/** Removes any runtime instance of the Player from the scene */ public void RemoveFromScene() { if (playerOb) { Player sceneInstance = GetSceneInstance(); if (sceneInstance) { sceneInstance.RemoveFromScene(); } } }
/** Removes any runtime instance of the Player from the scene */ public void RemoveFromScene() { if (playerOb) { Player sceneInstance = GetSceneInstance(); if (sceneInstance) { sceneInstance.RemoveFromScene(); } } }