = new GameModel() { GameId = game.GameId, Players = game.Players, WinCondition1 = game.WinCondition1, WinCondition2 = game.WinCondition2, WinCondition3 = game.WinCondition3, WinCondition4 = game.WinCondition4 }; } catch (Exception e) { //TODO: Log This. } } return ret; }
public List<TurnModel> AllTurns(int playerId) { List<TurnModel> listing = new List<TurnModel>(); using (ADayInTheLifeEntities db = new ADayInTheLifeEntities()) { try { List<Turn> turns = db.Turns.Where(o => o.PlayerId == playerId).ToList(); foreach (Turn t in turns) { TurnModel tm = new TurnModel() { TurnId = t.TurnId, PlayerId = t.PlayerId, GameId = t.GameId, TimeLeft = t.TimeLeft, TurnInGame = t.TurnInGame }; listing.Add(tm); } } catch (Exception e) { //TODO: Log this } } return listing; }
public Account AccountById(int id) { Account acc = new Account(); using (ADayInTheLifeEntities data = new ADayInTheLifeEntities()) { acc = data.Accounts.Where(o => o.AccountId == id).FirstOrDefault(); } return acc; }
public TurnMoveModel AddMove(TurnMoveModel item) { TurnMoveModel ret = null; using (ADayInTheLifeEntities db = new ADayInTheLifeEntities()) { try { TurnMove tm = new TurnMove() { TurnId = item.TurnId, TurnFrom = item.TurnFrom, TurnTo = item.TurnTo, Bought = item.Bought, TimeUsed = item.TimeUsed }; db.TurnMoves.Add(tm); db.SaveChanges(); ret = new TurnMoveModel() { TurnMoveId = tm.TurnMoveId, Bought = tm.Bought, TurnTo = tm.TurnTo, TurnFrom = tm.TurnFrom, TimeUsed = tm.TimeUsed, TurnId = tm.TurnId, }; } catch (Exception e) { //TODO: Log this } } return ret; }
public List<Account> GetAccounts() { List<Account> list = new List<Account>(); using (ADayInTheLifeEntities data = new ADayInTheLifeEntities()) { list = data.Accounts.ToList(); } return list; }
public GameModel NewGame(GameModel item) { GameModel ret = new GameModel(); using (ADayInTheLifeEntities db = new ADayInTheLifeEntities()) { try { if (item.GameId == 0) { if (item.PlayerNames.Count > 0) { Game game = new Game() { Players = item.Players, WinCondition1 = item.WinCondition1, WinCondition2 = item.WinCondition2, WinCondition3 = item.WinCondition3, WinCondition4 = item.WinCondition4 }; db.Games.Add(game); db.SaveChanges(); List<int> used = new List<int>(); foreach (String name in item.PlayerNames) { //Check for existing Id: int id = db.Players.Where(o => o.PlayerName.Equals(name)).Select(o => o.PlayerId).FirstOrDefault(); if (id == 0) { Player p = new Player() { PlayerName = name }; db.Players.Add(p); db.SaveChanges(); id = p.PlayerId; } Random r = new Random(game.Players); int position = (int)r.Next(game.Players); while ((position < 0 || position > game.Players) || used.Contains(position)) { position = (int)r.Next(game.Players); } used.Add(position); PlayerInGame pig = new PlayerInGame() { GameId = game.GameId, PlayerId = id, PlayerPosition = position }; db.PlayerInGames.Add(pig); db.SaveChanges(); } ret = new GameModel() { GameId = game.GameId, Players = game.Players, WinCondition1 = game.WinCondition1, WinCondition2 = game.WinCondition2, WinCondition3 = game.WinCondition3, WinCondition4 = game.WinCondition4 }; } } } catch (Exception e) { //TODO: Log this. } } return ret; }
public GameModel NewGame(GameModel item) { GameModel ret = null; using (ADayInTheLifeEntities db = new ADayInTheLifeEntities()) { try { Game g = new Game() { Players = item.Players, WinCondition1 = item.WinCondition1, WinCondition2 = item.WinCondition2, WinCondition3 = item.WinCondition3, WinCondition4 = item.WinCondition4, CurrentTurn = item.CurrentTurn }; db.Games.Add(g); db.SaveChanges(); ret = new GameModel() { Players = g.Players, WinCondition4 = g.WinCondition4, WinCondition3 = g.WinCondition3, WinCondition2 = g.WinCondition2, WinCondition1 = g.WinCondition1, CurrentTurn = g.CurrentTurn ?? 0 }; } catch (Exception e) { //TODO: Log This. } } return ret; }
public TurnModel TurnById(int playerId, int turnId) { TurnModel ret = null; using (ADayInTheLifeEntities db = new ADayInTheLifeEntities()) { try { Turn t = db.Turns.Where(o => o.PlayerId == playerId && o.TurnId == turnId).FirstOrDefault(); if (t == null) { throw new Exception("Couldn't find that Turn record."); } ret = new TurnModel() { PlayerId = t.PlayerId, GameId = t.GameId, TurnInGame = t.TurnInGame, TimeLeft = t.TimeLeft, TurnId = t.TurnId }; } catch (Exception e) { //TODO: Log This. } } return ret; }
public TurnModel NewTurn(TurnModel item) { TurnModel ret = new TurnModel(); using (ADayInTheLifeEntities db = new ADayInTheLifeEntities()) { try { Turn t = new Turn() { PlayerId = item.PlayerId, GameId = item.GameId, TimeLeft = item.TimeLeft, TurnInGame = item.TurnInGame }; db.Turns.Add(t); db.SaveChanges(); ret = new TurnModel() { TurnId = t.TurnId, PlayerId = t.PlayerId, GameId = t.GameId, TurnInGame = t.TurnInGame, TimeLeft = t.TimeLeft }; } catch (Exception e) { //TODO: Log this } } return ret; }