/** * <summary>Initialises the window.</summary> * <param name = "_languageIndex">The index number of the language to select by default.</param> */ public static void Init(int _languageIndex = 0) { ScriptSheetWindow window = EditorWindow.GetWindowWithRect <ScriptSheetWindow> (new Rect(0, 0, 400, 305), true, "Script sheet exporter", true); window.titleContent.text = "Script sheet exporter"; window.position = new Rect(300, 200, 400, 305); window.languageIndex = _languageIndex; }
/** * <summary>Initialises the window.</summary> * <param name = "_languageIndex">The index number of the language to select by default.</param> */ public static void Init(int _languageIndex = 0) { ScriptSheetWindow window = EditorWindow.GetWindowWithRect <ScriptSheetWindow> (new Rect(0, 0, 400, 305), true, "Script sheet exporter", true); UnityVersionHandler.SetWindowTitle(window, "Script sheet exporter"); window.position = new Rect(300, 200, 400, 305); window.languageIndex = _languageIndex; }
/** * <summary>Initialises the window.</summary> * <param name = "_languageIndex">The index number of the language to select by default.</param> */ public static void Init(int _languageIndex = 0) { ScriptSheetWindow window = (ScriptSheetWindow)EditorWindow.GetWindow(typeof(ScriptSheetWindow)); UnityVersionHandler.SetWindowTitle(window, "Script sheet exporter"); window.position = new Rect(300, 200, 350, 185); window.languageIndex = _languageIndex; }