public void SendOpponentTurn(Player player, ObjectGuid opponentGuid, BasePiece piece, GameMoveData data) { player.Session.Network.EnqueueSend(new GameEventOpponentTurn(player.Session, ChessBoard.Guid, new ChessMoveData(opponentGuid, piece.Guid, data))); }
public void AddPendingWeenieMotion(BasePiece piece) { Motions.Add(piece.Guid); WaitingForMotion = true; }