private void CopyGraphic(MenuGraphic _element) { uiImage = _element.uiImage; graphicType = _element.graphicType; graphic = new CursorIconBase(); graphic.Copy(_element.graphic); base.Copy(_element); }
private void CopyGraphic(MenuGraphic _element, bool ignoreUnityUI) { if (ignoreUnityUI) { uiImage = null; } else { uiImage = _element.uiImage; } uiRawImage = _element.uiRawImage; uiImageType = _element.uiImageType; graphicType = _element.graphicType; graphic = new CursorIconBase(); graphic.Copy(_element.graphic); base.Copy(_element); }
private void Finish() { if (!references) { GetReferences (); } if (!references) { return; } string managerPath = gameName + "/Managers"; try { System.IO.Directory.CreateDirectory (Application.dataPath + "/" + managerPath); } catch { ACDebug.LogWarning ("Could not create directory: " + Application.dataPath + "/" + managerPath); pageNumber --; return; } try { ScriptableObject t = CustomAssetUtility.CreateAsset<SceneManager> ("SceneManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/SceneManager.asset", gameName + "_SceneManager"); references.sceneManager = (SceneManager) t; t = CustomAssetUtility.CreateAsset<SettingsManager> ("SettingsManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/SettingsManager.asset", gameName + "_SettingsManager"); references.settingsManager = (SettingsManager) t; references.settingsManager.saveFileName = gameName; references.settingsManager.cameraPerspective = cameraPerspective; references.settingsManager.movementMethod = movementMethod; references.settingsManager.inputMethod = inputMethod; references.settingsManager.interactionMethod = interactionMethod; references.settingsManager.hotspotDetection = hotspotDetection; references.settingsManager.movingTurning = movingTurning; if (cameraPerspective == CameraPerspective.TwoPointFiveD) { references.settingsManager.forceAspectRatio = true; } t = CustomAssetUtility.CreateAsset<ActionsManager> ("ActionsManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/ActionsManager.asset", gameName + "_ActionsManager"); references.actionsManager = (ActionsManager) t; AdventureCreator.RefreshActions (); ActionsManager demoActionsManager = AssetDatabase.LoadAssetAtPath("Assets/AdventureCreator/Demo/Managers/Demo_ActionsManager.asset", typeof(ActionsManager)) as ActionsManager; if (demoActionsManager != null) { references.actionsManager.defaultClass = demoActionsManager.defaultClass; } t = CustomAssetUtility.CreateAsset<VariablesManager> ("VariablesManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/VariablesManager.asset", gameName + "_VariablesManager"); references.variablesManager = (VariablesManager) t; t = CustomAssetUtility.CreateAsset<InventoryManager> ("InventoryManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/InventoryManager.asset", gameName + "_InventoryManager"); references.inventoryManager = (InventoryManager) t; t = CustomAssetUtility.CreateAsset<SpeechManager> ("SpeechManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/SpeechManager.asset", gameName + "_SpeechManager"); references.speechManager = (SpeechManager) t; references.speechManager.ClearLanguages (); t = CustomAssetUtility.CreateAsset<CursorManager> ("CursorManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/CursorManager.asset", gameName + "_CursorManager"); references.cursorManager = (CursorManager) t; t = CustomAssetUtility.CreateAsset<MenuManager> ("MenuManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/MenuManager.asset", gameName + "_MenuManager"); references.menuManager = (MenuManager) t; CursorManager demoCursorManager = AssetDatabase.LoadAssetAtPath("Assets/AdventureCreator/Demo/Managers/Demo_CursorManager.asset", typeof(CursorManager)) as CursorManager; if (wizardMenu == WizardMenu.Blank) { if (demoCursorManager != null) { CursorIcon useIcon = new CursorIcon (); useIcon.Copy (demoCursorManager.cursorIcons[0]); references.cursorManager.cursorIcons.Add (useIcon); EditorUtility.SetDirty (references.cursorManager); } } else { if (demoCursorManager != null) { foreach (CursorIcon demoIcon in demoCursorManager.cursorIcons) { CursorIcon newIcon = new CursorIcon (); newIcon.Copy (demoIcon); references.cursorManager.cursorIcons.Add (newIcon); } CursorIconBase pointerIcon = new CursorIconBase (); pointerIcon.Copy (demoCursorManager.pointerIcon); references.cursorManager.pointerIcon = pointerIcon; } else { ACDebug.LogWarning ("Cannot find Demo_CursorManager asset to copy from!"); } references.cursorManager.allowMainCursor = true; EditorUtility.SetDirty (references.cursorManager); MenuManager demoMenuManager = AssetDatabase.LoadAssetAtPath("Assets/AdventureCreator/Demo/Managers/Demo_MenuManager.asset", typeof(MenuManager)) as MenuManager; if (demoMenuManager != null) { #if UNITY_EDITOR references.menuManager.drawOutlines = demoMenuManager.drawOutlines; references.menuManager.drawInEditor = demoMenuManager.drawInEditor; #endif references.menuManager.pauseTexture = demoMenuManager.pauseTexture; if (wizardMenu == WizardMenu.DefaultUnityUI) { System.IO.Directory.CreateDirectory (Application.dataPath + "/" + gameName + "/UI"); } foreach (Menu demoMenu in demoMenuManager.menus) { Menu newMenu = ScriptableObject.CreateInstance <Menu>(); newMenu.Copy (demoMenu); if (wizardMenu == WizardMenu.DefaultAC) { newMenu.menuSource = MenuSource.AdventureCreator; } else if (wizardMenu == WizardMenu.DefaultUnityUI) { newMenu.menuSource = MenuSource.UnityUiPrefab; if (demoMenu.canvas) { string oldCanvasPath = AssetDatabase.GetAssetPath (demoMenu.canvas); string newCanvasPath = "Assets/" + gameName + "/UI/" + demoMenu.canvas.name + ".prefab"; if (AssetDatabase.CopyAsset (oldCanvasPath, newCanvasPath)) { AssetDatabase.ImportAsset (newCanvasPath); newMenu.canvas = (Canvas) AssetDatabase.LoadAssetAtPath (newCanvasPath, typeof (Canvas)); } } } newMenu.hideFlags = HideFlags.HideInHierarchy; references.menuManager.menus.Add (newMenu); EditorUtility.SetDirty (references.menuManager); foreach (MenuElement newElement in newMenu.elements) { newElement.hideFlags = HideFlags.HideInHierarchy; AssetDatabase.AddObjectToAsset (newElement, references.menuManager); } AssetDatabase.AddObjectToAsset (newMenu, references.menuManager); } } else { ACDebug.LogWarning ("Cannot find Demo_MenuManager asset to copy from!"); } } CreateManagerPackage (gameName); AssetDatabase.SaveAssets (); references.sceneManager.InitialiseObjects (); pageNumber = 0; } catch { ACDebug.LogWarning ("Could not create Manager. Does the subdirectory " + Resource.managersDirectory + " exist?"); pageNumber --; } }
private void Finish() { if (!references) { GetReferences(); } if (!references) { return; } string managerPath = gameName + "/Managers"; try { System.IO.Directory.CreateDirectory(Application.dataPath + "/" + managerPath); } catch (System.Exception e) { ACDebug.LogError("Wizard aborted - Could not create directory: " + Application.dataPath + "/" + managerPath + ". Please make sure the Assets direcrory is writeable, and that the intended game name contains no special characters."); Debug.LogException(e, this); pageNumber--; return; } try { ScriptableObject t = CustomAssetUtility.CreateAsset <SceneManager> ("SceneManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/SceneManager.asset", gameName + "_SceneManager"); references.sceneManager = (SceneManager)t; t = CustomAssetUtility.CreateAsset <SettingsManager> ("SettingsManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/SettingsManager.asset", gameName + "_SettingsManager"); references.settingsManager = (SettingsManager)t; references.settingsManager.saveFileName = gameName; references.settingsManager.cameraPerspective = cameraPerspective; references.settingsManager.movingTurning = movingTurning; references.settingsManager.movementMethod = movementMethod; references.settingsManager.inputMethod = inputMethod; references.settingsManager.interactionMethod = interactionMethod; references.settingsManager.hotspotDetection = hotspotDetection; if (cameraPerspective == CameraPerspective.TwoPointFiveD) { references.settingsManager.forceAspectRatio = true; } t = CustomAssetUtility.CreateAsset <ActionsManager> ("ActionsManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/ActionsManager.asset", gameName + "_ActionsManager"); references.actionsManager = (ActionsManager)t; AdventureCreator.RefreshActions(); ActionsManager defaultActionsManager = AssetDatabase.LoadAssetAtPath(Resource.MainFolderPath + "/Default/Default_ActionsManager.asset", typeof(ActionsManager)) as ActionsManager; if (defaultActionsManager != null) { references.actionsManager.defaultClass = defaultActionsManager.defaultClass; references.actionsManager.defaultClassName = defaultActionsManager.defaultClassName; } t = CustomAssetUtility.CreateAsset <VariablesManager> ("VariablesManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/VariablesManager.asset", gameName + "_VariablesManager"); references.variablesManager = (VariablesManager)t; t = CustomAssetUtility.CreateAsset <InventoryManager> ("InventoryManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/InventoryManager.asset", gameName + "_InventoryManager"); references.inventoryManager = (InventoryManager)t; t = CustomAssetUtility.CreateAsset <SpeechManager> ("SpeechManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/SpeechManager.asset", gameName + "_SpeechManager"); references.speechManager = (SpeechManager)t; references.speechManager.ClearLanguages(); t = CustomAssetUtility.CreateAsset <CursorManager> ("CursorManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/CursorManager.asset", gameName + "_CursorManager"); references.cursorManager = (CursorManager)t; t = CustomAssetUtility.CreateAsset <MenuManager> ("MenuManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/MenuManager.asset", gameName + "_MenuManager"); references.menuManager = (MenuManager)t; CursorManager defaultCursorManager = AssetDatabase.LoadAssetAtPath(Resource.MainFolderPath + "/Default/Default_CursorManager.asset", typeof(CursorManager)) as CursorManager; if (wizardMenu == WizardMenu.Blank) { if (defaultCursorManager != null) { CursorIcon useIcon = new CursorIcon(); useIcon.Copy(defaultCursorManager.cursorIcons[0]); references.cursorManager.cursorIcons.Add(useIcon); EditorUtility.SetDirty(references.cursorManager); } } else { if (defaultCursorManager != null) { foreach (CursorIcon defaultIcon in defaultCursorManager.cursorIcons) { CursorIcon newIcon = new CursorIcon(); newIcon.Copy(defaultIcon); references.cursorManager.cursorIcons.Add(newIcon); } CursorIconBase pointerIcon = new CursorIconBase(); pointerIcon.Copy(defaultCursorManager.pointerIcon); references.cursorManager.pointerIcon = pointerIcon; } else { ACDebug.LogWarning("Cannot find Default_CursorManager asset to copy from!"); } references.cursorManager.allowMainCursor = true; EditorUtility.SetDirty(references.cursorManager); MenuManager defaultMenuManager = AssetDatabase.LoadAssetAtPath(Resource.MainFolderPath + "/Default/Default_MenuManager.asset", typeof(MenuManager)) as MenuManager; if (defaultMenuManager != null) { #if UNITY_EDITOR references.menuManager.drawOutlines = defaultMenuManager.drawOutlines; references.menuManager.drawInEditor = defaultMenuManager.drawInEditor; #endif references.menuManager.pauseTexture = defaultMenuManager.pauseTexture; if (wizardMenu != WizardMenu.Blank) { System.IO.Directory.CreateDirectory(Application.dataPath + "/" + gameName + "/UI"); } foreach (Menu defaultMenu in defaultMenuManager.menus) { Menu newMenu = ScriptableObject.CreateInstance <Menu>(); newMenu.Copy(defaultMenu, true, true); newMenu.Recalculate(); if (wizardMenu == WizardMenu.DefaultAC) { newMenu.menuSource = MenuSource.AdventureCreator; } else if (wizardMenu == WizardMenu.DefaultUnityUI) { newMenu.menuSource = MenuSource.UnityUiPrefab; } if (defaultMenu.canvas) { string newCanvasPath = "Assets/" + gameName + "/UI/" + defaultMenu.canvas.name + ".prefab"; GameObject canvasObInScene = (GameObject)PrefabUtility.InstantiatePrefab(defaultMenu.canvas.gameObject); PrefabUtility.DisconnectPrefabInstance(canvasObInScene); GameObject canvasObNewPrefab = PrefabUtility.CreatePrefab(newCanvasPath, canvasObInScene); newMenu.canvas = canvasObNewPrefab.GetComponent <Canvas>(); DestroyImmediate(canvasObInScene); newMenu.rectTransform = null; } foreach (MenuElement newElement in newMenu.elements) { AssetDatabase.AddObjectToAsset(newElement, references.menuManager); newElement.hideFlags = HideFlags.HideInHierarchy; } AssetDatabase.AddObjectToAsset(newMenu, references.menuManager); newMenu.hideFlags = HideFlags.HideInHierarchy; references.menuManager.menus.Add(newMenu); } EditorUtility.SetDirty(references.menuManager); } else { ACDebug.LogWarning("Cannot find Default_MenuManager asset to copy from!"); } } CreateManagerPackage(gameName); AssetDatabase.SaveAssets(); if (GameObject.FindObjectOfType <KickStarter>() == null) { bool initScene = EditorUtility.DisplayDialog("Setup scene?", "Process complete. Would you like to organise the scene objects to begin working? This can be done at any time within the Scene Manager.", "Yes", "No"); if (initScene) { references.sceneManager.InitialiseObjects(); } } } catch (System.Exception e) { ACDebug.LogWarning("Could not create Manager. Does the subdirectory " + managerPath + " exist?"); Debug.LogException(e, this); pageNumber--; } }
private void Finish() { if (!references) { GetReferences(); } if (!references) { return; } string managerPath = gameName + "/Managers"; try { System.IO.Directory.CreateDirectory(Application.dataPath + "/" + managerPath); } catch { Debug.LogWarning("Could not create directory: " + Application.dataPath + "/" + managerPath); pageNumber--; return; } try { ScriptableObject t = CustomAssetUtility.CreateAsset <SceneManager> ("SceneManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/SceneManager.asset", gameName + "_SceneManager"); references.sceneManager = (SceneManager)t; t = CustomAssetUtility.CreateAsset <SettingsManager> ("SettingsManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/SettingsManager.asset", gameName + "_SettingsManager"); references.settingsManager = (SettingsManager)t; references.settingsManager.saveFileName = gameName; references.settingsManager.cameraPerspective = cameraPerspective; references.settingsManager.movementMethod = movementMethod; references.settingsManager.inputMethod = inputMethod; references.settingsManager.interactionMethod = interactionMethod; references.settingsManager.hotspotDetection = hotspotDetection; references.settingsManager.movingTurning = movingTurning; if (cameraPerspective == CameraPerspective.TwoPointFiveD) { references.settingsManager.forceAspectRatio = true; } t = CustomAssetUtility.CreateAsset <ActionsManager> ("ActionsManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/ActionsManager.asset", gameName + "_ActionsManager"); references.actionsManager = (ActionsManager)t; AdventureCreator.RefreshActions(); ActionsManager demoActionsManager = AssetDatabase.LoadAssetAtPath("Assets/AdventureCreator/Demo/Managers/Demo_ActionsManager.asset", typeof(ActionsManager)) as ActionsManager; if (demoActionsManager != null) { references.actionsManager.defaultClass = demoActionsManager.defaultClass; } t = CustomAssetUtility.CreateAsset <VariablesManager> ("VariablesManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/VariablesManager.asset", gameName + "_VariablesManager"); references.variablesManager = (VariablesManager)t; t = CustomAssetUtility.CreateAsset <InventoryManager> ("InventoryManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/InventoryManager.asset", gameName + "_InventoryManager"); references.inventoryManager = (InventoryManager)t; t = CustomAssetUtility.CreateAsset <SpeechManager> ("SpeechManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/SpeechManager.asset", gameName + "_SpeechManager"); references.speechManager = (SpeechManager)t; references.speechManager.ClearLanguages(); t = CustomAssetUtility.CreateAsset <CursorManager> ("CursorManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/CursorManager.asset", gameName + "_CursorManager"); references.cursorManager = (CursorManager)t; t = CustomAssetUtility.CreateAsset <MenuManager> ("MenuManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/MenuManager.asset", gameName + "_MenuManager"); references.menuManager = (MenuManager)t; if (wizardMenu != WizardMenu.Blank) { CursorManager demoCursorManager = AssetDatabase.LoadAssetAtPath("Assets/AdventureCreator/Demo/Managers/Demo_CursorManager.asset", typeof(CursorManager)) as CursorManager; if (demoCursorManager != null) { foreach (CursorIcon demoIcon in demoCursorManager.cursorIcons) { CursorIcon newIcon = new CursorIcon(); newIcon.Copy(demoIcon); references.cursorManager.cursorIcons.Add(newIcon); } } else { Debug.LogWarning("Cannot find Demo_CursorManager asset to copy from!"); } references.cursorManager.allowMainCursor = true; CursorIconBase pointerIcon = new CursorIconBase(); pointerIcon.Copy(demoCursorManager.pointerIcon); references.cursorManager.pointerIcon = pointerIcon; EditorUtility.SetDirty(references.cursorManager); MenuManager demoMenuManager = AssetDatabase.LoadAssetAtPath("Assets/AdventureCreator/Demo/Managers/Demo_MenuManager.asset", typeof(MenuManager)) as MenuManager; if (demoMenuManager != null) { references.menuManager.drawOutlines = demoMenuManager.drawOutlines; references.menuManager.drawInEditor = demoMenuManager.drawInEditor; references.menuManager.pauseTexture = demoMenuManager.pauseTexture; if (wizardMenu == WizardMenu.DefaultUnityUI) { System.IO.Directory.CreateDirectory(Application.dataPath + "/" + gameName + "/UI"); } foreach (Menu demoMenu in demoMenuManager.menus) { Menu newMenu = ScriptableObject.CreateInstance <Menu>(); newMenu.Copy(demoMenu); if (wizardMenu == WizardMenu.DefaultAC) { newMenu.menuSource = MenuSource.AdventureCreator; } else if (wizardMenu == WizardMenu.DefaultUnityUI) { newMenu.menuSource = MenuSource.UnityUiPrefab; if (demoMenu.canvas) { string oldCanvasPath = AssetDatabase.GetAssetPath(demoMenu.canvas); string newCanvasPath = "Assets/" + gameName + "/UI/" + demoMenu.canvas.name + ".prefab"; if (AssetDatabase.CopyAsset(oldCanvasPath, newCanvasPath)) { AssetDatabase.ImportAsset(newCanvasPath); newMenu.canvas = (Canvas)AssetDatabase.LoadAssetAtPath(newCanvasPath, typeof(Canvas)); } } } newMenu.hideFlags = HideFlags.HideInHierarchy; references.menuManager.menus.Add(newMenu); EditorUtility.SetDirty(references.menuManager); foreach (MenuElement newElement in newMenu.elements) { newElement.hideFlags = HideFlags.HideInHierarchy; AssetDatabase.AddObjectToAsset(newElement, references.menuManager); } AssetDatabase.AddObjectToAsset(newMenu, references.menuManager); } } else { Debug.LogWarning("Cannot find Demo_MenuManager asset to copy from!"); } } CreateManagerPackage(gameName); AssetDatabase.SaveAssets(); references.sceneManager.InitialiseObjects(); pageNumber = 0; } catch { Debug.LogWarning("Could not create Manager. Does the subdirectory " + Resource.managersDirectory + " exist?"); pageNumber--; } }
private void CopyGraphic(MenuGraphic _element) { uiImage = _element.uiImage; graphicType = _element.graphicType; graphic = new CursorIconBase (); graphic.Copy (_element.graphic); base.Copy (_element); }
private void Finish() { if (!references) { GetReferences(); } if (!references) { return; } string managerPath = gameName + "/Managers"; try { System.IO.Directory.CreateDirectory(Application.dataPath + "/" + managerPath); } catch (System.Exception e) { ACDebug.LogError("Wizard aborted - Could not create directory: " + Application.dataPath + "/" + managerPath + ". Please make sure the Assets direcrory is writeable, and that the intended game name contains no special characters."); Debug.LogException(e, this); pageNumber--; return; } try { ShowProgress(0f); ScriptableObject t = CustomAssetUtility.CreateAsset <SceneManager> ("SceneManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/SceneManager.asset", gameName + "_SceneManager"); references.sceneManager = (SceneManager)t; ShowProgress(0.1f); t = CustomAssetUtility.CreateAsset <SettingsManager> ("SettingsManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/SettingsManager.asset", gameName + "_SettingsManager"); references.settingsManager = (SettingsManager)t; references.settingsManager.saveFileName = gameName; references.settingsManager.cameraPerspective = cameraPerspective; references.settingsManager.movingTurning = movingTurning; references.settingsManager.movementMethod = movementMethod; references.settingsManager.inputMethod = inputMethod; references.settingsManager.interactionMethod = interactionMethod; references.settingsManager.hotspotDetection = hotspotDetection; if (cameraPerspective == CameraPerspective.TwoPointFiveD) { references.settingsManager.forceAspectRatio = true; } ShowProgress(0.2f); t = CustomAssetUtility.CreateAsset <ActionsManager> ("ActionsManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/ActionsManager.asset", gameName + "_ActionsManager"); references.actionsManager = (ActionsManager)t; AdventureCreator.RefreshActions(); ActionsManager defaultActionsManager = AssetDatabase.LoadAssetAtPath(Resource.MainFolderPath + "/Default/Default_ActionsManager.asset", typeof(ActionsManager)) as ActionsManager; if (defaultActionsManager != null) { references.actionsManager.defaultClass = defaultActionsManager.defaultClass; references.actionsManager.defaultClassName = defaultActionsManager.defaultClassName; } ShowProgress(0.3f); t = CustomAssetUtility.CreateAsset <VariablesManager> ("VariablesManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/VariablesManager.asset", gameName + "_VariablesManager"); references.variablesManager = (VariablesManager)t; ShowProgress(0.4f); t = CustomAssetUtility.CreateAsset <InventoryManager> ("InventoryManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/InventoryManager.asset", gameName + "_InventoryManager"); references.inventoryManager = (InventoryManager)t; ShowProgress(0.5f); t = CustomAssetUtility.CreateAsset <SpeechManager> ("SpeechManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/SpeechManager.asset", gameName + "_SpeechManager"); references.speechManager = (SpeechManager)t; references.speechManager.ClearLanguages(); ShowProgress(0.6f); t = CustomAssetUtility.CreateAsset <CursorManager> ("CursorManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/CursorManager.asset", gameName + "_CursorManager"); references.cursorManager = (CursorManager)t; ShowProgress(0.7f); t = CustomAssetUtility.CreateAsset <MenuManager> ("MenuManager", managerPath); AssetDatabase.RenameAsset("Assets/" + managerPath + "/MenuManager.asset", gameName + "_MenuManager"); references.menuManager = (MenuManager)t; CursorManager defaultCursorManager = AssetDatabase.LoadAssetAtPath(Resource.MainFolderPath + "/Default/Default_CursorManager.asset", typeof(CursorManager)) as CursorManager; if (wizardMenu == WizardMenu.Blank) { if (defaultCursorManager != null) { CursorIcon useIcon = new CursorIcon(); useIcon.Copy(defaultCursorManager.cursorIcons[0], false); references.cursorManager.cursorIcons.Add(useIcon); EditorUtility.SetDirty(references.cursorManager); } } else { if (defaultCursorManager != null) { foreach (CursorIcon defaultIcon in defaultCursorManager.cursorIcons) { CursorIcon newIcon = new CursorIcon(); newIcon.Copy(defaultIcon, false); references.cursorManager.cursorIcons.Add(newIcon); } CursorIconBase pointerIcon = new CursorIconBase(); pointerIcon.Copy(defaultCursorManager.pointerIcon); references.cursorManager.pointerIcon = pointerIcon; } else { ACDebug.LogWarning("Cannot find Default_CursorManager asset to copy from!"); } references.cursorManager.allowMainCursor = true; EditorUtility.SetDirty(references.cursorManager); MenuManager defaultMenuManager = AssetDatabase.LoadAssetAtPath(Resource.MainFolderPath + "/Default/Default_MenuManager.asset", typeof(MenuManager)) as MenuManager; if (defaultMenuManager != null) { #if UNITY_EDITOR references.menuManager.drawOutlines = defaultMenuManager.drawOutlines; references.menuManager.drawInEditor = defaultMenuManager.drawInEditor; #endif references.menuManager.pauseTexture = defaultMenuManager.pauseTexture; if (wizardMenu != WizardMenu.Blank) { System.IO.Directory.CreateDirectory(Application.dataPath + "/" + gameName + "/UI"); } foreach (Menu defaultMenu in defaultMenuManager.menus) { float progress = (float)defaultMenuManager.menus.IndexOf(defaultMenu) / (float)defaultMenuManager.menus.Count; ShowProgress((progress * 0.3f) + 0.7f); Menu newMenu = ScriptableObject.CreateInstance <Menu>(); newMenu.Copy(defaultMenu, true, true); newMenu.Recalculate(); if (wizardMenu == WizardMenu.DefaultAC) { newMenu.menuSource = MenuSource.AdventureCreator; } else if (wizardMenu == WizardMenu.DefaultUnityUI) { newMenu.menuSource = MenuSource.UnityUiPrefab; } if (defaultMenu.canvas) { string oldPath = AssetDatabase.GetAssetPath(defaultMenu.canvas.gameObject); string newPath = "Assets/" + gameName + "/UI/" + defaultMenu.canvas.name + ".prefab"; if (AssetDatabase.CopyAsset(oldPath, newPath)) { AssetDatabase.ImportAsset(newPath); GameObject canvasObNewPrefab = (GameObject)AssetDatabase.LoadAssetAtPath(newPath, typeof(GameObject)); newMenu.canvas = canvasObNewPrefab.GetComponent <Canvas>(); } else { newMenu.canvas = null; ACDebug.LogWarning("Could not copy asset " + oldPath + " to " + newPath, defaultMenu.canvas.gameObject); } newMenu.rectTransform = null; } foreach (MenuElement newElement in newMenu.elements) { if (newElement != null) { AssetDatabase.AddObjectToAsset(newElement, references.menuManager); newElement.hideFlags = HideFlags.HideInHierarchy; } else { ACDebug.LogWarning("Null element found in " + newMenu.title + " - the interface may not be set up correctly."); } } if (newMenu != null) { AssetDatabase.AddObjectToAsset(newMenu, references.menuManager); newMenu.hideFlags = HideFlags.HideInHierarchy; references.menuManager.menus.Add(newMenu); } else { ACDebug.LogWarning("Unable to create new Menu from original '" + defaultMenu.title + "'"); } } EditorUtility.SetDirty(references.menuManager); #if CAN_USE_TIMELINE if (references.speechManager != null) { references.speechManager.previewMenuName = "Subtitles"; EditorUtility.SetDirty(references.speechManager); } #endif } else { ACDebug.LogWarning("Cannot find Default_MenuManager asset to copy from!"); } } EditorUtility.ClearProgressBar(); ManagerPackage newManagerPackage = CreateManagerPackage(gameName); AssetDatabase.SaveAssets(); if (newManagerPackage == null || !newManagerPackage.IsFullyAssigned()) { EditorUtility.DisplayDialog("Wizard failed", "The New Game Wizard failed to generate a new 'Manager Package' file with all eight Managers assigned. Pleae verify that your Assets directory is writable and try again.", "OK"); } else if (GameObject.FindObjectOfType <KickStarter>() == null) { bool initScene = EditorUtility.DisplayDialog("Organise scene?", "Process complete. Would you like to organise the scene objects to begin working? This can be done at any time within the Scene Manager.", "Yes", "No"); if (initScene) { references.sceneManager.InitialiseObjects(); } } } catch (System.Exception e) { ACDebug.LogWarning("Could not create Manager. Does the subdirectory " + managerPath + " exist?"); Debug.LogException(e, this); pageNumber--; } }
private void Finish () { if (!references) { GetReferences (); } if (!references) { return; } string managerPath = gameName + "/Managers"; try { System.IO.Directory.CreateDirectory (Application.dataPath + "/" + managerPath); } catch { Debug.LogWarning ("Could not create directory: " + Application.dataPath + "/" + managerPath); pageNumber --; return; } try { ScriptableObject t = CustomAssetUtility.CreateAsset<SceneManager> ("SceneManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/SceneManager.asset", gameName + "_SceneManager"); references.sceneManager = (SceneManager) t; t = CustomAssetUtility.CreateAsset<SettingsManager> ("SettingsManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/SettingsManager.asset", gameName + "_SettingsManager"); references.settingsManager = (SettingsManager) t; references.settingsManager.saveFileName = gameName; references.settingsManager.cameraPerspective = cameraPerspective; references.settingsManager.movementMethod = movementMethod; references.settingsManager.inputMethod = inputMethod; references.settingsManager.interactionMethod = interactionMethod; references.settingsManager.hotspotDetection = hotspotDetection; references.settingsManager.movingTurning = movingTurning; t = CustomAssetUtility.CreateAsset<ActionsManager> ("ActionsManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/ActionsManager.asset", gameName + "_ActionsManager"); references.actionsManager = (ActionsManager) t; references.actionsManager.RefreshList (); references.actionsManager.SetEnabled (); t = CustomAssetUtility.CreateAsset<VariablesManager> ("VariablesManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/VariablesManager.asset", gameName + "_VariablesManager"); references.variablesManager = (VariablesManager) t; t = CustomAssetUtility.CreateAsset<InventoryManager> ("InventoryManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/InventoryManager.asset", gameName + "_InventoryManager"); references.inventoryManager = (InventoryManager) t; t = CustomAssetUtility.CreateAsset<SpeechManager> ("SpeechManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/SpeechManager.asset", gameName + "_SpeechManager"); references.speechManager = (SpeechManager) t; t = CustomAssetUtility.CreateAsset<CursorManager> ("CursorManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/CursorManager.asset", gameName + "_CursorManager"); references.cursorManager = (CursorManager) t; t = CustomAssetUtility.CreateAsset<MenuManager> ("MenuManager", managerPath); AssetDatabase.RenameAsset ("Assets/" + managerPath + "/MenuManager.asset", gameName + "_MenuManager"); references.menuManager = (MenuManager) t; if (!createNewMenu) { CursorManager demoCursorManager = AssetDatabase.LoadAssetAtPath("Assets/AdventureCreator/Demo/Managers/Demo_CursorManager.asset", typeof(CursorManager)) as CursorManager; foreach (CursorIcon demoIcon in demoCursorManager.cursorIcons) { CursorIcon newIcon = new CursorIcon (); newIcon.Copy (demoIcon); references.cursorManager.cursorIcons.Add (newIcon); } references.cursorManager.allowMainCursor = true; CursorIconBase pointerIcon = new CursorIconBase (); pointerIcon.Copy (demoCursorManager.pointerIcon); references.cursorManager.pointerIcon = pointerIcon; EditorUtility.SetDirty (references.cursorManager); MenuManager demoMenuManager = AssetDatabase.LoadAssetAtPath("Assets/AdventureCreator/Demo/Managers/Demo_MenuManager.asset", typeof(MenuManager)) as MenuManager; references.menuManager.drawOutlines = demoMenuManager.drawOutlines; references.menuManager.drawInEditor = demoMenuManager.drawInEditor; references.menuManager.pauseTexture = demoMenuManager.pauseTexture; foreach (Menu demoMenu in demoMenuManager.menus) { Menu newMenu = ScriptableObject.CreateInstance <Menu>(); newMenu.Copy (demoMenu); newMenu.hideFlags = HideFlags.HideInHierarchy; references.menuManager.menus.Add (newMenu); EditorUtility.SetDirty (references.menuManager); foreach (MenuElement newElement in newMenu.elements) { newElement.hideFlags = HideFlags.HideInHierarchy; AssetDatabase.AddObjectToAsset (newElement, references.menuManager); } AssetDatabase.AddObjectToAsset (newMenu, references.menuManager); } } CreateManagerPackage (gameName); AssetDatabase.SaveAssets (); references.sceneManager.InitialiseObjects (); } catch { Debug.LogWarning ("Could not create Manager. Does the subdirectory " + Resource.managersDirectory + " exist?"); pageNumber --; } }