void Awake() { fm = GameObject.Find("zFoxSoundManager").GetComponent <zFoxSoundManager>(); fm.CreateGroup("BGM"); fm.SoundFolder = "Sounds/BGM/"; BGM_LOGO = fm.LoadResourceSound("BGM", "Logo"); BGM_TITLE = fm.LoadResourceSound("BGM", "Title"); BGM_HISCORE = fm.LoadResourceSound("BGM", "HiScore"); BGM_HISCORE_RANKIN = fm.LoadResourceSound("BGM", "HiScore_Rankin"); BGM_STAGEA = fm.LoadResourceSound("BGM", "StageA"); BGM_STAGEB = fm.LoadResourceSound("BGM", "StageB"); BGM_STAGEB_ROOMSAKURA = fm.LoadResourceSound("BGM", "StageB_RoomSakura"); BGM_BOSSA = fm.LoadResourceSound("BGM", "BossA"); BGM_BOSSB = fm.LoadResourceSound("BGM", "BossB"); BGM_ENDING = fm.LoadResourceSound("BGM", "Ending"); fm.CreateGroup("SE"); fm.SoundFolder = "Sounds/SE/"; SE_MENU_OK = fm.LoadResourceSound("SE", "SE_Menu_Ok"); SE_MENU_CANCLE = fm.LoadResourceSound("SE", "SEMU_Menu_Cancel"); SE_ATK_A1 = fm.LoadResourceSound("SE", "SE_ATK_A1"); SE_ATK_A2 = fm.LoadResourceSound("SE", "SE_ATK_A2"); SE_ATK_A3 = fm.LoadResourceSound("SE", "SE_ATK_A3"); SE_ATK_B1 = fm.LoadResourceSound("SE", "SE_ATK_B1"); SE_ATK_B2 = fm.LoadResourceSound("SE", "SE_ATK_B2"); SE_ATK_B3 = fm.LoadResourceSound("SE", "SE_ATK_B3"); SE_ATK_ARIAL = fm.LoadResourceSound("SE", "SE_ATK_Arial"); SE_ATK_SYURIKEN = fm.LoadResourceSound("SE", "SE_ATK_Syuriken"); SE_HIT_A1 = fm.LoadResourceSound("SE", "SE_HIT_A1"); SE_HIT_A2 = fm.LoadResourceSound("SE", "SE_HIT_A2"); SE_HIT_A3 = fm.LoadResourceSound("SE", "SE_HIT_A3"); SE_HIT_B1 = SE_HIT_A1; SE_HIT_B2 = SE_HIT_A2; SE_HIT_B3 = SE_HIT_A3; SE_MOV_JUMP = fm.LoadResourceSound("SE", "SE_MOV_Jump"); SE_ITEM_KOBAN = fm.LoadResourceSound("SE", "SE_Item_Koban"); SE_ITEM_HYOUTAN = fm.LoadResourceSound("SE", "SE_Item_Hyoutan"); SE_ITEM_MAKIMONO = fm.LoadResourceSound("SE", "SE_Item_Makimono"); SE_ITEM_OHBAN = fm.LoadResourceSound("SE", "SE_Item_Ohban"); SE_ITEM_KEY = fm.LoadResourceSound("SE", "SE_Item_Key"); SE_OBJ_EXIT = fm.LoadResourceSound("SE", "SE_OBJ_Exit"); SE_OBJ_OPENDOOR = fm.LoadResourceSound("SE", "SE_OBJ_OpenDoor"); SE_OBJ_BOXBROKEN = fm.LoadResourceSound("SE", "SE_OBJ_BoxBroken"); SE_CHECKPOINT = fm.LoadResourceSound("SE", "SE_CheckPoint"); SE_EXPLOSION = fm.LoadResourceSound("SE", "SE_Explosion"); instance = this; }
// === 코드 ============================================= void Awake () { // 사운드 fm = GameObject.Find("zFoxSoundManager").GetComponent<zFoxSoundManager>(); // 배경음 fm.CreateGroup("BGM"); fm.SoundFolder = "Sounds/BGM/"; BGM_LOGO = fm.LoadResourcesSound("BGM","Logo"); BGM_TITLE = fm.LoadResourcesSound("BGM","Title"); BGM_HISCORE = fm.LoadResourcesSound("BGM","HiScore"); BGM_HISCORE_RANKIN = fm.LoadResourcesSound("BGM","HiScore_Rankin"); BGM_STAGEA = fm.LoadResourcesSound("BGM","StageA"); BGM_STAGEB = fm.LoadResourcesSound("BGM","StageB"); BGM_STAGEB_ROOMSAKURA = fm.LoadResourcesSound("BGM","StageB_RoomSakura"); BGM_BOSSA = fm.LoadResourcesSound("BGM","BossA"); BGM_BOSSB = fm.LoadResourcesSound("BGM","BossB"); BGM_ENDING = fm.LoadResourcesSound("BGM","Ending"); // 효과음 fm.CreateGroup("SE"); fm.SoundFolder = "Sounds/SE/"; SE_MENU_OK = fm.LoadResourcesSound("SE","SE_Menu_Ok"); SE_MENU_CANCEL = fm.LoadResourcesSound("SE","SE_Menu_Cancel"); SE_ATK_A1 = fm.LoadResourcesSound("SE","SE_ATK_A1"); SE_ATK_A2 = fm.LoadResourcesSound("SE","SE_ATK_A2"); SE_ATK_A3 = fm.LoadResourcesSound("SE","SE_ATK_A3"); SE_ATK_B1 = fm.LoadResourcesSound("SE","SE_ATK_B1"); SE_ATK_B2 = fm.LoadResourcesSound("SE","SE_ATK_B2"); SE_ATK_B3 = fm.LoadResourcesSound("SE","SE_ATK_B3"); SE_ATK_ARIAL = fm.LoadResourcesSound("SE","SE_ATK_Arial"); SE_ATK_SYURIKEN = fm.LoadResourcesSound("SE","SE_ATK_Syuriken"); SE_HIT_A1 = fm.LoadResourcesSound("SE","SE_HIT_A1"); SE_HIT_A2 = fm.LoadResourcesSound("SE","SE_HIT_A2"); SE_HIT_A3 = fm.LoadResourcesSound("SE","SE_HIT_A3"); #if xxx SE_HIT_B1 = fm.LoadResourcesSound("SE","SE_HIT_B1"); SE_HIT_B2 = fm.LoadResourcesSound("SE","SE_HIT_B2"); SE_HIT_B3 = fm.LoadResourcesSound("SE","SE_HIT_B3"); #endif SE_HIT_B1 = SE_HIT_A1; SE_HIT_B2 = SE_HIT_A2; SE_HIT_B3 = SE_HIT_A3; SE_MOV_JUMP = fm.LoadResourcesSound("SE","SE_MOV_Jump"); SE_ITEM_KOBAN = fm.LoadResourcesSound("SE","SE_Item_Koban"); SE_ITEM_HYOUTAN = fm.LoadResourcesSound("SE","SE_Item_Hyoutan"); SE_ITEM_MAKIMONO = fm.LoadResourcesSound("SE","SE_Item_Makimono"); SE_ITEM_OHBAN = fm.LoadResourcesSound("SE","SE_Item_Ohban"); SE_ITEM_KEY = fm.LoadResourcesSound("SE","SE_Item_Key"); SE_OBJ_EXIT = fm.LoadResourcesSound("SE","SE_OBJ_Exit"); SE_OBJ_OPENDOOR = fm.LoadResourcesSound("SE","SE_OBJ_OpenDoor"); SE_OBJ_SWITCH = fm.LoadResourcesSound("SE","SE_OBJ_Switch"); SE_OBJ_BOXBROKEN = fm.LoadResourcesSound("SE","SE_OBJ_BoxBroken"); SE_CHECKPOINT = fm.LoadResourcesSound("SE","SE_CheckPoint"); SE_EXPLOSION = fm.LoadResourcesSound("SE","SE_Explosion"); instance = this; }
// === 코드 ============================================= void Awake() { // 사운드 fm = GameObject.Find("zFoxSoundManager").GetComponent <zFoxSoundManager>(); // 배경음 fm.CreateGroup("BGM"); fm.SoundFolder = "Sounds/BGM/"; BGM_LOGO = fm.LoadResourcesSound("BGM", "LOGO"); BGM_MAIN = fm.LoadResourcesSound("BGM", "MAIN"); BGM_TITLE = fm.LoadResourcesSound("BGM", "Title"); //BGM_HISCORE = fm.LoadResourcesSound("BGM","HiScore"); BGM_STAGEA = fm.LoadResourcesSound("BGM", "PLAY"); //BGM_STAGEB = fm.LoadResourcesSound("BGM","StageB"); //BGM_BOSSA = fm.LoadResourcesSound("BGM","BossA"); BGM_ENDING = fm.LoadResourcesSound("BGM", "Ending"); // 효과음 fm.CreateGroup("SE"); fm.SoundFolder = "Sounds/SE/"; SE_MENU_OK = fm.LoadResourcesSound("SE", "SE_Menu_Ok"); SE_MENU_CANCEL = fm.LoadResourcesSound("SE", "SE_Menu_Cancel"); SE_MENU_OPEN = fm.LoadResourcesSound("SE", "SE_OpenCard"); SE_MENU_OPEN_D = fm.LoadResourcesSound("SE", "SE_OpenCardDaily"); SE_CARD_CHOICE = fm.LoadResourcesSound("SE", "SE_CARD_CHOICE"); //SE_OpenCardDaily SE_MENU_ITEMBOXOPEN = fm.LoadResourcesSound("SE", "SE_ItemBoxOpen"); SE_MENU_ITEMCOUNTGOLD = fm.LoadResourcesSound("SE", "SE_ItemCountGold"); SE_ATK_A1 = fm.LoadResourcesSound("SE", "SE_ATK_A1"); SE_HIT_A1 = fm.LoadResourcesSound("SE", "SE_HIT_A1"); #if xxx SE_HIT_B1 = fm.LoadResourcesSound("SE", "SE_HIT_B1"); SE_HIT_B2 = fm.LoadResourcesSound("SE", "SE_HIT_B2"); SE_HIT_B3 = fm.LoadResourcesSound("SE", "SE_HIT_B3"); #endif //SE_HIT_B1 = SE_HIT_A1; //SE_HIT_B2 = SE_HIT_A2; //SE_HIT_B3 = SE_HIT_A3; SE_MOV_JUMP = fm.LoadResourcesSound("SE", "SE_MOV_Jump"); SE_ITEM_KEY = fm.LoadResourcesSound("SE", "SE_Item_Key"); SE_ITEM_COIN = fm.LoadResourcesSound("SE", "SE_ITEM_COIN"); SE_OBJ_EXIT = fm.LoadResourcesSound("SE", "SE_OBJ_Exit"); SE_OBJ_OPENDOOR = fm.LoadResourcesSound("SE", "SE_OBJ_OpenDoor"); SE_OBJ_SWITCH = fm.LoadResourcesSound("SE", "SE_OBJ_Switch"); SE_CHECKPOINT = fm.LoadResourcesSound("SE", "SE_CheckPoint"); SE_EXPLOSION = fm.LoadResourcesSound("SE", "SE_Explosion"); SE_DESTROY = fm.LoadResourcesSound("SE", "SE_Explosion"); SE_OpenCard2 = fm.LoadResourcesSound("SE", "SE_OpenCard2"); SE_CardOpenWidth = fm.LoadResourcesSound("SE", "SE_CardOpenWidth"); SE_Card_PickUp = fm.LoadResourcesSound("SE", "SE_Card_PickUp"); SE_Card_Down = fm.LoadResourcesSound("SE", "SE_Card_Down"); SE_START = fm.LoadResourcesSound("SE", "SE_Start"); SE_START_SPR = fm.LoadResourcesSound("SE", "SE_Start_SPR"); SE_CARD_MOVE = fm.LoadResourcesSound("SE", "SE_CARD_MOVE"); SE_CARD_COM = fm.LoadResourcesSound("SE", "SE_CARD_COM"); SE_COMBAT_LAZER2 = fm.LoadResourcesSound("SE", "SE_COMBAT_LAZER2"); SE_COMBAT_START = fm.LoadResourcesSound("SE", "SE_COMBAT_START"); SE_COMBAT_OUT = fm.LoadResourcesSound("SE", "SE_COMBAT_OUT"); SE_COMBAT_DEFECT = fm.LoadResourcesSound("SE", "SE_COMBAT_DEFECT"); SE_COMBAT_IMPACT = fm.LoadResourcesSound("SE", "SE_COMBAT_IMPACT"); SE_SLOT_CHOICE = fm.LoadResourcesSound("SE", "SE_SLOT_CHOICE"); SE_CARD_APPERMOVE = fm.LoadResourcesSound("SE", "SE_CARD_APPERMOVE"); SE_RESULT_START = fm.LoadResourcesSound("SE", "Angry_Bird"); SE_CARD_PUMP = fm.LoadResourcesSound("SE", "SE_CARD_PUMP"); SE_CARD_DEFECTSHOOT = fm.LoadResourcesSound("SE", "SE_CARD_DEFECTSHOOT"); SE_CARD_BTN = fm.LoadResourcesSound("SE", "SE_CARD_BTN"); SE_CASE_CLOSE = fm.LoadResourcesSound("SE", "SE_CASE_CLOSE"); SE_SHIP_HIT = fm.LoadResourcesSound("SE", "SE_SHIP_HIT");; instance = this; }