public static void BatchModeExportAssets() { ysUiBundleFunc editorFunc = new ysUiBundleFunc(); editorFunc.InitData(); editorFunc.ExportUiPrefab(); editorFunc.ExportAtlasPrefab(); editorFunc.ExportTexture(); editorFunc.ExportFont(); }
void ExportUiPrifab() { func.ExportUiPrefab(); }