public static RulesetTemplate MakeTopLevelRuleset(Realm entity) { var ruleset = new RulesetTemplate(); ruleset.Realm = entity; ruleset.PropertiesBool = new Dictionary <RealmPropertyBool, AppliedRealmProperty <bool> >(entity.PropertiesBool); ruleset.PropertiesFloat = new Dictionary <RealmPropertyFloat, AppliedRealmProperty <double> >(entity.PropertiesFloat); ruleset.PropertiesInt = new Dictionary <RealmPropertyInt, AppliedRealmProperty <int> >(entity.PropertiesInt); ruleset.PropertiesInt64 = new Dictionary <RealmPropertyInt64, AppliedRealmProperty <long> >(entity.PropertiesInt64); ruleset.PropertiesString = new Dictionary <RealmPropertyString, AppliedRealmProperty <string> >(entity.PropertiesString); ruleset.Jobs = entity.Jobs; ruleset.MakeRandomizationList(); return(ruleset); }
public static RulesetTemplate MakeRuleset(RulesetTemplate baseset, Realm subset) { if (baseset.Realm.Type == ACE.Entity.Enum.RealmType.Ruleset && subset.Type == ACE.Entity.Enum.RealmType.Realm) { throw new Exception("Realms may not inherit from rulesets at this time."); } var ruleset = new RulesetTemplate(); ruleset.ParentRuleset = baseset; ruleset.Realm = subset; ruleset.PropertiesBool = new Dictionary <RealmPropertyBool, AppliedRealmProperty <bool> >(subset.PropertiesBool); ruleset.PropertiesFloat = new Dictionary <RealmPropertyFloat, AppliedRealmProperty <double> >(subset.PropertiesFloat); ruleset.PropertiesInt = new Dictionary <RealmPropertyInt, AppliedRealmProperty <int> >(subset.PropertiesInt); ruleset.PropertiesInt64 = new Dictionary <RealmPropertyInt64, AppliedRealmProperty <long> >(subset.PropertiesInt64); ruleset.PropertiesString = new Dictionary <RealmPropertyString, AppliedRealmProperty <string> >(subset.PropertiesString); ruleset.Jobs = subset.Jobs; ruleset.MakeRandomizationList(); return(ruleset); }