public virtual void SetADV(TextScenario scenario) { foreach (CommandData commandData in this.list.Where <CommandData>((Func <CommandData, bool>)(p => p.isVar))) { scenario.Vars[commandData.key] = new ValData(ValData.Convert(commandData.value, commandData.value.GetType())); } this.UpdateReplaceADV(scenario); }
public virtual void SetParamSync(TextScenario scenario, string key, object value) { CommandData commandData = this.list.FirstOrDefault <CommandData>((Func <CommandData, bool>)(p => p.key == key)); if (commandData == null) { return; } ValData valData = new ValData(ValData.Convert(value, commandData.value.GetType())); commandData.value = valData.o; scenario.Vars[commandData.key] = valData; this.UpdateReplaceADV(scenario); }
public static object Cast(object o, System.Type type) { if (o == null) { return(ValData.Convert(o, type)); } if (type == typeof(int)) { int?nullable = new int?(); switch (o) { case int _: case float _: nullable = new int?((int)o); break; case bool flag: nullable = new int?(!flag ? 0 : 1); break; default: int result; if (int.TryParse(o.ToString(), out result)) { nullable = new int?(result); break; } break; } return((object)(!nullable.HasValue ? 0 : nullable.Value)); } if (type == typeof(float)) { float?nullable = new float?(); if (o is float num) { nullable = new float?(num); } else { float result; if (float.TryParse(o.ToString(), out result)) { nullable = new float?(result); } } return((object)(float)(!nullable.HasValue ? 0.0 : (double)nullable.Value)); } if (!(type == typeof(bool))) { return((object)o.ToString()); } bool?nullable1 = new bool?(); switch (o) { case bool flag: nullable1 = new bool?(flag); break; case int _: case float _: nullable1 = new bool?((int)o > 0); break; default: bool result1; if (bool.TryParse(o.ToString(), out result1)) { nullable1 = new bool?(result1); break; } break; } return((object)(bool)(!nullable1.HasValue ? 0 : (nullable1.Value ? 1 : 0))); }
public object Convert(object val) { return(ValData.Convert(val, this.o.GetType())); }