/** * <summary>Initialises the window.</summary> */ public static void Init(VariableLocation _variableLocation, bool _allScenes, Variables _variables) { VarExportWizardWindow window = EditorWindow.GetWindowWithRect <VarExportWizardWindow> (new Rect(0, 0, 350, 500), true, "Variables export wizard", true); window.titleContent.text = "Variables export wizard"; window.position = new Rect(300, 200, 350, 500); window._Init(_variableLocation, _allScenes, _variables); }
/** * <summary>Initialises the window.</summary> */ public static void Init(VariableLocation _variableLocation, bool _allScenes, Variables _variables) { VarExportWizardWindow window = EditorWindow.GetWindowWithRect <VarExportWizardWindow> (new Rect(0, 0, 350, 500), true, "Variables export wizard", true); UnityVersionHandler.SetWindowTitle(window, "Variables export wizard"); window.position = new Rect(300, 200, 350, 500); window._Init(_variableLocation, _allScenes, _variables); }
private void ExportCallback(object obj) { switch (obj.ToString()) { case "Import": //ImportItems (); break; case "Export": VarExportWizardWindow.Init(this); break; } }
/** * <summary>Initialises the window.</summary> */ public static void Init(VariablesManager _variablesManager) { if (_variablesManager == null) { return; } VarExportWizardWindow window = EditorWindow.GetWindowWithRect <VarExportWizardWindow> (new Rect(0, 0, 350, 500), true, "Variables exporter", true); UnityVersionHandler.SetWindowTitle(window, "Variables exporter"); window.position = new Rect(300, 200, 350, 500); window._Init(_variablesManager); }
/** * <summary>Initialises the window.</summary> */ public static void Init(VariablesManager _variablesManager) { if (_variablesManager == null) { return; } VarExportWizardWindow window = (VarExportWizardWindow)EditorWindow.GetWindow(typeof(VarExportWizardWindow)); UnityVersionHandler.SetWindowTitle(window, "Variables exporter"); window.position = new Rect(300, 200, 350, 500); window._Init(_variablesManager); }