private void level_Changed(object sender, EventArgs args) { this.m_SoundManager.PlaySoundEffect("LevelWin"); MenuUtils.GoToScreen(this, this.ScreensManager.GetScreen("LevelTransitionScreen")); this.m_GameEngine.InitGameEngineForNextLevel(); this.initSpritesForNewLevel(); }
private void menuItem_Click(object sender, ScreenEventArgs args) { MenuUtils.GoToScreen(this, this.m_ScreensManager.GetScreen(args.ScreenName)); }