/** * <summary>Creates a new instance of the 'Object: Add or remove' Action, set to remove a GameObject from the scene.</summary> * <param name = "objectToRemove">The object to remove</param> * <returns>The generated Action</returns> */ public static ActionInstantiate CreateNew_Remove(GameObject objectToRemove) { ActionInstantiate newAction = (ActionInstantiate)CreateInstance <ActionInstantiate>(); newAction.invAction = InvAction.Remove; newAction.gameObject = objectToRemove; return(newAction); }
/** * <summary>Creates a new instance of the 'Object: Add or remove' Action, set to spawn a new GameObject.</summary> * <param name = "prefabToAdd">The prefab to spawn</param> * <returns>The generated Action</returns> */ public static ActionInstantiate CreateNew_Add(GameObject prefabToAdd) { ActionInstantiate newAction = (ActionInstantiate)CreateInstance <ActionInstantiate>(); newAction.invAction = InvAction.Add; newAction.gameObject = prefabToAdd; return(newAction); }
/** * <summary>Creates a new instance of the 'Object: Add or remove' Action, set to replace one GameObject with another</summary> * <param name = "prefabToAdd">The prefab to spawn</param> * <param name = "objectToRemove">The object to remove</param> * <returns>The generated Action</returns> */ public static ActionInstantiate CreateNew_Replace(GameObject prefabToAdd, GameObject objectToRemove) { ActionInstantiate newAction = (ActionInstantiate)CreateInstance <ActionInstantiate>(); newAction.invAction = InvAction.Replace; newAction.gameObject = prefabToAdd; newAction.replaceGameObject = objectToRemove; return(newAction); }