public static ACE.Entity.Models.Weenie ConvertToEntityWeenie(ACE.Database.Models.World.Weenie weenie, bool instantiateEmptyCollections = false) { var result = new ACE.Entity.Models.Weenie(); result.WeenieClassId = weenie.ClassId; result.ClassName = weenie.ClassName; result.WeenieType = (WeenieType)weenie.Type; if (weenie.WeeniePropertiesBool != null && (instantiateEmptyCollections || weenie.WeeniePropertiesBool.Count > 0)) { result.PropertiesBool = new Dictionary <PropertyBool, bool>(weenie.WeeniePropertiesBool.Count); foreach (var value in weenie.WeeniePropertiesBool) { result.PropertiesBool[(PropertyBool)value.Type] = value.Value; } } if (weenie.WeeniePropertiesDID != null && (instantiateEmptyCollections || weenie.WeeniePropertiesDID.Count > 0)) { result.PropertiesDID = new Dictionary <PropertyDataId, uint>(weenie.WeeniePropertiesDID.Count); foreach (var value in weenie.WeeniePropertiesDID) { result.PropertiesDID[(PropertyDataId)value.Type] = value.Value; } } if (weenie.WeeniePropertiesFloat != null && (instantiateEmptyCollections || weenie.WeeniePropertiesFloat.Count > 0)) { result.PropertiesFloat = new Dictionary <PropertyFloat, double>(weenie.WeeniePropertiesFloat.Count); foreach (var value in weenie.WeeniePropertiesFloat) { result.PropertiesFloat[(PropertyFloat)value.Type] = value.Value; } } if (weenie.WeeniePropertiesIID != null && (instantiateEmptyCollections || weenie.WeeniePropertiesIID.Count > 0)) { result.PropertiesIID = new Dictionary <PropertyInstanceId, uint>(weenie.WeeniePropertiesIID.Count); foreach (var value in weenie.WeeniePropertiesIID) { result.PropertiesIID[(PropertyInstanceId)value.Type] = value.Value; } } if (weenie.WeeniePropertiesInt != null && (instantiateEmptyCollections || weenie.WeeniePropertiesInt.Count > 0)) { result.PropertiesInt = new Dictionary <PropertyInt, int>(weenie.WeeniePropertiesInt.Count); foreach (var value in weenie.WeeniePropertiesInt) { result.PropertiesInt[(PropertyInt)value.Type] = value.Value; } } if (weenie.WeeniePropertiesInt64 != null && (instantiateEmptyCollections || weenie.WeeniePropertiesInt64.Count > 0)) { result.PropertiesInt64 = new Dictionary <PropertyInt64, long>(weenie.WeeniePropertiesInt64.Count); foreach (var value in weenie.WeeniePropertiesInt64) { result.PropertiesInt64[(PropertyInt64)value.Type] = value.Value; } } if (weenie.WeeniePropertiesString != null && (instantiateEmptyCollections || weenie.WeeniePropertiesString.Count > 0)) { result.PropertiesString = new Dictionary <PropertyString, string>(weenie.WeeniePropertiesString.Count); foreach (var value in weenie.WeeniePropertiesString) { result.PropertiesString[(PropertyString)value.Type] = value.Value; } } if (weenie.WeeniePropertiesPosition != null && (instantiateEmptyCollections || weenie.WeeniePropertiesPosition.Count > 0)) { result.PropertiesPosition = new Dictionary <PositionType, PropertiesPosition>(weenie.WeeniePropertiesPosition.Count); foreach (var record in weenie.WeeniePropertiesPosition) { var newEntity = new PropertiesPosition { ObjCellId = record.ObjCellId, PositionX = record.OriginX, PositionY = record.OriginY, PositionZ = record.OriginZ, RotationW = record.AnglesW, RotationX = record.AnglesX, RotationY = record.AnglesY, RotationZ = record.AnglesZ, Instance = record.Instance, }; result.PropertiesPosition[(PositionType)record.PositionType] = newEntity; } } if (weenie.WeeniePropertiesSpellBook != null && (instantiateEmptyCollections || weenie.WeeniePropertiesSpellBook.Count > 0)) { result.PropertiesSpellBook = new Dictionary <int, float>(weenie.WeeniePropertiesSpellBook.Count); foreach (var value in weenie.WeeniePropertiesSpellBook) { result.PropertiesSpellBook[value.Spell] = value.Probability; } } if (weenie.WeeniePropertiesAnimPart != null && (instantiateEmptyCollections || weenie.WeeniePropertiesAnimPart.Count > 0)) { result.PropertiesAnimPart = new List <PropertiesAnimPart>(weenie.WeeniePropertiesAnimPart.Count); foreach (var record in weenie.WeeniePropertiesAnimPart) { var newEntity = new PropertiesAnimPart { Index = record.Index, AnimationId = record.AnimationId, }; result.PropertiesAnimPart.Add(newEntity); } } if (weenie.WeeniePropertiesPalette != null && (instantiateEmptyCollections || weenie.WeeniePropertiesPalette.Count > 0)) { result.PropertiesPalette = new Collection <PropertiesPalette>(); foreach (var record in weenie.WeeniePropertiesPalette) { var newEntity = new PropertiesPalette { SubPaletteId = record.SubPaletteId, Offset = record.Offset, Length = record.Length, }; result.PropertiesPalette.Add(newEntity); } } if (weenie.WeeniePropertiesTextureMap != null && (instantiateEmptyCollections || weenie.WeeniePropertiesTextureMap.Count > 0)) { result.PropertiesTextureMap = new List <PropertiesTextureMap>(weenie.WeeniePropertiesTextureMap.Count); foreach (var record in weenie.WeeniePropertiesTextureMap) { var newEntity = new PropertiesTextureMap { PartIndex = record.Index, OldTexture = record.OldId, NewTexture = record.NewId, }; result.PropertiesTextureMap.Add(newEntity); } } // Properties for all world objects that typically aren't modified over the original weenie if (weenie.WeeniePropertiesCreateList != null && (instantiateEmptyCollections || weenie.WeeniePropertiesCreateList.Count > 0)) { result.PropertiesCreateList = new Collection <PropertiesCreateList>(); foreach (var record in weenie.WeeniePropertiesCreateList) { var newEntity = new PropertiesCreateList { DestinationType = (DestinationType)record.DestinationType, WeenieClassId = record.WeenieClassId, StackSize = record.StackSize, Palette = record.Palette, Shade = record.Shade, TryToBond = record.TryToBond, }; result.PropertiesCreateList.Add(newEntity); } } if (weenie.WeeniePropertiesEmote != null && (instantiateEmptyCollections || weenie.WeeniePropertiesEmote.Count > 0)) { result.PropertiesEmote = new Collection <PropertiesEmote>(); foreach (var record in weenie.WeeniePropertiesEmote) { var newEntity = new PropertiesEmote { Category = (EmoteCategory)record.Category, Probability = record.Probability, WeenieClassId = record.WeenieClassId, Style = (MotionStance?)record.Style, Substyle = (MotionCommand?)record.Substyle, Quest = record.Quest, VendorType = (VendorType?)record.VendorType, MinHealth = record.MinHealth, MaxHealth = record.MaxHealth, }; foreach (var record2 in record.WeeniePropertiesEmoteAction.OrderBy(r => r.Order)) { var newEntity2 = new PropertiesEmoteAction { Type = record2.Type, Delay = record2.Delay, Extent = record2.Extent, Motion = (MotionCommand?)record2.Motion, Message = record2.Message, TestString = record2.TestString, Min = record2.Min, Max = record2.Max, Min64 = record2.Min64, Max64 = record2.Max64, MinDbl = record2.MinDbl, MaxDbl = record2.MaxDbl, Stat = record2.Stat, Display = record2.Display, Amount = record2.Amount, Amount64 = record2.Amount64, HeroXP64 = record2.HeroXP64, Percent = record2.Percent, SpellId = record2.SpellId, WealthRating = record2.WealthRating, TreasureClass = record2.TreasureClass, TreasureType = record2.TreasureType, PScript = (PlayScript?)record2.PScript, Sound = (Sound?)record2.Sound, DestinationType = record2.DestinationType, WeenieClassId = record2.WeenieClassId, StackSize = record2.StackSize, Palette = record2.Palette, Shade = record2.Shade, TryToBond = record2.TryToBond, ObjCellId = record2.ObjCellId, OriginX = record2.OriginX, OriginY = record2.OriginY, OriginZ = record2.OriginZ, AnglesW = record2.AnglesW, AnglesX = record2.AnglesX, AnglesY = record2.AnglesY, AnglesZ = record2.AnglesZ, }; newEntity.PropertiesEmoteAction.Add(newEntity2); } result.PropertiesEmote.Add(newEntity); } } if (weenie.WeeniePropertiesEventFilter != null && (instantiateEmptyCollections || weenie.WeeniePropertiesEventFilter.Count > 0)) { result.PropertiesEventFilter = new HashSet <int>(); foreach (var value in weenie.WeeniePropertiesEventFilter) { result.PropertiesEventFilter.Add(value.Event); } } if (weenie.WeeniePropertiesGenerator != null && (instantiateEmptyCollections || weenie.WeeniePropertiesGenerator.Count > 0)) { result.PropertiesGenerator = new List <PropertiesGenerator>(weenie.WeeniePropertiesGenerator.Count); foreach (var record in weenie.WeeniePropertiesGenerator) // TODO do we have the correct order? { var newEntity = new PropertiesGenerator { Probability = record.Probability, WeenieClassId = record.WeenieClassId, Delay = record.Delay, InitCreate = record.InitCreate, MaxCreate = record.MaxCreate, WhenCreate = (RegenerationType)record.WhenCreate, WhereCreate = (RegenLocationType)record.WhereCreate, StackSize = record.StackSize, PaletteId = record.PaletteId, Shade = record.Shade, ObjCellId = record.ObjCellId, OriginX = record.OriginX, OriginY = record.OriginY, OriginZ = record.OriginZ, AnglesW = record.AnglesW, AnglesX = record.AnglesX, AnglesY = record.AnglesY, AnglesZ = record.AnglesZ, }; result.PropertiesGenerator.Add(newEntity); } } // Properties for creatures if (weenie.WeeniePropertiesAttribute != null && (instantiateEmptyCollections || weenie.WeeniePropertiesAttribute.Count > 0)) { result.PropertiesAttribute = new Dictionary <PropertyAttribute, PropertiesAttribute>(weenie.WeeniePropertiesAttribute.Count); foreach (var record in weenie.WeeniePropertiesAttribute) { var newEntity = new PropertiesAttribute { InitLevel = record.InitLevel, LevelFromCP = record.LevelFromCP, CPSpent = record.CPSpent, }; result.PropertiesAttribute[(PropertyAttribute)record.Type] = newEntity; } } if (weenie.WeeniePropertiesAttribute2nd != null && (instantiateEmptyCollections || weenie.WeeniePropertiesAttribute2nd.Count > 0)) { result.PropertiesAttribute2nd = new Dictionary <PropertyAttribute2nd, PropertiesAttribute2nd>(weenie.WeeniePropertiesAttribute2nd.Count); foreach (var record in weenie.WeeniePropertiesAttribute2nd) { var newEntity = new PropertiesAttribute2nd { InitLevel = record.InitLevel, LevelFromCP = record.LevelFromCP, CPSpent = record.CPSpent, CurrentLevel = record.CurrentLevel, }; result.PropertiesAttribute2nd[(PropertyAttribute2nd)record.Type] = newEntity; } } if (weenie.WeeniePropertiesBodyPart != null && (instantiateEmptyCollections || weenie.WeeniePropertiesBodyPart.Count > 0)) { result.PropertiesBodyPart = new Dictionary <CombatBodyPart, PropertiesBodyPart>(weenie.WeeniePropertiesBodyPart.Count); foreach (var record in weenie.WeeniePropertiesBodyPart) { var newEntity = new PropertiesBodyPart { DType = (DamageType)record.DType, DVal = record.DVal, DVar = record.DVar, BaseArmor = record.BaseArmor, ArmorVsSlash = record.ArmorVsSlash, ArmorVsPierce = record.ArmorVsPierce, ArmorVsBludgeon = record.ArmorVsBludgeon, ArmorVsCold = record.ArmorVsCold, ArmorVsFire = record.ArmorVsFire, ArmorVsAcid = record.ArmorVsAcid, ArmorVsElectric = record.ArmorVsElectric, ArmorVsNether = record.ArmorVsNether, BH = record.BH, HLF = record.HLF, MLF = record.MLF, LLF = record.LLF, HRF = record.HRF, MRF = record.MRF, LRF = record.LRF, HLB = record.HLB, MLB = record.MLB, LLB = record.LLB, HRB = record.HRB, MRB = record.MRB, LRB = record.LRB, }; result.PropertiesBodyPart[(CombatBodyPart)record.Key] = newEntity; } } if (weenie.WeeniePropertiesSkill != null && (instantiateEmptyCollections || weenie.WeeniePropertiesSkill.Count > 0)) { result.PropertiesSkill = new Dictionary <Skill, PropertiesSkill>(weenie.WeeniePropertiesSkill.Count); foreach (var record in weenie.WeeniePropertiesSkill) { var newEntity = new PropertiesSkill { LevelFromPP = record.LevelFromPP, SAC = (SkillAdvancementClass)record.SAC, PP = record.PP, InitLevel = record.InitLevel, ResistanceAtLastCheck = record.ResistanceAtLastCheck, LastUsedTime = record.LastUsedTime, }; result.PropertiesSkill[(Skill)record.Type] = newEntity; } } // Properties for books if (weenie.WeeniePropertiesBook != null) { result.PropertiesBook = new PropertiesBook { MaxNumPages = weenie.WeeniePropertiesBook.MaxNumPages, MaxNumCharsPerPage = weenie.WeeniePropertiesBook.MaxNumCharsPerPage, }; } if (weenie.WeeniePropertiesBookPageData != null && (instantiateEmptyCollections || weenie.WeeniePropertiesBookPageData.Count > 0)) { result.PropertiesBookPageData = new List <PropertiesBookPageData>(weenie.WeeniePropertiesBookPageData.Count); foreach (var record in weenie.WeeniePropertiesBookPageData.OrderBy(r => r.PageId)) { var newEntity = new PropertiesBookPageData { AuthorId = record.AuthorId, AuthorName = record.AuthorName, AuthorAccount = record.AuthorAccount, IgnoreAuthor = record.IgnoreAuthor, PageText = record.PageText, }; result.PropertiesBookPageData.Add(newEntity); } } return(result); }
public static ACE.Database.Models.World.Weenie ConvertFromEntityWeenie(ACE.Entity.Models.Weenie weenie) { throw new NotImplementedException(); }
public static bool RequiresBackpackSlotOrIsContainer(this Weenie weenie) { var requiresBackPackSlot = weenie.GetProperty(PropertyBool.RequiresBackpackSlot) ?? false; return(requiresBackPackSlot || weenie.WeenieType == WeenieType.Container); }
public static bool IsVendorService(this Weenie weenie) { var vendorService = weenie.GetProperty(PropertyBool.VendorService) ?? false; return(vendorService); }
public static bool IsStuck(this Weenie weenie) { var stuck = weenie.GetProperty(PropertyBool.Stuck) ?? false; return(stuck); }
// ===================================== // Utility // ===================================== public static string GetName(this Weenie weenie) { var name = weenie.GetProperty(PropertyString.Name); return(name); }
public static bool IsStuck(this Weenie weenie) { return(weenie.GetProperty(PropertyBool.Stuck) ?? false); }
public static int?GetValue(this Weenie weenie) { var value = weenie.GetProperty(PropertyInt.Value); return(value); }
public static ItemType GetItemType(this Weenie weenie) { var itemType = weenie.GetProperty(PropertyInt.ItemType) ?? 0; return((ItemType)itemType); }