/**
         * <summary>Allows the Scene and Variables Managers to show UI controls for the currently-active scene, if multiple scenes are being edited.</summary>
         * <returns>The name of the currently-open scene.</summary>
         */
        public static string EditActiveScene()
        {
            string openScene = UnityVersionHandler.GetActiveSceneName();

            if (openScene != "" && !Application.isPlaying)
            {
                if (FindObjectOfType <KickStarter>() != null)
                {
                    FindObjectOfType <KickStarter>().ClearVariables();
                }
            }

            return(openScene);
        }