public static ConvertToPolygonFaces ( uint nodeHandle, bool convertToPoly = true, bool addShell = true, float shell = 0.1f, bool addEditMesh = true, bool collapseNode = true, bool centerPivot = true ) : int | ||
nodeHandle | uint | Input the node by handle. |
convertToPoly | bool | |
addShell | bool | Input whether to add the shell modifier when finished converting to face. |
shell | float | Input the shell thickness amount. |
addEditMesh | bool | Input whether to add the Edit Mesh modifier when finished converting to face. |
collapseNode | bool | Input whether to collapse the node afterwards. |
centerPivot | bool | Input whether to center the pivot on each new face. |
리턴 | int |