/** * Sets up the scene's chosen NavigationEngine ScriptableObject if it is not already present. */ public void ResetEngine() { string className = ""; if (KickStarter.sceneSettings.navigationMethod == AC_NavigationMethod.Custom) { className = KickStarter.sceneSettings.customNavigationClass; } else { className = "NavigationEngine_" + KickStarter.sceneSettings.navigationMethod.ToString(); } if (className == "" && Application.isPlaying) { ACDebug.LogWarning("Could not initialise navigation - a custom script must be assigned if the Pathfinding method is set to Custom."); } else if (navigationEngine == null || !navigationEngine.ToString().Contains(className)) { navigationEngine = (NavigationEngine)ScriptableObject.CreateInstance(className); if (navigationEngine != null) { navigationEngine.OnReset(KickStarter.sceneSettings.navMesh); } } }
public void ResetEngine() { if (GetComponent <SceneSettings>()) { string className = "NavigationEngine_" + GetComponent <SceneSettings>().navigationMethod.ToString(); if (navigationEngine == null || !navigationEngine.ToString().Contains(className)) { navigationEngine = (NavigationEngine)ScriptableObject.CreateInstance(className); navigationEngine.Awake(); } } }