public static void Init(ActionListAsset actionListAsset) { ActionListEditorWindow window = CreateWindow (); ActionListEditorWindowData windowData = new ActionListEditorWindowData (actionListAsset); window.AssignNewSource (windowData); }
public void AssignNewSource(ActionListEditorWindowData _data) { scrollPosition = Vector2.zero; zoom = 1f; showProperties = false; AdvGame.SetWindowTitle (this, "ActionList Editor"); windowData = _data; Repaint (); Show (); }