public static void CalulateTrueAnnomalyAndRadius(double JD, ref AASNearParabolicObjectElements elements, ref double v, ref double r) { double k = 0.01720209895; double a = 0.75 * (JD - elements.T) * k * Math.Sqrt((1 + elements.e) / (elements.q * elements.q * elements.q)); double b = Math.Sqrt(1 + a * a); double W = Cbrt(b + a) - Cbrt(b - a); double W2 = W * W; double W4 = W2 * W2; double f = (1 - elements.e) / (1 + elements.e); double a1 = (2.0 / 3) + (0.4) * W2; double a2 = (7.0 / 5) + (33.0 / 35) * W2 + (37.0 / 175) * W4; double a3 = W2 * ((432.0 / 175) + (956.0 / 1125) * W2 + (84.0 / 1575) * W4); double C = W2 / (1 + W2); double g = f * C * C; double w = W * (1 + f * C * (a1 + a2 * g + a3 * g * g)); double w2 = w * w; v = 2 * Math.Atan(w); r = elements.q * (1 + w2) / (1 + w2 * f); }
public static AASNearParabolicObjectDetails Calculate(double JD, ref AASNearParabolicObjectElements elements, bool bHighPrecision) { double Epsilon = AASNutation.MeanObliquityOfEcliptic(elements.JDEquinox); double JD0 = JD; //What will be the return value AASNearParabolicObjectDetails details = new AASNearParabolicObjectDetails(); Epsilon = AASCoordinateTransformation.DegreesToRadians(Epsilon); double omega = AASCoordinateTransformation.DegreesToRadians(elements.omega); double w = AASCoordinateTransformation.DegreesToRadians(elements.w); double i = AASCoordinateTransformation.DegreesToRadians(elements.i); double sinEpsilon = Math.Sin(Epsilon); double cosEpsilon = Math.Cos(Epsilon); double sinOmega = Math.Sin(omega); double cosOmega = Math.Cos(omega); double cosi = Math.Cos(i); double sini = Math.Sin(i); double F = cosOmega; double G = sinOmega * cosEpsilon; double H = sinOmega * sinEpsilon; double P = -sinOmega * cosi; double Q = cosOmega * cosi * cosEpsilon - sini * sinEpsilon; double R = cosOmega * cosi * sinEpsilon + sini * cosEpsilon; double a = Math.Sqrt(F * F + P * P); double b = Math.Sqrt(G * G + Q * Q); double c = Math.Sqrt(H * H + R * R); double A = Math.Atan2(F, P); double B = Math.Atan2(G, Q); double C = Math.Atan2(H, R); AAS3DCoordinate SunCoord = AASSun.EquatorialRectangularCoordinatesAnyEquinox(JD, elements.JDEquinox, bHighPrecision); for (int j = 0; j < 2; j++) { double v = 0; double r = 0; CalulateTrueAnnomalyAndRadius(JD0, ref elements, ref v, ref r); double x = r * a * Math.Sin(A + w + v); double y = r * b * Math.Sin(B + w + v); double z = r * c * Math.Sin(C + w + v); if (j == 0) { details.HeliocentricRectangularEquatorial.X = x; details.HeliocentricRectangularEquatorial.Y = y; details.HeliocentricRectangularEquatorial.Z = z; //Calculate the heliocentric ecliptic coordinates also double u = w + v; double cosu = Math.Cos(u); double sinu = Math.Sin(u); details.HeliocentricRectangularEcliptical.X = r * (cosOmega * cosu - sinOmega * sinu * cosi); details.HeliocentricRectangularEcliptical.Y = r * (sinOmega * cosu + cosOmega * sinu * cosi); details.HeliocentricRectangularEcliptical.Z = r * sini * sinu; details.HeliocentricEclipticLongitude = AASCoordinateTransformation.MapTo0To360Range(AASCoordinateTransformation.RadiansToDegrees(Math.Atan2(details.HeliocentricRectangularEcliptical.Y, details.HeliocentricRectangularEcliptical.X))); details.HeliocentricEclipticLatitude = AASCoordinateTransformation.RadiansToDegrees(Math.Asin(details.HeliocentricRectangularEcliptical.Z / r)); } double psi = SunCoord.X + x; double nu = SunCoord.Y + y; double sigma = SunCoord.Z + z; double Alpha = Math.Atan2(nu, psi); Alpha = AASCoordinateTransformation.RadiansToDegrees(Alpha); double Delta = Math.Atan2(sigma, Math.Sqrt(psi * psi + nu * nu)); Delta = AASCoordinateTransformation.RadiansToDegrees(Delta); double Distance = Math.Sqrt(psi * psi + nu * nu + sigma * sigma); if (j == 0) { details.TrueGeocentricRA = AASCoordinateTransformation.MapTo0To24Range(Alpha / 15); details.TrueGeocentricDeclination = Delta; details.TrueGeocentricDistance = Distance; details.TrueGeocentricLightTime = AASElliptical.DistanceToLightTime(Distance); } else { details.AstrometricGeocentricRA = AASCoordinateTransformation.MapTo0To24Range(Alpha / 15); details.AstrometricGeocentricDeclination = Delta; details.AstrometricGeocentricDistance = Distance; details.AstrometricGeocentricLightTime = AASElliptical.DistanceToLightTime(Distance); double RES = Math.Sqrt(SunCoord.X * SunCoord.X + SunCoord.Y * SunCoord.Y + SunCoord.Z * SunCoord.Z); details.Elongation = AASCoordinateTransformation.RadiansToDegrees(Math.Acos((RES * RES + Distance * Distance - r * r) / (2 * RES * Distance))); details.PhaseAngle = AASCoordinateTransformation.RadiansToDegrees(Math.Acos((r * r + Distance * Distance - RES * RES) / (2 * r * Distance))); } if (j == 0) //Prepare for the next loop around { JD0 = JD - details.TrueGeocentricLightTime; } } return(details); }