public static void Init(ActionListAsset actionListAsset)
 {
     ActionListEditorWindow window = CreateWindow ();
     ActionListEditorWindowData windowData = new ActionListEditorWindowData (actionListAsset);
     window.AssignNewSource (windowData);
 }
 public void AssignNewSource(ActionListEditorWindowData _data)
 {
     scrollPosition = Vector2.zero;
     zoom = 1f;
     showProperties = false;
     AdvGame.SetWindowTitle (this, "ActionList Editor");
     windowData = _data;
     Repaint ();
     Show ();
 }