public static void Initialize(bool autoRetry = true) { Authentication.Exists(true); if (Authentication.GetListofAccountsByAccessLevel(ACE.Entity.Enum.AccessLevel.Admin).Count == 0) { log.Warn("Database does not contain any admin accounts. The next account to be created will automatically be promoted to an Admin account."); AutoPromoteNextAccountToAdmin = true; } else { AutoPromoteNextAccountToAdmin = false; } World.Exists(true); var playerWeenieLoadTest = World.GetCachedWeenie("human"); if (playerWeenieLoadTest == null) { log.Fatal("Database does not contain the weenie for human (1). Characters cannot be created or logged into until the missing weenie is restored."); } var shardDb = new ShardDatabase(); serializedShardDb = new SerializedShardDatabase(shardDb); Shard = serializedShardDb; shardDb.Exists(true); }
public static void Initialize(bool autoRetry = true) { Authentication.Exists(true); World.Exists(true); var shardDb = new ShardDatabase(); serializedShardDb = new SerializedShardDatabase(shardDb); Shard = serializedShardDb; shardDb.Exists(true); var playerWeenieLoadTest = World.GetCachedWeenie("human"); if (playerWeenieLoadTest == null) { log.Fatal($"Database does not contain the weenie for human (1). Characters cannot be created or logged into until the missing weenie is restored."); } }
public static void Initialize(bool autoRetry = true) { var config = ConfigManager.Config.MySql; Authentication.Initialize(config.Authentication.Host, config.Authentication.Port, config.Authentication.Username, config.Authentication.Password, config.Authentication.Database, autoRetry); var worldDb = new WorldDatabase(); worldDb.Initialize(config.World.Host, config.World.Port, config.World.Username, config.World.Password, config.World.Database, autoRetry); var cachingWorldDb = new CachingWorldDatabase(worldDb); World = cachingWorldDb; var shardDb = new ShardDatabase(); shardDb.Initialize(config.Shard.Host, config.Shard.Port, config.Shard.Username, config.Shard.Password, config.Shard.Database, autoRetry); serializedShardDb = new SerializedShardDatabase(shardDb); Shard = serializedShardDb; }
internal SerializedShardDatabase(ShardDatabase shardDatabase) { BaseDatabase = shardDatabase; }
internal SerializedShardDatabase(ShardDatabase shardDatabase) { _wrappedDatabase = shardDatabase; }
internal SerializedShardDatabase(ShardDatabase shardDatabase) { _wrappedDatabase = shardDatabase; Config = new ShardPropertyTables(); }