예제 #1
0
        /// <summary>
        /// Logs a damaging event for this player or creature
        /// </summary>
        /// <param name="source">The attacker or source of damage</param>
        /// <param name="amount">The amount of damage hit for</param>
        public void Add(WorldObject attacker, DamageType damageType, uint amount)
        {
            //Console.WriteLine($"{Creature.Name}.DamageHistory.Add({attacker.Name}, {damageType}, {amount})");

            if (amount == 0)
            {
                return;
            }

            var entry = new DamageHistoryEntry(Creature, attacker.Guid, damageType, -(int)amount);

            Log.Add(entry);

            AddInternal(attacker, amount);
        }
예제 #2
0
        /// <summary>
        /// Logs a damaging event for this player or creature
        /// </summary>
        /// <param name="source">The attacker or source of damage</param>
        /// <param name="amount">The amount of damage hit for</param>
        public void Add(WorldObject damager, DamageType damageType, uint amount)
        {
            //Console.WriteLine($"DamageHistory.Add({Creature.Name}, {amount})");

            if (amount == 0)
            {
                return;
            }

            var entry = new DamageHistoryEntry(Creature, damager, damageType, -(int)amount);

            Log.Add(entry);

            AddInternal(damager, amount);

            TryPrune();
        }